Monster Hunter: World

Monster Hunter: World

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DJukor 10 ENE 2021 a las 12:57 p. m.
Monster hunter rise uses RE engine.
I imagine this means that people on toasters will be able to run a potencial PC port.
On top of the fact the game already runs on hardware equivalent of a slitly more powerful PS3/360.
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Mostrando 91-105 de 134 comentarios
Pudding 16 ENE 2021 a las 6:48 p. m. 
Publicado originalmente por Djukor:
Publicado originalmente por Pudding:
Capcom only entertains considerations about its core market: the japanese gaming market.
This has not bean true for a long time.
Not just for Capcom but for most AAA japanese companies.

Only some AA japanise devlopers still mostly care about the core japanise market and msotly becouse they make games that specificly target the otaku demografics. AAA japanise companies/developers care about the International market first and foremost.

This is especially evident by how capcom has moved away from making mostly anime looking games.
Re evil games especialy look like they ware made by a western devloper at this point.
Hell ecven the last Devil may cry looks much less anime than usual probably even mroe western than the Donte DMC game.

Not to mention capcom is the first AAA japanese company to implement rollback netcode in its fighting game. And even thou it was badly imlemented and took them 4 years to fix it did show capcom acualy took in to consideration the international online playerbase and not just the local japanise scene which in most casses doesnt suffer as much from the delay based netcode.
Even Rise despite looking a like its japan inspired which ironically appeals even to western fans as evident by how many longsword users there are and how many people use layerd armors to look mroe anime. Is relesing the game internationaly at the same time and not in japan first like all the other games in the monster hunter series.

I never said Capcom is not considering the western market at all. I described where their focus lies and explained how the western market still is considered a second-grade citizenship in their consumer base.

They are happy to reap the money from the western market but they will not go out of their way to tailor the experience to it specifically.

Its a false conjecture to consider the art style has anything to do with the market, western medieval artstyle has a lot of fans in japan with historic precedence - and has at least become a widely sought after trend in the mainstream customer market in japan since the success of dark souls 1.

Heck, a lot of JRPGs before that have used western medieval inspired aesthetics.

Resident Evil had a western art style since its inception (Just look at Resident Evil 1 for christs sake...).

About fighting games, they have become incredibly niche by comparison to other genre audiences nowadays. They have to care about the international audience by neccessity, not by generousity.

Devil May Cry always had a rather gothic western inspiration to its aesthetics. The DMC4 leveldesign was heavily inspired by italian architecture aesthetics. So even there this is nothing new, but has always been part of the series. Also, mind me pointing out how V in DMC5 looks more visual key than a lot of older characters have ever before? Heck, just look at him[static.wikia.nocookie.net]. He could have jumped straight out of a Dir en Grey[www.lautschrift.org] music video.
Última edición por Pudding; 16 ENE 2021 a las 6:54 p. m.
Popcorn 16 ENE 2021 a las 7:37 p. m. 
Publicado originalmente por Pudding:
Publicado originalmente por Djukor:
This has not bean true for a long time.
Not just for Capcom but for most AAA japanese companies.

Only some AA japanise devlopers still mostly care about the core japanise market and msotly becouse they make games that specificly target the otaku demografics. AAA japanise companies/developers care about the International market first and foremost.

This is especially evident by how capcom has moved away from making mostly anime looking games.
Re evil games especialy look like they ware made by a western devloper at this point.
Hell ecven the last Devil may cry looks much less anime than usual probably even mroe western than the Donte DMC game.

Not to mention capcom is the first AAA japanese company to implement rollback netcode in its fighting game. And even thou it was badly imlemented and took them 4 years to fix it did show capcom acualy took in to consideration the international online playerbase and not just the local japanise scene which in most casses doesnt suffer as much from the delay based netcode.
Even Rise despite looking a like its japan inspired which ironically appeals even to western fans as evident by how many longsword users there are and how many people use layerd armors to look mroe anime. Is relesing the game internationaly at the same time and not in japan first like all the other games in the monster hunter series.

I never said Capcom is not considering the western market at all. I described where their focus lies and explained how the western market still is considered a second-grade citizenship in their consumer base.

They are happy to reap the money from the western market but they will not go out of their way to tailor the experience to it specifically.

Its a false conjecture to consider the art style has anything to do with the market, western medieval artstyle has a lot of fans in japan with historic precedence - and has at least become a widely sought after trend in the mainstream customer market in japan since the success of dark souls 1.

Heck, a lot of JRPGs before that have used western medieval inspired aesthetics.

Resident Evil had a western art style since its inception (Just look at Resident Evil 1 for christs sake...).

About fighting games, they have become incredibly niche by comparison to other genre audiences nowadays. They have to care about the international audience by neccessity, not by generousity.

Devil May Cry always had a rather gothic western inspiration to its aesthetics. The DMC4 leveldesign was heavily inspired by italian architecture aesthetics. So even there this is nothing new, but has always been part of the series. Also, mind me pointing out how V in DMC5 looks more visual key than a lot of older characters have ever before? Heck, just look at him[static.wikia.nocookie.net]. He could have jumped straight out of a Dir en Grey[www.lautschrift.org] music video.
Theres also the focus that their home-base is a more reliable source of income, pretty much a guaranteed "there will be people who buy it" more than the west, as the MH series just started booming in the west here
PhotriusPyrelus 16 ENE 2021 a las 8:03 p. m. 
There's nothing about a PC release that either caters or doesn't cater to the domestic Japanese market. So that whole line of discussion is absolutely pointless.

It comes down to this: Rise will cost X to port to other systems. Rise is projected to make Y profit from being on those other systems. Is X > Y? If yes, release on those other systems. Did Nintendo pay Z > Y-X for exclusivity? If so, keep exclusive.

I would not be shocked at all if a 6-12 months from now they bring it to other platforms. It could be written into the exclusivity contract that they can't talk about the timed nature of the deal.
Pudding 16 ENE 2021 a las 8:09 p. m. 
Publicado originalmente por PhotriusPyrelus:
There's nothing about a PC release that either caters or doesn't cater to the domestic Japanese market. So that whole line of discussion is absolutely pointless.

It comes down to this: Rise will cost X to port to other systems. Rise is projected to make Y profit from being on those other systems. Is X > Y? If yes, release on those other systems. Did Nintendo pay Z > Y-X for exclusivity? If so, keep exclusive.

I would not be shocked at all if a 6-12 months from now they bring it to other platforms. It could be written into the exclusivity contract that they can't talk about the timed nature of the deal.

You mean, just like Phantasy Star Online 2 had about a third of its userbase from the west and it wasn't released in the west for more than a decade even though plenty of profit was in sight?

Or, even though the Monster Hunter Freedom 1 and 2 sales were good, to this day we haven't seen Monster Hunter Portable 3rd with an official western release?

Or how Monster Hunter Frontier has never seen a western release, even though a sufficient number of western fans have time and time again spoke out for their wish to see a western release?

And I could go on and on with examples like these.

You are simply, completely and utterly ignoring a massive argument with historic precedence and plenty of factual showcases because it doesn't follow your prerogative of 'Money to be made! Zuk Zuk!'?

I mean, you argument isn't wrong, but it is incredibly reductive to how the japanese games business operates and thus contextually missleading.
Última edición por Pudding; 16 ENE 2021 a las 8:16 p. m.
PhotriusPyrelus 16 ENE 2021 a las 9:07 p. m. 
Publicado originalmente por Pudding:
You mean, just like Phantasy Star Online 2 had about a third of its userbase from the west and it wasn't released in the west for more than a decade even though plenty of profit was in sight?

Or, even though the Monster Hunter Freedom 1 and 2 sales were good, to this day we haven't seen Monster Hunter Portable 3rd with an official western release?

Or how Monster Hunter Frontier has never seen a western release, even though a sufficient number of western fans have time and time again spoke out for their wish to see a western release?

And I could go on and on with examples like these.

You are simply, completely and utterly ignoring a massive argument with historic precedence and plenty of factual showcases because it doesn't follow your prerogative of 'Money to be made! Zuk Zuk!'?

I mean, you argument isn't wrong, but it is incredibly reductive to how the japanese games business operates and thus contextually missleading.

That's an awful nice straw man, you've got there. Would be a shame if someone set it on fire. I never said anything about Western releases. I was talking strictly about platform porting. The West *is* getting Rise. In fact, it's not even releasing in Japan early. If that's not indicative of some change in the attitude towards Western releases, you're as reality-denying as a flat-earther.

All the MH games you're talking about are 10 years old or more. That's more than enough time for ideas to change about international releases.

As for PSO2, I don't know what to tell you. SEGA sucks? Maybe there was some weird legal issues? Who knows, I don't. What I do know is that SEGA isn't Crapcom.
Pudding 16 ENE 2021 a las 9:44 p. m. 
Publicado originalmente por PhotriusPyrelus:
Publicado originalmente por Pudding:
You mean, just like Phantasy Star Online 2 had about a third of its userbase from the west and it wasn't released in the west for more than a decade even though plenty of profit was in sight?

Or, even though the Monster Hunter Freedom 1 and 2 sales were good, to this day we haven't seen Monster Hunter Portable 3rd with an official western release?

Or how Monster Hunter Frontier has never seen a western release, even though a sufficient number of western fans have time and time again spoke out for their wish to see a western release?

And I could go on and on with examples like these.

You are simply, completely and utterly ignoring a massive argument with historic precedence and plenty of factual showcases because it doesn't follow your prerogative of 'Money to be made! Zuk Zuk!'?

I mean, you argument isn't wrong, but it is incredibly reductive to how the japanese games business operates and thus contextually missleading.

That's an awful nice straw man, you've got there. Would be a shame if someone set it on fire. I never said anything about Western releases. I was talking strictly about platform porting. The West *is* getting Rise. In fact, it's not even releasing in Japan early. If that's not indicative of some change in the attitude towards Western releases, you're as reality-denying as a flat-earther.

All the MH games you're talking about are 10 years old or more. That's more than enough time for ideas to change about international releases.

As for PSO2, I don't know what to tell you. SEGA sucks? Maybe there was some weird legal issues? Who knows, I don't. What I do know is that SEGA isn't Crapcom.

Except it is not a strawman. Both localization as well as porting are financial endeavours that increases reach and supplement the consumer base of a game. Maybe you should re-read what a strawman actually is and dont fall into the trap of the fallacy fallacy.

You describe a very simple logic:
If there is more money to be made by porting the game to more platforms, its a decision that should be made.

I applied your exact logic with a use-case very similar in effect to it: localization.
If there is more money to be made by localizing the game and bringing it to the west, its a decision that should be made.

I defused your rather oversimplifying logic by simply applying it.

If you find this aggravating, maybe you should revisit the logic you have laid out yourself instead of buzzwording 'fallacy', like that would be an argument in of itself.

And please refrain from ad-hominems, just because I dissected the flaws in your argument.

Oh and btw.
If that's not indicative of some change in the attitude towards Western releases, you're as reality-denying as a flat-earther.
Speaking of a Strawman, I never said there is no change to the perception of the western audience for japanese developers. I specifically stated earlier that it got better. However that still doesn't mean that we are the primary audience, as I specifically stated in a previous post. The western audience is still in a state of second-citizenship compared to their japanese audience.

And at last, part of my original reply to your post reads:
It will still be work, and thus money, to port it over - and especially Japanese game devs have a weird addiction to making financially poor moves (globally speaking) to keep a game locked to their native audience and/or their chosen platform.
So trying to deflect the discussion to 'this is about porting only' is at best a very poor attempt to cherry pick from your side, at worst an incredibly poor attempt at bad faith argumentation intellectually speaking.
Última edición por Pudding; 16 ENE 2021 a las 10:05 p. m.
Pisaro 16 ENE 2021 a las 10:21 p. m. 
Publicado originalmente por FuyuNoSora:
As a Nintendo guy, I have to correct some things said here:

A good PC (able to run MHW with 60fps) on sale, with all accessories costed about 1400+ $ in 2017! A Switch on sale costs around 280$, that's almost 5 times less! A console has a lifespan of 5-7 years. On a costly computer you can only play the games that were released the year it came out and before that. So if someone bought a 1400 pc in 2017, they barely could play MHW in 2018 with 60fps at its highest, newer games like Cyberpunk won't run on it and if they run, so on 10 fps with graphics so low that they look like a PS1 game.

Naturally by now many gamers who grew up with the Monster Hunter franchise are 30-60 years old and can afford a gaming PC, but most younger people can not, they don't have the money to buy or upgrade computers every year. This is one reason why Capcom sells this game on the Switch - to reach younger people, people void of a gaming PC and also Nintendo fans.

Graphics matter, but graphics are also very costly. Personally I play the Switch always docked on and I still can enjoy the graphics, Smash Bros Ultimate, Mario Kart 8, Mario Odyssey and Splatoon 2 for instance run with 60 fps, naturally such demanding new games like MHR can only run in 30fps, yet I didn't notice a huge difference compared to 60fps in MHW! The graphics are still beautiful, not as detailed, but still very good, it may also depend on the monitor, since I use not a huge one, but it easier to play on normal sized monitors for me anyways.

The important thing to me is the fun gameplay, the aesthetics and that it runs 99,9% of the time smoothly. This is why I can enjoy both games, MHW for its high fidelity graphics, and MHR for its simpler, less electric bill costing graphics but improved gameplay mechanics and tons of fun that I won't need to spend 20+ hours setting up my pc up for, so everything runs well.

Sorry, when you didn't notice a huge difference between 30 and 50 fps MHW something is really, really, wrong.
30 fps is one thing: stuttering like hell. I can't play with 30 fps anymore and I don't will play with 30 fps anymore.

For the "but PC is expansive you need all 2 years a new gpu" guys: well, yes when you need to have 60 fps with good details like me. When you only need switch fps and graphics, a 4 years old gpu like the gtx 980 of my friend is "enough" to play new games with 30 fps and low/some mid Details.

But who will play voluntary with 30 fps. Nobody when you have even small expectations.

My last Nintendo console was a Wii U with monster hunter tri ultimate. And wtf this game has 30 fps with drops to 20 FPS. After 2 hours I stop playing, because it's not possible for guys that normally pays with 60 and more fps.
Última edición por Pisaro; 16 ENE 2021 a las 10:27 p. m.
CourtesyFlush09 16 ENE 2021 a las 11:23 p. m. 
Publicado originalmente por Pisaro27:
And wtf this game has 30 fps with drops to 20 FPS. After 2 hours I stop playing, because it's not possible for guys that normally pays with 60 and more fps.
Except it is. Want proof? I'm one of those guys that normally plays with 60. And I love Rise.

Having standards is one thing, but being super elitist and refusing to play a game just because of its framerate is obnoxious af.

Maybe it's a good thing that you stay away from Rise. You should stick with World and its sequel coming in a few years.
Última edición por CourtesyFlush09; 16 ENE 2021 a las 11:28 p. m.
Popcorn 16 ENE 2021 a las 11:40 p. m. 
Publicado originalmente por CourtesyFlush90:
Publicado originalmente por Pisaro27:
And wtf this game has 30 fps with drops to 20 FPS. After 2 hours I stop playing, because it's not possible for guys that normally pays with 60 and more fps.
Except it is. Want proof? I'm one of those guys that normally plays with 60. And I love Rise.

Having standards is one thing, but being super elitist and refusing to play a game just because of its framerate is obnoxious af.

Maybe it's a good thing that you stay away from Rise. You should stick with World and its sequel coming in a few years.
I can second that as well.
Frame rates? Idgaf actually, the game's running well enough for me.
Played and lasted 3 gens of 30 FPS, 3U, 4U and Gen; played one version that had more than 30FPS, world.

I can tell, youre not a true fan, cuz they run on electricity and have blades that generates air.
FuyuNoSora 17 ENE 2021 a las 12:30 a. m. 
Publicado originalmente por Pisaro27:
Sorry, when you didn't notice a huge difference between 30 and 50 fps MHW something is really, really, wrong.
30 fps is one thing: stuttering like hell. I can't play with 30 fps anymore and I don't will play with 30 fps anymore.

For the "but PC is expansive you need all 2 years a new gpu" guys: well, yes when you need to have 60 fps with good details like me. When you only need switch fps and graphics, a 4 years old gpu like the gtx 980 of my friend is "enough" to play new games with 30 fps and low/some mid Details.

But who will play voluntary with 30 fps. Nobody when you have even small expectations.

My last Nintendo console was a Wii U with monster hunter tri ultimate. And wt* this game has 30 fps with drops to 20 FPS. After 2 hours I stop playing, because it's not possible for guys that normally pays with 60 and more fps.

Dude, maybe your eyes are wired differently, the only difference between 30fps and 60fps for me is 60 fps looks almost as fluid as real life motion while 30fps looks like a more slower version of real life motion, no version stutters for me. I also feel like playing in 60 fps takes more energy from the brain, because it has more to process, maybe I am wrong, but MHW was a much more demanding game for me than the 30fps less detailed MH3U on the Wii U, energy wise.

Naturally 60 fps is overall better, but truthfully said 30 fps has its charm, because it looks like a game, not like reality. One time I put my old N64 back on and played Zelda OOT at the graveyard where the windmill is located, it rained and the whole picture ran only at 20fps, but that 20fps made it look surreal, out of this world and magnetizing, thats the best way I can describe it.
DJukor 17 ENE 2021 a las 2:29 a. m. 
Publicado originalmente por Pisaro27:
For the "but PC is expansive you need all 2 years a new gpu" guys: well, yes when you need to have 60 fps with good details like me. When you only need switch fps and graphics, a 4 years old gpu like the gtx 980 of my friend is "enough" to play new games with 30 fps and low/some mid Details.
980 gtx can still run most games on medium-high detail at 60 fps 1080p.
You absolutely don't need to upgrade your GPU every 2 years.
The diference betwen High and Ultra in most games is nearly impossible to notice sometimes.
World is a game that runs on an old engine forced to work with graphics it was not designed for. Its jsut a badly optimized game overall.
My 970 ran world at mostly 60 fps which some drops during certin fights.
Funny enough i get huge fps boost in World if i oweclock my i5 6600 by a bit.
Like the most basic safe overclock you can do to 4.0-4.2 GHZ. (People say some units can go as high as 4.6 but im not gona test it they call thiss the CPU lottery)
Which leads me to belive world is just more reliant on CPU over GPU kinda like how the first dark souls on PC used so much CPU power your GPU would somtimes shuit down on some PCs becouse it was bearly used by the game.
Última edición por DJukor; 17 ENE 2021 a las 2:30 a. m.
Popcorn 17 ENE 2021 a las 9:23 a. m. 
Publicado originalmente por Djukor:
Publicado originalmente por Pisaro27:
For the "but PC is expansive you need all 2 years a new gpu" guys: well, yes when you need to have 60 fps with good details like me. When you only need switch fps and graphics, a 4 years old gpu like the gtx 980 of my friend is "enough" to play new games with 30 fps and low/some mid Details.
980 gtx can still run most games on medium-high detail at 60 fps 1080p.
You absolutely don't need to upgrade your GPU every 2 years.
The diference betwen High and Ultra in most games is nearly impossible to notice sometimes.
World is a game that runs on an old engine forced to work with graphics it was not designed for. Its jsut a badly optimized game overall.
My 970 ran world at mostly 60 fps which some drops during certin fights.
Funny enough i get huge fps boost in World if i oweclock my i5 6600 by a bit.
Like the most basic safe overclock you can do to 4.0-4.2 GHZ. (People say some units can go as high as 4.6 but im not gona test it they call thiss the CPU lottery)
Which leads me to belive world is just more reliant on CPU over GPU kinda like how the first dark souls on PC used so much CPU power your GPU would somtimes shuit down on some PCs becouse it was bearly used by the game.
Well, I dont think thats the only thing they're talking about.

It also seems like its more along the line of "the better the game quality (how it looks) is, the more you'll have to upgrade your comp"
warmy bear 19 ENE 2021 a las 3:25 a. m. 
Publicado originalmente por CU5TM-TP®:
you guys really think rise will come to pc? i highly doubt that tbh
the capcom leaks said it is, end of year
DJukor 19 ENE 2021 a las 3:51 a. m. 
Asian market alone is reason enough to bring the game to PC.
Hell capcom cares enough about it that they even had a Asia only monster hunter game.
StinkDiver 22 ENE 2021 a las 3:06 a. m. 
Publicado originalmente por CourtesyFlush90:
Publicado originalmente por Djukor:

While i do understand that switch owners wanted world on switch considering world could not even maintain stable 30 fps on base Ps4 i imagine it would just not work on a switch.
The engine the game ran on was just an unoptimized mess the game even struggles in some spots on high end PCs.
Switch is quite literally Ps3/360/WIIU in terms of power and gpu hardware but portable.
Only true advantage it has is the extra ram the old systems lacked.
Im sure capcom wold have ported world to the switch if the thing could handle it.
Meanwhile Rise alredy runs on weak hardware so porting it to literally everything should not be a prbolem unless Nintendo payed for it to be an exclusive.
Its possible like othter Nintendo 3rd parties like Octopath or Demon X it will come to PC after half a year.
I'm not talking about the technical limitations of the Switch. I'm alluding to the idea of a game being exclusive to a particular console, and how there will always be people who will criticize it as a "bad decision." Rise being a Switch exclusive is natural and in many ways fair.

Why? Because Switch-only folks (yes, they're out there. Not everyone can buy a more expensive console and an even more expensive PC) who never got to play World now get their turn with Rise. Let them have it. If Rise gets ported, then all the port Karens will come out and say, "What about MH Stories 2!? CAPCOM YOU SUCK!" And once Stories 2 gets ported, port Karens will then cry, "Why is there no crossplay in these games!? CAPCOM EAT MY DOOKIE!"

It's a never-ending cycle that no respectful company wants to deal with.

P.S. I do want Rise to come to consoles and PC, but completely understand if Capcom doesn't make it happen.
If it leaves the switch it would only come to PC, that sucker is not making the jump to ps4, xbone, ps5, or the series consoles. Mark my words on that.
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Publicado el: 10 ENE 2021 a las 12:57 p. m.
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