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Easier to craft bullets are hell of a QOL feature. If you ever played as a gunner in older MH, you will have to waste at least 10 slots of inventories for different berries and fishes. Also you can craft 95% of materials in the game. Only some stupid ones like telescope are shop exclusive.
If you are still suffering from lack of supply, just bring a farcaster everywhere you go so you can resupply at camps.
traps early game is not cheese... and you def cant spam them early game. Nevermind if that was the intent then there are way better ways to do that.
Your idea of qol is whats actually cheese to me. do you have any idea how hard it is to craft a bullet? harder than traps.
Im probably remembering the whole going back to camp thing... but I remember I would do a lot of traps in missions.
Two trap tools, one pitfall, one shock.
The same amount you can carry now.
Your memory is faulty.
Resources are abundant in MHW, so spamming traps are by no means impossible, and so are flash pod spam, which is why flash pods are heavily nerfed in Master Rank.
You can still spam trap items by restocking at camps, but you will sacrifice a lot off time by doing so, so it's a choice for players. If one could bring more than 4 traps, it will actually encourage players to use more traps in a fight instead of fighting normally.
I had played since the original MH so I know exactly how tedious the crafting systems are. Simplifying it is a wise act because I think we should focus more on fighting the monsters rather than fighting the game's tedious system. Compared to old MH, monsters are far more agile in World, and the fighting pace is also generally faster, that's why quick crafting and simplified recipes are introduced.
I do like that in old MH you need to experiment combining different materials to see what you would get. Might be useful potions, might be non-flammable trash. You get a sense of excitement with the old crafting systems, unlike in World you mechanically replenishes supply by a matter of a single button press. But things gotta change for better.
I just tried a few traps on anjanath as well, traps lasted longer in the older games as well.
Different monsters have different resistance towards traps, and thus different duration. Pitfall traps also last longer than shock generally.
Furthermore, trap immunity (decrease in trap duration when used repeatedly) are introduced into MH series for the same balancing reason, no trap cheese allowed.
Probably because you were hunting with people who carried the same things.
You didn't mention which titles you played, but of the old ones I personally played, I played Monster Hunter 1. I played it last year, in fact.
And I was not able to craft trap tools. I was only ever able to buy them. I don't recall shock traps though, or maybe I just never figured out how to craft them. The game did indeed limit me on how many trap tools I could carry, and I could only carry one actual trap.
Oh, you know what? I believe some quests put extra traps tools and/or traps in your box as well. That might have been it. So after you ran out, you could go back to camp and pull them out.
This might be a case of the Mandela Effect, my dude.
If the supply box gave you more for a capture quest, it would be possible.