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Fordítási probléma jelentése
the QOL from MHW is badly needed changes from MH series because some thing from the past that got erased from MHW is just straight up annoying.like having to fill up your pouch with pickaxe to mine or bring net to catch bug,bringing whetstone and monster material being in the same bag as item making bag full of ♥♥♥♥♥♥♥♥ a commonplace or combining that can fail and ends up wasting your material and posing like a jojo character after drinking potion.
the weapon design part i agree it was bad, but from the iceborne picture from the 4 hunters i'm sure master rank will get rid of that, the difficulty is subjective because from the past some of it is just artificial difficulty from bad hitboxes, mhw still has it but not as bad before for the most part.
"lack of coolcutscene" highly disagree, teostra,nergigante,kushala,behemoth intro is better than cutscene from previous game because of it's effect imo
Youre a brainlet if you think you can compare a non-Ultimate game to an Ultimate game; World has the most monsters of any non Ultimate game except for 4 (not 4 Ultimate, 4), but 4 had a lot of reskins;
Tempereds are better than crappy Frenzy and Apex; Also, youre a brainlet if you can compare it Gen, when Gen literally reused the exact same content from 3rd Gen onward because all assets were on the same engine
I'll take the P3rd hotsprings any day.
though i guess we still technically do that in MHW just with Decorations.
I really loved MHW last year but now seldom like it, i lost interest with crap "new" content such as arch elder dragons. It is defintiely smooth to play compared to the ones i've tried and Iceborne may just make it huge, if there are more than damn wyverns to hunt.
At least in World, the RNG just falls into: Is it Tempered? Tier 1 2 or 3? (thank god that 2 OR 3 are both useful in their own ways) How many slots? (and god bless the fact you can still get warped stones and Warrior/Hero stones from just two reward slots, RNG just decides how many slots); And thanks to just skill reward, things like time and player count dont really effect things cause you have the option to solo, and rarely do I take longer than 7 minutes on any investigation
> Forced underwater fights.
> Wasting half of your inventory on basic necessities like whetstones, pickaxes, BBQ spit, cool/warm drinks, capture net, fishing rod, fishing spear, paintballs, etc.
> Regularly dumping inventory because you ran out of space in the middle of carving.
> Entering a loading screen every time you move between zones.
> Wandering around aimlessly to find monsters and then needing to repeatedly tag them with paintballs.
> Trying to heal yourself and getting hip-checked from across the zone by a teleporting Plesioth while you're stuck in that ridiculous flex animation.
> Maintaining a stockpile of whetstones and pickaxes because they had limited charges.
> Spending half the game mining for armor spheres.
It's been years since I've played another MH title, and so that's everything that immediately came to mind - feel free to expand on that list :P
But regardless, this is all opinions. Iceborne might make it the best for some, but not for others. There is no denying that.