Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can still get knocked into the air though.
This skill can easily be slotted in with a decoration.
I always slot flinch free 1 into my builds when I'm playing with LS users specifically as they almost always interupt my attacks. The other weapons can also interupt you but they do not interupt me nearly as often as the LS does.
An experienced LS user can usually avoid hitting his fellow hunters but you never know who youre hunting with during an SOS.
I would recommend making 2 builds, one with flinch free and one without. If you see weapons where there is no risk of getting interupted then you don't need it and you can use that decoration slot to further increase your other skills.
I hope that this answers your question!