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I'd rather get the other headset that gives 22 def and 2 fire res this is because most of the monsters uses a physical attack more often than elemental, except lunastra fucc that hoe
and the 10 def = 1 ele res, that i do not know
Besides that, defense and health-increasing skills will go much further in keeping you alive compared to a few more elemental resistance points.
Also, bear in mind that you can choose elemental resistance (L) which is worth 15 or 20 to all elemental resistances, as a food buff. On the few monsters that warrant being concerned about elemental damage, eat for that.
Skills are generally going to be more important than straight defense numbers; just augment and fully upgrade your armor, and it'll be good enough, whatever it is. I've never needed to focus on elemental resistances except once: Kirin might warrant having an electric resist set, at least until you've learned him well enough to avoid getting hit.
Focus on skills, not on defense numbers. 3 Health Boost will do you more good than any amount of tweaking your defenses will. Add some Divine Protection if you're really struggling. Focus on learning the monster moves and how to avoid getting hit while finding openings to hit them back.
For example, if you're at the point of the story where the defense cap for a single piece of armor is around 34-36, a piece of armor that started with a defense rating of 18 could be upgraded to 36, but a piece of equipment that started at 34 might not be upgradable at all until you progress further in the story.
The fastest way to get Armor Spheres is by completing bounties given by the 3 guys at the Resource Center in the Tradeyard.
In other words, it's better to pick your gear based on the skills you want and the resistances you need rather than the equipment's defense rating.
BTW, if you really want to crank up your elemental resistance, order vegetarian meals from the Canteen.
2 veggies = +5 to all resistances
4 veggies = +10 to all resistances
6 veggies = +15 to all resistances
Keep in mind that 20 resistance makes you immune to that element's blight (i.e with 20 fire resistance you can't be set on fire)
You'll still take damage from elemental attacks, but the damage will be greatly reduced.
Raising it above 20 will reduce the damage even further, but the main draw is to prevent those nasty status effects.
EDIT: damn, I got ninja'd T_T
i made a build for kirin longitme back full thunder resistence and it did nothing at all the mantle helped alot no need for element resistence gear for now.
The "problem" with this game is that very few attacks actually do elemental damage. Fire is the most common (anjanath, Rathians, Rathaloses, Lavasioth, Uragaan, Zorah, KT, Teostra, Lunastra, Behemoth(?) and thunder is the most anoying (Kirin).
Ice is, if I understand things correctly only used by Legiana and Kushala's gusts if you get directly hit by the projectile. Water is... Dirty Plesioth and Vaal Hazaak? Dragon is Devil jho breath and Xeno breath.
So, armor and hp is your friend. As mentioned having 20 is really all you need. Fighting a fire foe and not caring about fireblight is nice. And as was also mentioned, food will help with that against the few foes that rely on elemental attacks. And as also mentioned, mantles are more reliable
Top priority here is def over elem resist.
there is one lol. the gala set has no negative resis only positive
Actually, I was trying to make 1 set that has the best of each Element. Ex, A set best against Fire, one against Water, one for Thunder, etc. I actually JUST got into the High Rank part of the game and saw that I wasted my time farming the low rank monsters to have each of the Boss's sets thinking they were end-game. Turns out they have Higher Rank versions that drop different items so THOSE are the ones I need to farm now. All the hours wasted ):.
Your charm allows you to hot-swap all of the Elemental Resist 3 skills as and when you need it, and if you combine it with the Food buff (5 to +16) you can achieve Elemental Resist 20 on any element at any given time.