Monster Hunter: World

Monster Hunter: World

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Have they changed how annoying the grapple hook is? (Iceborne)
So I got Iceborne when it came out and enjoyed it for the most part, but by the end I was so tired of having to fight the game to use the grapple mechanic. There's no reason to not use it as it increases your DPS, but the monsters were always throwing me off and I just had to keep slamming my head into the wall until I got it off. In multiplayer I felt like I was the only one doing it. Have they changed this to be less annoying since Iceborne came out?
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Showing 1-11 of 11 comments
Gralzeim Jan 11, 2021 @ 12:02pm 
A monster won't throw you off immediately if you use it at the right time, like when it's not enraged or flying, for example. Then you have time to pull off an attack. If you're on the head, you'll have time to smack it a few times to turn it before using a slinger burst, as well.

If you're just trying to constantly use the clutch claw nonstop regardless of the monster's state, then yeah I could see how that would be frustrating.
Emerald Lance Jan 11, 2021 @ 12:08pm 
Alternatively, monsters cannot throw you off if you have a rocksteady or temporal mantle equiped (with extremely few exceptions that can be counted on one hand). It isn't that they made it less annoying, but rather that there were always ways for you ti reduce the annoyance yourself. If other people aren't doing it, it's either that (a) they don't know about the function, (b) they also feel it's annoying and don't know that it doesn't have to be, or (c) they don't care.
Kawalorn Jan 11, 2021 @ 12:55pm 
They made the softened part last twice as long, and you can add decoration to light weapons to let them tenderize in a single attack, instead of 2. Those are the only changes.
ressenmacher Jan 11, 2021 @ 1:01pm 
Somewhat. Tenderize times were doubled from a minute and a half to three minutes, so you'll be doing it less often, and a skill called "Clutch Claw Boost" was added that lets small weapons tenderize in one go.

Additionally, I feel like some of the endgame monsters had more thought put into their interactions with the mechanic and tend to give more openings to safely use it.
Last edited by ressenmacher; Jan 11, 2021 @ 4:05pm
Abomination713 Jan 11, 2021 @ 2:10pm 
Nice. It's not much, but I do like the sound of those changes.
Veritas Jan 11, 2021 @ 3:37pm 
It's actually 3 minutes against most monsters. There is also the clutch claw boost skill. Against monsters that are normally too aggressive to latch on to you can use rocksteady or temporal mantle and won't be thrown off like 95% of the time, with those 5% cases mostly being because the monster goes into an area transition or changes phases or somesuch,
ressenmacher Jan 11, 2021 @ 4:05pm 
Originally posted by Snazzy Dragon:
It's actually 3 minutes against most monsters.

How did I mess up a basic multiplication problem like that? Thks, fixed.
Deadbubble Jan 11, 2021 @ 7:14pm 
Originally posted by Abomination713:
So I got Iceborne when it came out and enjoyed it for the most part, but by the end I was so tired of having to fight the game to use the grapple mechanic. There's no reason to not use it as it increases your DPS, but the monsters were always throwing me off and I just had to keep slamming my head into the wall until I got it off. In multiplayer I felt like I was the only one doing it. Have they changed this to be less annoying since Iceborne came out?

Don't do that. You're meant to look for an opening, when the monster stops attacking, and you got enough time to at least get a slap in. As mentioned above, Rocksteady or Temporal mantels (mostly) prevent knock-offs, letting you wallbang at will.

Otherwise, you have to choose when to do so carefully.
Vazc0 Jan 12, 2021 @ 1:00am 
Originally posted by Abomination713:
So I got Iceborne when it came out and enjoyed it for the most part, but by the end I was so tired of having to fight the game to use the grapple mechanic. There's no reason to not use it as it increases your DPS, but the monsters were always throwing me off and I just had to keep slamming my head into the wall until I got it off. In multiplayer I felt like I was the only one doing it. Have they changed this to be less annoying since Iceborne came out?
the monster cant throw you off if you use the clutch claw when you are supposed to. iceborne introduced a special stagger where the monster stands there for 8seconds waiting for you to jump onto it and tenderize, turn or wallbang it. people started calling it ''clagger'' since its a clutch claw stagger.
Popcorn Jan 12, 2021 @ 6:27am 
Originally posted by Vazc0:
Originally posted by Abomination713:
So I got Iceborne when it came out and enjoyed it for the most part, but by the end I was so tired of having to fight the game to use the grapple mechanic. There's no reason to not use it as it increases your DPS, but the monsters were always throwing me off and I just had to keep slamming my head into the wall until I got it off. In multiplayer I felt like I was the only one doing it. Have they changed this to be less annoying since Iceborne came out?
the monster cant throw you off if you use the clutch claw when you are supposed to. iceborne introduced a special stagger where the monster stands there for 8seconds waiting for you to jump onto it and tenderize, turn or wallbang it. people started calling it ''clagger'' since its a clutch claw stagger.
Throws the flow of the battle off every time imo, but, hey, what can we do about it except utilize it, right?
Vazc0 Jan 12, 2021 @ 6:31am 
Originally posted by Popcorn:
Originally posted by Vazc0:
the monster cant throw you off if you use the clutch claw when you are supposed to. iceborne introduced a special stagger where the monster stands there for 8seconds waiting for you to jump onto it and tenderize, turn or wallbang it. people started calling it ''clagger'' since its a clutch claw stagger.
Throws the flow of the battle off every time imo, but, hey, what can we do about it except utilize it, right?
i dont really like it too, but it is how it is and we gotta live with it.
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Date Posted: Jan 11, 2021 @ 11:47am
Posts: 11