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To me it's like the rest of the world is at normal speed- but someone set him to fast forward 1.5x. I pretty much always bring glider mantle+ with me you can get a couple mount knock downs with that at least, also hammer has really good aerial damage, and can use the glider to fly to his head to try to KO him from ledge hop too lol.
Overall I agree with you I would say that I probably didn't find him quite as hard as Fatalis due to health. I feel TF Rajang doesn't actually have THAT much hp... but he's certainly less fun than Fatalis, and much harder to hit for the exact reasons you mention.
Yeah Fatalis is a good fight, even if I don't fight him very often hes a good challenge for me still. My only thing I don't like about that fight even if it is a a small gripe, is all the different artillery, dragonator, ballistae binders etc, is a bit of a chore to go through. I mean the least fun fight in the entire game for me was probably Zorah way back when, and never been a fan of cannons and all that other stuff since.
Also as a side note if TF Rajang was set in an environment without a ledge or slope, then that might possibly make him my least favourite in the entire game, and would have made him considerably harder for me. My palms were already sweaty fighting TFR as it stands lol. I was never a fan of regular FR either and without the blessing of a slope/ledge I probably wouldn't have been arsed to fight the tempered one.
Really? I think regular Rajang is much easier, I mean his tail exists for a start, and a couple hits to that and hes back to none enraged again, and then his arms are good to be hit again.
Personally, I found this encounter both exciting and annoying. I still consider myself a noob, so I never had the ambition to complete such a hunt without getting hit or in a decent time. And trying to counter the fast attacks can be sort of fun. Though, I failed quite often before I had access to fatalis gear. Also, I really like using the Assassin mantle in this quest.
Don't know how else to explain it. I'm not an expert that can break him down into individual moves and explain how to avoid each one, I just find dealing with him easier than his basic version lol.
Also more fun, which is ultimately the point of it all, really.
Thats fair, just surprised is all, cos what makes TFR hard for me the most is the lack of hit zones, and with regualr rajang you have some control over that. But I dig what you're saying cant be a bad thing to find TFR easier tbf lol.
But first, let me say that you are absolutely wrong claiming you "know every single detail of this game", no mate you just don't. I don't even think you have heard of the skill mind's eye. Half of this post is a complain about red arms and an obvious lazy solution is bringing mind's eye. At this point you should probably been using fatalis armour. There's no way you can't find in an ME jewel unless you are full with divine blessings/fast eating/sharpened etc.
I saw you mentioned about frostcraft GS at the last bit of your post and I can assure you, yes, FCGS is among the best strats against TFR. I have almost 0 use of greatsword in Iceborne, and less than 30 in base World. Yet, on the first day I tried frostcraft GS against TFR I can consistently get a time around 7 minutes. This is honestly a really lame time compared to speedrunners but hey, it satisfied your sub 10 requirement.
In fact, frostcraft LS, SnS are all pretty effective.
Also, have you heard of sticky build?
IDK if you always bring Defense VII or what but they both have lot's of OHKO moves. About TFR having no openings and unpredictable, I disagree with that. TFR actually has more openings than normal Rajang due to his 2 new moves (Multi-electric balls and ground slam that creates multiple electrical strikes).
For the first one, you need to roll towards him, rolling side ways or behind usually gets hit. For the latter, you need gets a lot of time to attack unless you always stay far away from him.
Also all rajang has an opening after their Rage ends, where you can grapple onto them immediately when they were knocked back, wait for their rage end animation (shaking their head), then use flinch shot.
Im not sure if you are mentioning about the multi-electric ball attack or hyperbeam. But for hyperbeam, it is one of the Rajang's biggest openings, provided you always stay close to your target, which I understand is very hard to achieve in multiplayer.
Aside from hyperbeam, TFR also shares some other openings with normal Rajang.
1) Body Slam (be careful for the shake it creates)
2) Grab (this is the attack when makes Rajang pin you, however also creates opening if he grabbed nothing)
3) Spin attack (this also creates an opening, an the direction is also very predictable)
4) Charged Slam (Rajang's ulti, has a very small opening but risky to take)
5) Low punches (you can hit his butt during his combo, but also a bit risky)
Tenderizing his butt will increase damage significantly. Tenderizing arms makes you not get deflected even if you don't have mind's eye.
I'm not so sure mate, I am also a bow main and I never experienced this kind of black magic. Some monsters (mainly elders) have elemental shield during certain stats where ranged attack (other than specific ones like sticky) cannot penetrate. For example:
1) Raged kirin's body
2) Raged Theostra and Lunastra's body
3) Lunastra's lit blue flame
4) Kush Daora's wind shield
I'm not so sure if TFR's red arm counts. As far as I can remember, bow still deals cheap elemental damage on those thicc muscles.
Also bow's projectile has a range of effectiveness, which decrease significantly if you use the white coating (pardon I don't know what it is called in English). If you are shooting from too far away, your arrow will disappear mid-air dealing no damage.
Yes if do initial SAED while standing very close to it. But if your SAED phials deals more damage then the melee damage (usually when using impact phial), then you can adjust your position so that your phial hits.
When fight TFR using HH, you don't play it like hammer spamming every possible combo. Instead you play like using a GS, be patient and look for opening. HH is generally bad for TFR because it needs combo to deal massive damage (echo), but it's slam attack are mobile and deals fair amount of damage.
You just got hit too much and/or rely too heavily on healing items. Also unless you fill your inventory with craps, you can bring up to 20 Mega Potions + 7 Max Potions and 5 Demondrug + 5 Iroskin. They all lasts until you dies so you can have buffs until you sixth cart.
For every other weapons you have mentioned, tenderizing, mind's eye and learning to look for openings will help to improve your time.
To me TFR is a great challenge to learn a new hunting pace that requires more waiting (looking for opening) than actually hunting. But once you learned all it's move, it becomes a source of satisfactory when you can keep dealing massive damage while it can't even touch you.
However, there is one massive design flaw I find in TFR is how it punish you if you knock him into walls. It can be stopped by firing stone pod or dodge by an emergency dive, but it is still not a brilliant design I might say.
About "Ultra cheesy way", yes, it's called sticky LBG. The only monster which you can't cheese with sticky is Alatreon due to the elemental damage check.
been a while since we had this.
If any weapon you use takes 10+ minutes to complete, you just don't understand the monster, straight up.
The fact that you're seemingly swapping between many differnet weapons would be a reason why, I wager.
"I want eveything to be easy for me. Whaaa.... Whaaa!"