Monster Hunter: World

Monster Hunter: World

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Mom Apr 11, 2019 @ 11:10pm
How much Defense per Elemental Resist?
Im trying to only make the armor sets that have the best of each Elemental Resistance and one for specifically defense so I don’t waste items (and not clutter my Armor Inventory to make picking sets easier). There are a couple suits that are close, but I’m not sure which to pick.

At what point does it make more sense to go with a higher defence item at the expense of 1 or 2 of the Elemental Resist you are looking for?

Example: If there’s a headset that has 12 Def and 3 Fire Res but another headset that has 22 Def and 2 Fire Res, which do you pick? I understand if the monster doesn’t do many Elemental Attacks, then Defense makes more sense. But what if it’s like 30/70 or even 50/50?

What would be the calculation for switching a Elemental point for a certain amount of defense?
Like 10 Def = 1 Elemental Resist?
Last edited by Mom; Apr 11, 2019 @ 11:13pm
Originally posted by chefcook90:
Don't worry too much about the base defense rating on your equipment - almost every piece of armor can be upgraded to the defense cap via Armor Spheres.

For example, if you're at the point of the story where the defense cap for a single piece of armor is around 34-36, a piece of armor that started with a defense rating of 18 could be upgraded to 36, but a piece of equipment that started at 34 might not be upgradable at all until you progress further in the story.

The fastest way to get Armor Spheres is by completing bounties given by the 3 guys at the Resource Center in the Tradeyard.

In other words, it's better to pick your gear based on the skills you want and the resistances you need rather than the equipment's defense rating.

BTW, if you really want to crank up your elemental resistance, order vegetarian meals from the Canteen.
2 veggies = +5 to all resistances
4 veggies = +10 to all resistances
6 veggies = +15 to all resistances

Keep in mind that 20 resistance makes you immune to that element's blight (i.e with 20 fire resistance you can't be set on fire)
You'll still take damage from elemental attacks, but the damage will be greatly reduced.
Raising it above 20 will reduce the damage even further, but the main draw is to prevent those nasty status effects.

EDIT: damn, I got ninja'd T_T
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Showing 1-15 of 15 comments
Divinity Apr 11, 2019 @ 11:20pm 
From what I understand,


I'd rather get the other headset that gives 22 def and 2 fire res this is because most of the monsters uses a physical attack more often than elemental, except lunastra fucc that hoe

and the 10 def = 1 ele res, that i do not know
Suzaku Apr 11, 2019 @ 11:42pm 
My opinion is that elemental resist has little value above 20. At 20 resistance, you become immune to the associated blight.

Besides that, defense and health-increasing skills will go much further in keeping you alive compared to a few more elemental resistance points.
Last edited by Suzaku; Apr 11, 2019 @ 11:42pm
Corrodias Apr 11, 2019 @ 11:53pm 
Elemental resistance is a straight percentage. 50 fire resist means you take half damage. At 20, you are immune to the blight of that element, such as fireblight, i.e., being on fire.

Also, bear in mind that you can choose elemental resistance (L) which is worth 15 or 20 to all elemental resistances, as a food buff. On the few monsters that warrant being concerned about elemental damage, eat for that.

Skills are generally going to be more important than straight defense numbers; just augment and fully upgrade your armor, and it'll be good enough, whatever it is. I've never needed to focus on elemental resistances except once: Kirin might warrant having an electric resist set, at least until you've learned him well enough to avoid getting hit.

Focus on skills, not on defense numbers. 3 Health Boost will do you more good than any amount of tweaking your defenses will. Add some Divine Protection if you're really struggling. Focus on learning the monster moves and how to avoid getting hit while finding openings to hit them back.
Last edited by Corrodias; Apr 11, 2019 @ 11:54pm
The author of this thread has indicated that this post answers the original topic.
chefcook90 Apr 11, 2019 @ 11:56pm 
Don't worry too much about the base defense rating on your equipment - almost every piece of armor can be upgraded to the defense cap via Armor Spheres.

For example, if you're at the point of the story where the defense cap for a single piece of armor is around 34-36, a piece of armor that started with a defense rating of 18 could be upgraded to 36, but a piece of equipment that started at 34 might not be upgradable at all until you progress further in the story.

The fastest way to get Armor Spheres is by completing bounties given by the 3 guys at the Resource Center in the Tradeyard.

In other words, it's better to pick your gear based on the skills you want and the resistances you need rather than the equipment's defense rating.

BTW, if you really want to crank up your elemental resistance, order vegetarian meals from the Canteen.
2 veggies = +5 to all resistances
4 veggies = +10 to all resistances
6 veggies = +15 to all resistances

Keep in mind that 20 resistance makes you immune to that element's blight (i.e with 20 fire resistance you can't be set on fire)
You'll still take damage from elemental attacks, but the damage will be greatly reduced.
Raising it above 20 will reduce the damage even further, but the main draw is to prevent those nasty status effects.

EDIT: damn, I got ninja'd T_T
Last edited by chefcook90; Apr 11, 2019 @ 11:58pm
JPM岩 Apr 12, 2019 @ 12:03am 
Originally posted by chefcook90:
Don't worry too much about the base defense rating on your equipment - almost every piece of armor can be upgraded to the defense cap via Armor Spheres.

For example, if you're at the point of the story where the defense cap for a single piece of armor is around 34-36, a piece of armor that started with a defense rating of 18 could be upgraded to 36, but a piece of equipment that started at 34 might not be upgradable at all until you progress further in the story.
Ehhhh, Defense Cap is different from armor to armor, some stop at 56, others stop at 92.
Suzaku Apr 12, 2019 @ 12:07am 
Originally posted by JPM岩:
Ehhhh, Defense Cap is different from armor to armor, some stop at 56, others stop at 92.
I've never seen armor have less than 80 defense at max + augment.
Shinshe Apr 12, 2019 @ 1:58am 
if your looking for element resistence u dont need it all u need is food buff L thats enough with max hp i use that for AT teo luna solo.

i made a build for kirin longitme back full thunder resistence and it did nothing at all the mantle helped alot no need for element resistence gear for now.
prpl_mage Apr 12, 2019 @ 4:01am 
I would advice to have at least some parts with fire resistance and some with thunder resistance. Those are the two elements you are most likely to be hit by.

The "problem" with this game is that very few attacks actually do elemental damage. Fire is the most common (anjanath, Rathians, Rathaloses, Lavasioth, Uragaan, Zorah, KT, Teostra, Lunastra, Behemoth(?) and thunder is the most anoying (Kirin).

Ice is, if I understand things correctly only used by Legiana and Kushala's gusts if you get directly hit by the projectile. Water is... Dirty Plesioth and Vaal Hazaak? Dragon is Devil jho breath and Xeno breath.

So, armor and hp is your friend. As mentioned having 20 is really all you need. Fighting a fire foe and not caring about fireblight is nice. And as was also mentioned, food will help with that against the few foes that rely on elemental attacks. And as also mentioned, mantles are more reliable
dark sol Apr 12, 2019 @ 2:16pm 
as far as i know elemental resistance is percentage based, for example 20 elemental resist 20% less damage from that element, an defence is a reference , similar to atack rate. i may be wrong though.
Dan Niton Apr 12, 2019 @ 8:37pm 
Originally posted by KingKacey:
Im trying to only make the armor sets that have the best of each Elemental Resistance and one for specifically defense so I don’t waste items (and not clutter my Armor Inventory to make picking sets easier). There are a couple suits that are close, but I’m not sure which to pick.

At what point does it make more sense to go with a higher defence item at the expense of 1 or 2 of the Elemental Resist you are looking for?

Example: If there’s a headset that has 12 Def and 3 Fire Res but another headset that has 22 Def and 2 Fire Res, which do you pick? I understand if the monster doesn’t do many Elemental Attacks, then Defense makes more sense. But what if it’s like 30/70 or even 50/50?

What would be the calculation for switching a Elemental point for a certain amount of defense?
Like 10 Def = 1 Elemental Resist?
If you're talking about making one set that could give you decent stats in every elem resist, then that is impossible. Even if you could, you will miss out on skills that suit your playstyle. This is where the canteen comes in handy as it could give you up to +5 of each elem resist (I think its 5). You will also have the mantles to help further boost your elem resist stat and the decos.

Top priority here is def over elem resist.
legacy_1 Apr 12, 2019 @ 9:06pm 
Originally posted by Dan Niton:
Originally posted by KingKacey:
Im trying to only make the armor sets that have the best of each Elemental Resistance and one for specifically defense so I don’t waste items (and not clutter my Armor Inventory to make picking sets easier). There are a couple suits that are close, but I’m not sure which to pick.

At what point does it make more sense to go with a higher defence item at the expense of 1 or 2 of the Elemental Resist you are looking for?

Example: If there’s a headset that has 12 Def and 3 Fire Res but another headset that has 22 Def and 2 Fire Res, which do you pick? I understand if the monster doesn’t do many Elemental Attacks, then Defense makes more sense. But what if it’s like 30/70 or even 50/50?

What would be the calculation for switching a Elemental point for a certain amount of defense?
Like 10 Def = 1 Elemental Resist?
If you're talking about making one set that could give you decent stats in every elem resist, then that is impossible. Even if you could, you will miss out on skills that suit your playstyle. This is where the canteen comes in handy as it could give you up to +5 of each elem resist (I think its 5). You will also have the mantles to help further boost your elem resist stat and the decos.

Top priority here is def over elem resist.

there is one lol. the gala set has no negative resis only positive
JPM岩 Apr 12, 2019 @ 10:34pm 
Originally posted by legacy_1:
Originally posted by Dan Niton:
If you're talking about making one set that could give you decent stats in every elem resist, then that is impossible. Even if you could, you will miss out on skills that suit your playstyle. This is where the canteen comes in handy as it could give you up to +5 of each elem resist (I think its 5). You will also have the mantles to help further boost your elem resist stat and the decos.

Top priority here is def over elem resist.

there is one lol. the gala set has no negative resis only positive
I doubt tho at OP has the HR Gala set though
Mom Apr 19, 2019 @ 12:44pm 
Originally posted by Dan Niton:
If you're talking about making one set that could give you decent stats in every elem resist, then that is impossible. Even if you could, you will miss out on skills that suit your playstyle. This is where the canteen comes in handy as it could give you up to +5 of each elem resist (I think its 5). You will also have the mantles to help further boost your elem resist stat and the decos.

Top priority here is def over elem resist.

Actually, I was trying to make 1 set that has the best of each Element. Ex, A set best against Fire, one against Water, one for Thunder, etc. I actually JUST got into the High Rank part of the game and saw that I wasted my time farming the low rank monsters to have each of the Boss's sets thinking they were end-game. Turns out they have Higher Rank versions that drop different items so THOSE are the ones I need to farm now. All the hours wasted ):.
ArtificialQT Apr 19, 2019 @ 1:24pm 
Its easier to just make a single generic armor set and use your Charm slot + Food as your source of elemental resist.

Your charm allows you to hot-swap all of the Elemental Resist 3 skills as and when you need it, and if you combine it with the Food buff (5 to +16) you can achieve Elemental Resist 20 on any element at any given time.
Last edited by ArtificialQT; Apr 19, 2019 @ 1:24pm
Grifplex Apr 20, 2019 @ 4:55pm 
If you want the Max elemental resistance check out the Guild Cross alpha set. With one resist jewel to compliment each piece's two levels of elemental resist it has 20 for each and 491 defense when augmented and fully upgraded. Add the level 3 defense charm and a weapon that has a jewel slot with one more defense deco for 23 of each element resistance and 511 total defense.
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Date Posted: Apr 11, 2019 @ 11:10pm
Posts: 15