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The nova detonates slime on the ground, so don't stand in the slime. Move the fight around the area so Brachy covers it in slime piece by piece instead of spreading it everywhere at once. This way you should always have a safe spot to move to when he starts the nova.
For the slime dropping off from him on hits, don't commit to long combos while he's covered in it. Just poke him and roll away to avoid the explosion. Then once it's cleared you can attempt to properly beat him up.
Also, get blast resist 3 and fire resistance up to 20 if you're not doing it already. I believe heat resist also helps with the slime puddles in last phase, but most melee builds at this stage run it anyway so I havn't really tried to fight him without it.
One of the key features of raging (and normal) brachy is that his slime will trigger the explosion if you get hit by something else (usually one of his attacks or slim puddle exploding) leading to basically double damage. So blast resistance 3 is quite useful for that.
As for hammering him: Either settle for level 2 charges on his arms and occational head or smack his legs (preferably tenderized) until he trips or takes enough damage to go to a new area. You can't use traps in the final area so might aswell use them earlier for some free damage. Hitting his slime covered tail, arms and head will make a puddle drop. So attack and then dodge away from the puddle. Hit and run, basically.
For HBG I would say go for evade distance 3 to make yourself much more mobile. Have a shield mod if you don't get or need something else like reload or recoil and try to keep your distance. Or go for maximum damage and pray that it works. Granted I remember cheesing him with sticky HBG back in the day so my knowledge with bowguns is basic.
I think lance was my main raging brachy weapon of choice with blast resist 3 and guard 3 while poking like my life depended on it. Nothing too significant about it. Maybe try protection or even protection secret if you are still dying.
The final area explosion is wierd, but basically just try and not stand in the puddles. Easier said than done. Worst case scenario, eat for felyne moxie or insurance for more survivability.
If you made it to the final stage, don't enter the room yet, make sure.
1. All your mantles are recharged.
2. You have all your buffs, dash juice whatever restock at camp before that.
3. You can flash him at the final room and wallbang him or get in some damage.
4. He usually spreads his slime in the final phase so make sure he spreads it once or twice in the same area then after that don't stand in the slime because it will explode.
5. Hammer is secretly OP in the last area since you can just spin to win and even get a free mount.
----> Find combat info, you will find some useful tips.
https://monsterhunterworld.wiki.fextralife.com/Raging+Brachydios
Specific Combat Tips (monsterhunterworld.wiki):
1. Unless you want to heal or retreat to get more Supplies, DON'T BACK UP. Raging Brachydios has three extremely long range attacks with large hitboxes and huge damage. Staying close to it and chipping away at its legs and fists is much safer. Unless you use ranged weapons, of course.
2. DON'T DODGE AWAY FROM RAGING BRACHYDIOS, DODGE INTO IT (most important). Raging Brachydios moves forward with most attacks, so dodging through them is much safer than dodging away from them.
3. Raging Brachydios might be terrifying on the offense, but it doesn't have much health. Using a Pitfall Trap of Shock Trap early on will allow you to deal a large amount of damage, dramatically speeding up the fight. Raging Brachydios cannot be captured anyway, so using traps as a damaging tool is a good idea, though their effectiveness is greatly reduced after the third one.
I suggest Dual blades - Ice dame, then focus behind legs to stun monster.
With the above tips, i can solo this crazy monster in 20 mins with Dual blades Untouched Hel. Don't forget Fire Res lvl 3 will help you avoid Blastscourgeand, Heath boot lvl 3 to survive.
Raging Brachi is in fact a really annoying monster with extraordinary large hitbox+reach and bad HZV. However it does has a rather small health pool so the use of traps + status ailments + wall slams are very effective on draining its health.
Final phase of brachi is actually the easiest because the slimes no longer explodes (before ulti), thus greatly reducing Brachi's attack reach. As some has already mentioned, you need to stay away from the slimes, wear fireproof/temporal mantles and utilize wall slam. There's a specific motion which Brachi licks its fists before covering more floors with slimes. Usually after one or two minutes of the attack, it will roar and casts ulti. You might want to countdown in your mind so you know when to stray further.
Furious Rajang is similar, for some might even be worse. Little to no interval between attacks, high damage and sh*t HZV. However it has much more (and longer) openings compared to Raging Brachi, as long as you stay calm to observe its attack and wait for your turn, you can easily take it down.
It is Dlc content added later to the game.
The community literally requested it and capcom responded, same as rajangs wallslam counter.
it is as every other fight learn the moveset and overcome the challenge, so you know which attacks are too dangerous to be blocked etc. same ♥♥♥♥ can happen in blackveil hazak fights while using rocksteady mantle and getting insane dmg from some miasma attacks.
you are in masterrank now and already encountered a few monster, which will troll people trying to block everything like savage jho, teostra or blackveil hazak.
enjoy the metal wyvern with their super hot fire, which will also just ignore your guard.
get out of the dangerzone or get fried.
health booster is useful in the last zone to deal with the chip dmg, while standing in the explosive puddles.
eat 6 red food new dlc food to get an extra cart from safeguard
go for earplugs if you can't manage to avoid the puddles, can't dodge the roar in last zone or give one of your palicoes the orchestra tool to get ep, you could also play hh on yourself to give you and your teammates some useful buffs.
I think wall slam counter is the worst thing someone could ever request. It's not even a wall slam counter, its a suppose-to-be opening knockback animation that somehow rajang can convert into dangerous counterattack if it got knocked back into walls.
True wall slam counter doesn't exist, but there are anti clutch AI like rajang (which might be what you meant in the first place), and anti clutch knock down from enemies like AT Velk.
I like Rajang's anti-clutch claw because it makes sense. You're being annoying, he has hands, he's gonna grab you. I intensely dislike AT Velkhana's because it's just "lol im gonna jog forward 5 feet, hope I didnt instantly burn through every single use of temporal mantle, completely ignore rocksteady mantle, throw you across the entire arena and also knock you prone whoops". At least make it something creative like ice spears coming out of the body to knock you off, or freezing the air around it to freeze you solid and then you fall off.
AT Velk's anti-clutch is that one kid on the playground that keeps making up "the ultimate, undefeatable weapon that can do anything" during play fights. It's the Alatreon elemental problem: "We didn't fix the mechanic, we just forced you to deal with it in an obtuse way."
Alatreon is absolutely fine in my book as the whole point of monster hunter experience boils down to understanding foe's moves, overcome them and defeat them. Each time you fight Alatreon (and even before the fight begins), NPC will tell you how to use elemental weapon and break its horn make things easier. You will only face trouble either if you ignore the NPCs or are really terrible at the fight, spending too much time running/healing and thus unable to past DPS-check.
MH games are always famous for its difficult end game content. Back in MHPortable 3, Alatreon is the final hidden boss which you need to complete several brutally difficult quests in order to gain access. Many of the past games shared the same fomula, like Fatalis is also locked as a secret final boss. And thus from a series' fan's perspective, Alatreon's difficulty is right on point, and the elemental DPS-check is an extra little challenge that will eventually be overcame when you git gud at the fight. But for a fresh fifth-fleet, it might be a bit too much to take.
AT Velk's anti-clutch is a lazy design. And I totally agree that FRajang's action is much natural and acceptable, meanwhile AT Velk is purely artificial difficulty. But somehow zero sum discharge build still works, as if they didn't gave a damn after seeing fatalis got cheesed so hard. I don't hate fighting AT Velk, but the anti-clutch just feels unnecessary.
Do water pods remove the slime?
Yes. Watermoss and such will remove the slime in the normal phase before final area.