Monster Hunter: World

Monster Hunter: World

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Pranci Aug 5, 2021 @ 7:02am
How I feel about Tempered Furious Rajang (after nearly 2k hours on this game)
This is literally the worst monster in the game. I thought so about Fatalis and AT Namielle a while ago, but no no. This monster is way worse. It shows how much Capcom can be lazy and just release a monster with artificial difficulty and nothing else, no real difficulty.

This might come from a random player that wants to rant about something, you would think, but let me get something out of the way first.
I have nearly 2k hours on this game, I never had problems with any monster in the game, ANY and I used to try some speedrunning in the past, too.
I know every single detail about this game, yet, this monster makes no sense.
I play nearly every weapon and no build seems to be working against him without getting damage every second or has a decent clearing time (I don't want to stay in a quest for longer than 10 minutes, you know).

Fatalis and AT Namielle, while being kinda lazy design monsters, they have still their own reasons. They have openings, are predictable, don't nearly oneshot you with every move. In short, they do work a bit at least.

But TFR, it just sucks. It spams moves every second, it literally has 1 opening, the beam attack, and it's even hard to hit as an opening because, of course, he hops back before doing it and splits the arena in 2, making the opening lasting way less and it's not a long opening on its own already.
He has infinite stamina, he rests roughly after 2 full furious stages, but the rest only lasts ~10 seconds and then he keeps on spamming again.
The only place you can hit is the head, since the tail gets joke damage and the arms will stay red for 2/3 of the hunt, since you have to hit the head while furious, but the head is difficult to hit too, so it's an infinite circle where he is going to permanently stay into red state because you can literally not hit him.
Its moves nearly oneshot you, he is so small that so many weapons become basically useless against him:

- Bow has too little space to shoot (and as a Bow main, this gets even worse since Bow is bugged on MHW and sometimes you see your shots literally disappearing and dealing 0 dmg)
- CB SAED is literally useless since he is so small the SAED is gonna hit probably once out of 6 phials
- CB SWAGAXE is basically a death sentence too, since every single swing requires too much committing and you will probably get hit, not a worth hit exchange (not even counting that TFR has so many low HZV zones, making you bump 2/5 probably)
- SA same as CB SA, slightly faster, but still, requires too much commitment
- IG would have been decent, but he moves too quickly, again, and it's impossible to reach him, even by flying, since you only have 2 jumps, semi-locked into one direction, making it useless. Its utility is literally just dodging the moves by flying and nothing else, sadly.
- SnS requires too much commitment as well and, as I said before, you can only hit his head, so seen how SnS moves work, it will either bump into the arms or miss completely since the monster is small, but his head is tall for the SnS, leaving you open to get hit, making this weapon bad as well
- DBs should work, but they used to work well on normal rajang, since you could hit his arms, so, same as SnS, his arms being red will just make it impossible to hit him and his head is already hard to reach with DBs, so this weapon is bad as well
- LS could be decent too, but it has the same issues as IG. You can really evade anything with this weapon, but the problem is still that. You have to hit the monster as well, you can't just dodge everything, and that's where the lack of REALLY HIGH mobility comes into play. LS has a good mobility on its own, it's just that TFR has TOO MUCH mobility for basically every weapon, and that's why it's impossible to reach him with LS, but just evade him without getting an hit most of the times
- HH is roughly the same as SA and CB, requires too much commitment, nearly 0 mobility and really high chance to bump into the red arms. Though, if you get the hits on the head right, you might as well stun him, then you remember that the stun lasts for around 7 second, in which you have to reach him as well and then he comes back as nothing happened and you have to deal double of the blunt damage to stun him again :,)
- GL and Lance are one of the few weapons that could work decently, not well, but decently. GL has a powerful shield and can ignore HZV since it can shoot explosive rounds, Lance has a powerful shield too and its main moves are always straight and can even high reach for the head, making you not bump into the red arms that much. It comes down to positioning. The weapons both lack good mobility and don't even mention the Lance charge because it requires too much time to be executed and seen how fast this monster is, he is going to get on the opposite side as soon and you begin running. Still, those 2 weapons might get the job done if you manage to get him positioned the way you want
- Hammer is another weapon that might work, but you are probably gonna rely on the slide at the edge of the arena, trying to get flying hits, since normal hits will be too slow and hard to lend. It could work, but sliding hits are still a risk because its dimension is just right to hit you mid-air
- Bowguns could work too, they need to be played flawlessly though and you need to be careful about a lot of stuff. I tried to run them some time ago, I made possibly the best run with them, but still couldn't get it done because once you die once, since you can't refill, you lose all of your buffs and momentum and you are done for the run
- GS normally sucks, but is really effective when using a Frostcraft build. Still, I don't find this build fun at all against this monster and, as it was with the Bowguns, dying once will probably screw the run and since you can't refill, your limited heals and buffs will make the run eventually over. Lifesteal sure helps, but it's not that powerful in any case with this build to not need any consumable heals.

And that's every weapon. Basically all of them don't work at all, need too many attentions and leave you with no space for mistakes.

All I've said, of course, is about your average solo run. I've completed this quest plenty of times with randoms, splitting the aggro amongst 4 people is really powerful against TFR and would make every weapon decent and viable.
A speedrun is "easy" too, since you can memorize every single move you have to do, when to do it, etc., but it's something that only the 1% (if not less) of the players is willing and capable of doing.

In your average solo run, this monster is a lazy a$$ design nightmare, frustrating, not fun at all and killing it doesn't even give you satisfaction probably, it just gives you relief since you freed yourself of a burden.

In my experience with this game, it felt so good when I learnt how to play against the monster which difficulty wasn't artificial but actually made sense, like the base game AT monsters, Behemoth, Fatalis, AT Velkhana, Alatreon, Raging Brachydios, a bit easier but still tough at the start, even Silver and Gold Rath, AT Namielle and Brute Tigrex.
To this day, I still don't really appreciate the design of some of the monsters I've listed above, I think their design is a bit lazy as well, but still, it's still acceptable compared to the TFR and gives way more satisfaction and fun times when hunting them.

TFR is just... I don't know, it's awful, they really wanted to release a last event in the game, called it "difficult" and then they switched to MH:Rise.

I know this post is a bit long, but let me know what you think about this monster, if you feel the same way or if you maybe have found the ultra cheesy strat to kill him so I can give him my suffering back.
Last edited by Pranci; Aug 5, 2021 @ 7:34am
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Showing 1-15 of 93 comments
Andy_RK Aug 5, 2021 @ 7:15am 
This is only my opinion but i think fighting him is fun:bbtcat:. Sometimes i joined the event quest just to watch some randoms getting pummeled
Yeah total chore of a fight, you are correct too with hammer I relied heavily on the slope and ledge. Those were a godsend, but even then you so often don't have as much time as you think- and still get whacked before you hit or you trade.

To me it's like the rest of the world is at normal speed- but someone set him to fast forward 1.5x. I pretty much always bring glider mantle+ with me you can get a couple mount knock downs with that at least, also hammer has really good aerial damage, and can use the glider to fly to his head to try to KO him from ledge hop too lol.

Overall I agree with you I would say that I probably didn't find him quite as hard as Fatalis due to health. I feel TF Rajang doesn't actually have THAT much hp... but he's certainly less fun than Fatalis, and much harder to hit for the exact reasons you mention.
Pranci Aug 5, 2021 @ 7:33am 
Originally posted by Andy_RK:
This is only my opinion but i think fighting him is fun:bbtcat:. Sometimes i joined the event quest just to watch some randoms getting pummeled
I don't find any fun in fighting him sadly. In my first fatalis days, I found him really hard, but not frustrating and actually fun to fight, to the point that I know every single move about fatty now. But I can't with this monster I seriously can't, unless I join decent random I don't have the slight fun fighting him
Pranci Aug 5, 2021 @ 7:36am 
Originally posted by Takingdomscosimog:
Yeah total chore of a fight, you are correct too with hammer I relied heavily on the slope and ledge. Those were a godsend, but even then you so often don't have as much time as you think- and still get whacked before you hit or you trade.

To me it's like the rest of the world is at normal speed- but someone set him to fast forward 1.5x. I pretty much always bring glider mantle+ with me you can get a couple mount knock downs with that at least, also hammer has really good aerial damage, and can use the glider to fly to his head to try to KO him from ledge hop too lol.

Overall I agree with you I would say that I probably didn't find him quite as hard as Fatalis due to health. I feel TF Rajang doesn't actually have THAT much hp... but he's certainly less fun than Fatalis, and much harder to hit for the exact reasons you mention.
Well I said it already, but I found fatalis fun to learn and to beat. He is literally one of the easiest monsters for me at this point, I've done him so many times I remember his moves way more than any other monster. A great jagras would probably hit me more at this point lol
Originally posted by Pranci マッティア:
Originally posted by Takingdomscosimog:
Yeah total chore of a fight, you are correct too with hammer I relied heavily on the slope and ledge. Those were a godsend, but even then you so often don't have as much time as you think- and still get whacked before you hit or you trade.

To me it's like the rest of the world is at normal speed- but someone set him to fast forward 1.5x. I pretty much always bring glider mantle+ with me you can get a couple mount knock downs with that at least, also hammer has really good aerial damage, and can use the glider to fly to his head to try to KO him from ledge hop too lol.

Overall I agree with you I would say that I probably didn't find him quite as hard as Fatalis due to health. I feel TF Rajang doesn't actually have THAT much hp... but he's certainly less fun than Fatalis, and much harder to hit for the exact reasons you mention.
Well I said it already, but I found fatalis fun to learn and to beat. He is literally one of the easiest monsters for me at this point, I've done him so many times I remember his moves way more than any other monster. A great jagras would probably hit me more at this point lol

Yeah Fatalis is a good fight, even if I don't fight him very often hes a good challenge for me still. My only thing I don't like about that fight even if it is a a small gripe, is all the different artillery, dragonator, ballistae binders etc, is a bit of a chore to go through. I mean the least fun fight in the entire game for me was probably Zorah way back when, and never been a fan of cannons and all that other stuff since.

Also as a side note if TF Rajang was set in an environment without a ledge or slope, then that might possibly make him my least favourite in the entire game, and would have made him considerably harder for me. My palms were already sweaty fighting TFR as it stands lol. I was never a fan of regular FR either and without the blessing of a slope/ledge I probably wouldn't have been arsed to fight the tempered one.
Greb Aug 5, 2021 @ 8:07am 
I think he's easier than basic Rajang, personally. Long openings on a bunch of his attacks, all of which are much easier to predict and dodge.
Originally posted by Greb:
I think he's easier than basic Rajang, personally. Long openings on a bunch of his attacks, all of which are much easier to predict and dodge.

Really? I think regular Rajang is much easier, I mean his tail exists for a start, and a couple hits to that and hes back to none enraged again, and then his arms are good to be hit again.
DrBonifarz Aug 5, 2021 @ 8:15am 
I fully agree with many of the points noted here, but to get this straight: The "problem" raised is that a solo run takes longer than 10 minutes?

Personally, I found this encounter both exciting and annoying. I still consider myself a noob, so I never had the ambition to complete such a hunt without getting hit or in a decent time. And trying to counter the fast attacks can be sort of fun. Though, I failed quite often before I had access to fatalis gear. Also, I really like using the Assassin mantle in this quest.
Greb Aug 5, 2021 @ 8:20am 
Originally posted by Takingdomscosimog:
Really? I think regular Rajang is much easier, I mean his tail exists for a start, and a couple hits to that and hes back to none enraged again, and then his arms are good to be hit again.
The arena probably helps, but I just always seem to find him more forgiving. Basic Rajang is just more wild and unpredictable to me. Even knocking Furious into a wall causes him to spew his thunder beam, which is way easier to punish (or at least get damage in through) than his typical lean and leap move. And his big jump and thunder spread attack is just a sidestep away from doing nothing at all.

Don't know how else to explain it. I'm not an expert that can break him down into individual moves and explain how to avoid each one, I just find dealing with him easier than his basic version lol.

Also more fun, which is ultimately the point of it all, really.
CourtesyFlush09 Aug 5, 2021 @ 8:22am 
He's ♥♥♥♥♥♥♥ awesome and one of my favorite fights in the entire game.
Originally posted by Greb:
Originally posted by Takingdomscosimog:
Really? I think regular Rajang is much easier, I mean his tail exists for a start, and a couple hits to that and hes back to none enraged again, and then his arms are good to be hit again.
The arena probably helps, but I just always seem to find him more forgiving. Basic Rajang is just more wild and unpredictable to me. Even knocking Furious into a wall causes him to spew his thunder beam, which is way easier to punish (or at least get damage in through) than his typical lean and leap move. And his big jump and thunder spread attack is just a sidestep away from doing nothing at all.

Don't know how else to explain it. I'm not an expert that can break him down into individual moves and explain how to avoid each one, I just find dealing with him easier than his basic version lol.

Also more fun, which is ultimately the point of it all, really.

Thats fair, just surprised is all, cos what makes TFR hard for me the most is the lack of hit zones, and with regualr rajang you have some control over that. But I dig what you're saying cant be a bad thing to find TFR easier tbf lol.
CookedMeat Aug 5, 2021 @ 9:27am 
The original post is just so painful to read, I almost feel like this is a bait at some point but op clearly tried his best taking on TFR.

But first, let me say that you are absolutely wrong claiming you "know every single detail of this game", no mate you just don't. I don't even think you have heard of the skill mind's eye. Half of this post is a complain about red arms and an obvious lazy solution is bringing mind's eye. At this point you should probably been using fatalis armour. There's no way you can't find in an ME jewel unless you are full with divine blessings/fast eating/sharpened etc.

Originally posted by Pranci マッティア:
I play nearly every weapon and no build seems to be working against him without getting damage every second or has a decent clearing time (I don't want to stay in a quest for longer than 10 minutes, you know).
I saw you mentioned about frostcraft GS at the last bit of your post and I can assure you, yes, FCGS is among the best strats against TFR. I have almost 0 use of greatsword in Iceborne, and less than 30 in base World. Yet, on the first day I tried frostcraft GS against TFR I can consistently get a time around 7 minutes. This is honestly a really lame time compared to speedrunners but hey, it satisfied your sub 10 requirement.
In fact, frostcraft LS, SnS are all pretty effective.
Also, have you heard of sticky build?

Originally posted by Pranci マッティア:
Fatalis and AT Namielle, while being kinda lazy design monsters, they have still their own reasons. They have openings, are predictable, don't nearly oneshot you with every move.
IDK if you always bring Defense VII or what but they both have lot's of OHKO moves. About TFR having no openings and unpredictable, I disagree with that. TFR actually has more openings than normal Rajang due to his 2 new moves (Multi-electric balls and ground slam that creates multiple electrical strikes).
For the first one, you need to roll towards him, rolling side ways or behind usually gets hit. For the latter, you need gets a lot of time to attack unless you always stay far away from him.
Also all rajang has an opening after their Rage ends, where you can grapple onto them immediately when they were knocked back, wait for their rage end animation (shaking their head), then use flinch shot.

Originally posted by Pranci マッティア:
But TFR, it just sucks. It spams moves every second, it literally has 1 opening, the beam attack, and it's even hard to hit as an opening because, of course, he hops back before doing it and splits the arena in 2, making the opening lasting way less and it's not a long opening on its own already.
Im not sure if you are mentioning about the multi-electric ball attack or hyperbeam. But for hyperbeam, it is one of the Rajang's biggest openings, provided you always stay close to your target, which I understand is very hard to achieve in multiplayer.
Aside from hyperbeam, TFR also shares some other openings with normal Rajang.
1) Body Slam (be careful for the shake it creates)
2) Grab (this is the attack when makes Rajang pin you, however also creates opening if he grabbed nothing)
3) Spin attack (this also creates an opening, an the direction is also very predictable)
4) Charged Slam (Rajang's ulti, has a very small opening but risky to take)
5) Low punches (you can hit his butt during his combo, but also a bit risky)

Originally posted by Pranci マッティア:
The only place you can hit is the head, since the tail gets joke damage and the arms will stay red for 2/3 of the hunt
Tenderizing his butt will increase damage significantly. Tenderizing arms makes you not get deflected even if you don't have mind's eye.

Originally posted by Pranci マッティア:
- Bow has too little space to shoot (and as a Bow main, this gets even worse since Bow is bugged on MHW and sometimes you see your shots literally disappearing and dealing 0 dmg)
I'm not so sure mate, I am also a bow main and I never experienced this kind of black magic. Some monsters (mainly elders) have elemental shield during certain stats where ranged attack (other than specific ones like sticky) cannot penetrate. For example:
1) Raged kirin's body
2) Raged Theostra and Lunastra's body
3) Lunastra's lit blue flame
4) Kush Daora's wind shield
I'm not so sure if TFR's red arm counts. As far as I can remember, bow still deals cheap elemental damage on those thicc muscles.
Also bow's projectile has a range of effectiveness, which decrease significantly if you use the white coating (pardon I don't know what it is called in English). If you are shooting from too far away, your arrow will disappear mid-air dealing no damage.

Originally posted by Pranci マッティア:
- CB SAED is literally useless since he is so small the SAED is gonna hit probably once out of 6 phials
Yes if do initial SAED while standing very close to it. But if your SAED phials deals more damage then the melee damage (usually when using impact phial), then you can adjust your position so that your phial hits.

Originally posted by Pranci マッティア:
- HH is roughly the same as SA and CB, requires too much commitment, nearly 0 mobility and really high chance to bump into the red arms.
When fight TFR using HH, you don't play it like hammer spamming every possible combo. Instead you play like using a GS, be patient and look for opening. HH is generally bad for TFR because it needs combo to deal massive damage (echo), but it's slam attack are mobile and deals fair amount of damage.

Originally posted by Pranci マッティア:
dying once will probably screw the run and since you can't refill, your limited heals and buffs will make the run eventually over. Lifesteal sure helps, but it's not that powerful in any case with this build to not need any consumable heals.
You just got hit too much and/or rely too heavily on healing items. Also unless you fill your inventory with craps, you can bring up to 20 Mega Potions + 7 Max Potions and 5 Demondrug + 5 Iroskin. They all lasts until you dies so you can have buffs until you sixth cart.

For every other weapons you have mentioned, tenderizing, mind's eye and learning to look for openings will help to improve your time.

Originally posted by Pranci マッティア:
I know this post is a bit long, but let me know what you think about this monster, if you feel the same way or if you maybe have found the ultra cheesy strat to kill him so I can give him my suffering back.
To me TFR is a great challenge to learn a new hunting pace that requires more waiting (looking for opening) than actually hunting. But once you learned all it's move, it becomes a source of satisfactory when you can keep dealing massive damage while it can't even touch you.
However, there is one massive design flaw I find in TFR is how it punish you if you knock him into walls. It can be stopped by firing stone pod or dodge by an emergency dive, but it is still not a brilliant design I might say.
About "Ultra cheesy way", yes, it's called sticky LBG. The only monster which you can't cheese with sticky is Alatreon due to the elemental damage check.
Last edited by CookedMeat; Aug 5, 2021 @ 9:31am
Deadbubble Aug 5, 2021 @ 9:41am 
yoooo rajang cope

been a while since we had this.

If any weapon you use takes 10+ minutes to complete, you just don't understand the monster, straight up.

The fact that you're seemingly swapping between many differnet weapons would be a reason why, I wager.
overmage Aug 5, 2021 @ 10:32am 
I too prefer Fatty to TFR, but tbh half the problems you listed are solved with Mind's Eye (which I ALWAYS run against TFR)
12InchParadise Aug 5, 2021 @ 10:46am 
plays the world's smallest violin
"I want eveything to be easy for me. Whaaa.... Whaaa!"
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Date Posted: Aug 5, 2021 @ 7:02am
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