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I never said Capcom is not considering the western market at all. I described where their focus lies and explained how the western market still is considered a second-grade citizenship in their consumer base.
They are happy to reap the money from the western market but they will not go out of their way to tailor the experience to it specifically.
Its a false conjecture to consider the art style has anything to do with the market, western medieval artstyle has a lot of fans in japan with historic precedence - and has at least become a widely sought after trend in the mainstream customer market in japan since the success of dark souls 1.
Heck, a lot of JRPGs before that have used western medieval inspired aesthetics.
Resident Evil had a western art style since its inception (Just look at Resident Evil 1 for christs sake...).
About fighting games, they have become incredibly niche by comparison to other genre audiences nowadays. They have to care about the international audience by neccessity, not by generousity.
Devil May Cry always had a rather gothic western inspiration to its aesthetics. The DMC4 leveldesign was heavily inspired by italian architecture aesthetics. So even there this is nothing new, but has always been part of the series. Also, mind me pointing out how V in DMC5 looks more visual key than a lot of older characters have ever before? Heck, just look at him[static.wikia.nocookie.net]. He could have jumped straight out of a Dir en Grey[www.lautschrift.org] music video.
It comes down to this: Rise will cost X to port to other systems. Rise is projected to make Y profit from being on those other systems. Is X > Y? If yes, release on those other systems. Did Nintendo pay Z > Y-X for exclusivity? If so, keep exclusive.
I would not be shocked at all if a 6-12 months from now they bring it to other platforms. It could be written into the exclusivity contract that they can't talk about the timed nature of the deal.
You mean, just like Phantasy Star Online 2 had about a third of its userbase from the west and it wasn't released in the west for more than a decade even though plenty of profit was in sight?
Or, even though the Monster Hunter Freedom 1 and 2 sales were good, to this day we haven't seen Monster Hunter Portable 3rd with an official western release?
Or how Monster Hunter Frontier has never seen a western release, even though a sufficient number of western fans have time and time again spoke out for their wish to see a western release?
And I could go on and on with examples like these.
You are simply, completely and utterly ignoring a massive argument with historic precedence and plenty of factual showcases because it doesn't follow your prerogative of 'Money to be made! Zuk Zuk!'?
I mean, you argument isn't wrong, but it is incredibly reductive to how the japanese games business operates and thus contextually missleading.
That's an awful nice straw man, you've got there. Would be a shame if someone set it on fire. I never said anything about Western releases. I was talking strictly about platform porting. The West *is* getting Rise. In fact, it's not even releasing in Japan early. If that's not indicative of some change in the attitude towards Western releases, you're as reality-denying as a flat-earther.
All the MH games you're talking about are 10 years old or more. That's more than enough time for ideas to change about international releases.
As for PSO2, I don't know what to tell you. SEGA sucks? Maybe there was some weird legal issues? Who knows, I don't. What I do know is that SEGA isn't Crapcom.
Except it is not a strawman. Both localization as well as porting are financial endeavours that increases reach and supplement the consumer base of a game. Maybe you should re-read what a strawman actually is and dont fall into the trap of the fallacy fallacy.
You describe a very simple logic:
If there is more money to be made by porting the game to more platforms, its a decision that should be made.
I applied your exact logic with a use-case very similar in effect to it: localization.
If there is more money to be made by localizing the game and bringing it to the west, its a decision that should be made.
I defused your rather oversimplifying logic by simply applying it.
If you find this aggravating, maybe you should revisit the logic you have laid out yourself instead of buzzwording 'fallacy', like that would be an argument in of itself.
And please refrain from ad-hominems, just because I dissected the flaws in your argument.
Oh and btw.
Speaking of a Strawman, I never said there is no change to the perception of the western audience for japanese developers. I specifically stated earlier that it got better. However that still doesn't mean that we are the primary audience, as I specifically stated in a previous post. The western audience is still in a state of second-citizenship compared to their japanese audience.
And at last, part of my original reply to your post reads:
So trying to deflect the discussion to 'this is about porting only' is at best a very poor attempt to cherry pick from your side, at worst an incredibly poor attempt at bad faith argumentation intellectually speaking.
Sorry, when you didn't notice a huge difference between 30 and 50 fps MHW something is really, really, wrong.
30 fps is one thing: stuttering like hell. I can't play with 30 fps anymore and I don't will play with 30 fps anymore.
For the "but PC is expansive you need all 2 years a new gpu" guys: well, yes when you need to have 60 fps with good details like me. When you only need switch fps and graphics, a 4 years old gpu like the gtx 980 of my friend is "enough" to play new games with 30 fps and low/some mid Details.
But who will play voluntary with 30 fps. Nobody when you have even small expectations.
My last Nintendo console was a Wii U with monster hunter tri ultimate. And wtf this game has 30 fps with drops to 20 FPS. After 2 hours I stop playing, because it's not possible for guys that normally pays with 60 and more fps.
Having standards is one thing, but being super elitist and refusing to play a game just because of its framerate is obnoxious af.
Maybe it's a good thing that you stay away from Rise. You should stick with World and its sequel coming in a few years.
Frame rates? Idgaf actually, the game's running well enough for me.
Played and lasted 3 gens of 30 FPS, 3U, 4U and Gen; played one version that had more than 30FPS, world.
I can tell, youre not a true fan, cuz they run on electricity and have blades that generates air.
Dude, maybe your eyes are wired differently, the only difference between 30fps and 60fps for me is 60 fps looks almost as fluid as real life motion while 30fps looks like a more slower version of real life motion, no version stutters for me. I also feel like playing in 60 fps takes more energy from the brain, because it has more to process, maybe I am wrong, but MHW was a much more demanding game for me than the 30fps less detailed MH3U on the Wii U, energy wise.
Naturally 60 fps is overall better, but truthfully said 30 fps has its charm, because it looks like a game, not like reality. One time I put my old N64 back on and played Zelda OOT at the graveyard where the windmill is located, it rained and the whole picture ran only at 20fps, but that 20fps made it look surreal, out of this world and magnetizing, thats the best way I can describe it.
You absolutely don't need to upgrade your GPU every 2 years.
The diference betwen High and Ultra in most games is nearly impossible to notice sometimes.
World is a game that runs on an old engine forced to work with graphics it was not designed for. Its jsut a badly optimized game overall.
My 970 ran world at mostly 60 fps which some drops during certin fights.
Funny enough i get huge fps boost in World if i oweclock my i5 6600 by a bit.
Like the most basic safe overclock you can do to 4.0-4.2 GHZ. (People say some units can go as high as 4.6 but im not gona test it they call thiss the CPU lottery)
Which leads me to belive world is just more reliant on CPU over GPU kinda like how the first dark souls on PC used so much CPU power your GPU would somtimes shuit down on some PCs becouse it was bearly used by the game.
It also seems like its more along the line of "the better the game quality (how it looks) is, the more you'll have to upgrade your comp"
Hell capcom cares enough about it that they even had a Asia only monster hunter game.