Monster Hunter: World

Monster Hunter: World

View Stats:
Heet Oct 25, 2020 @ 3:48pm
Any tips for starting the HH
Ive just beat Velkhana for the first time, and I want to try playing HH. I still feel a bit new to everything, so im not really sure how I should approach HH, but my friend will be getting the game soon, and I want to be able to play more support instead of just damage. Any info is helpful, thanks.
< >
Showing 1-15 of 21 comments
Aelin Galathynius Oct 25, 2020 @ 3:56pm 
Originally posted by Heet:
I want to be able to play more support instead of just damage.


The hunting horn is not a support weapon. It is a big blunt thing for smashing the monsters face in which also buffs your team.

If you want a support weapon play sword and shield with wide range.
Tregrenos Oct 25, 2020 @ 3:58pm 
Sharpen if it's feelin' a little flat, the business end is the fun end and bards get all the chicks. That last part was more of a warning than a tip because Rathian might start lookin' at you like a quirky little Kut-Ku and the bardic credo is to never discriminate. So grab your Rocksteady Mantle, get some Evasion and shock the hell outta the smithy with yet another tale of "Where I find the gem." :steammocking:
FauxFurry Oct 25, 2020 @ 3:59pm 
You're selling the weapon short if you just try to play support as it hits almost as hard as it heals or buffs.
If you use a self-improvement buff, then it hits even harder.

It is a big blunt weapon that dishes out a lot of stun damage right before it increases the party's potential to endure or deal with HP loss or status effects.

A good tip is to jam session practice in the training area so you know all of the notes before taking the stage.
Heet Oct 25, 2020 @ 4:05pm 
Damn, seems im in for a better weapon than I thought, thanks for the info, I didnt really know much about it so ill be spending a decent time figuring it out
mewlynx Oct 25, 2020 @ 4:13pm 
Hit face, play music.
Skeleton Oct 25, 2020 @ 4:15pm 
You support the team by giving monsters traumatic brain injuries, not by sitting in the back playing buffs.

Your notes are your basic attacks. But you swinging your horn around to play music is one of your more damaging attacks. So reciting your songs mid-combo is important. Playing songs is a relatively long and committed animation, so be careful when doing this.

Horn Maestro is a good skill. Get it. It increases the length of your buffs, and potency of your heals.

You support the team by giving monsters traumatic brain injuries, not by sitting in the back playing buffs.

Attack Up (L) is one of the most valuable songs you can bring on a hunt. You'll usually be looking for horns that have it. Fortunately the Sforzando line of basic iron MR horns has it.

The [Y, Y] song that all horns have, "Self Improvement", gives you a movement speed buff. If you play it again while the movement speed buff is already active, it gives you a Mind's Eye effect.

You support the team by giving monsters traumatic brain injuries, not by sitting in the back playing buffs.

You can queue up a "playlist" of up to three songs, press RT to Recite all of them in succession. You'll see their names on your setlist highlighted as they are played.

Press RT again after playing a song or set of songs, and you'll do an Encore - a final single song that has the effects of all the songs you just played. This is extremely important because two of your horn's potential songs - the Impact Echo Wave and Echo Wave (Dragon) - deal direct damage. Play three Echo Waves for three big hits, and the Encore for that Recital will be a single hit with 3x power. This is best done when a monster is downed.

You support the team by giving monsters traumatic brain injuries, not by sitting in the back playing buffs.

When queuing up songs - if the final note of one song is the same as the first note of your second song, you don't need to play it twice.

For example, on an Attack Melody II horn, "Recovery Speed Up" is [Y+B, Y+B, B, Y] and "Attack Boost (L)" is [Y, B, Y+B, Y]. Instead of swinging [Y+B, Y+B, B, Y, Y, B, Y+B, Y ] to queue up both songs, you can instead swing [Y+B, Y+B, B, Y, B, Y+B, Y ]. Notice that the last note of the first song counts as the first note of the second song. This saves some time when queuing up multiple songs.

Another tip for saving time is the hilt stab. If you press back and any attack button after playing a note normally, the second note will be played as a short range but extremely fast hilt poke. Good for substituting the long Y+B swings.

You support the team by giving monsters traumatic brain injuries, not by sitting in the back playing buffs.

The Horn deals impact damage. Not as much as a Hammer, but still good for dealing knockouts - so prioritize attacking the head. You can get 3 KOs on early MR monsters, but late MR monsters have such high KO thresholds that you'll probably only get 1 KO per hunt.

If you're looking for a good horn, I suggest the Bazelgeuse line of horns. They look nice, have Attack Up (L), and come with a minor healing song which will allow you to heal teammates while attacking, instead of sheathing and sipping a potion like some filthy Wide Range user. Otherwise, the Sforzando line will serve you well early on.

You have no block, so for defensive purposes consider adding Evade Window to your skillset. Your enhanced movement speed is good for repositioning and passively avoiding attacks though.

Finally - and most importantly - you support the team by giving monsters traumatic brain injuries, not by sitting in the back playing buffs.
Last edited by Skeleton; Oct 25, 2020 @ 4:17pm
Heet Oct 25, 2020 @ 4:42pm 
Originally posted by Skeleton:
You support the team by giving monsters traumatic brain injuries, not by sitting in the back playing buffs.

Thanks lol, this actually helped me a lot ill be sure to use this to help out with further hunts
demon1103 Oct 25, 2020 @ 4:45pm 
People, stop saying HH isn't a support weapon. It gives your team buffs, that means its a support weapon. However, its a support weapon that gives monsters concussions. The trick is to weave your notes with proper headshots, strengthening your team while also giving KO damage. I will state though, DO NOT sit in the back the whole fight as a heal/buffer. If you can't get your songs off you can take a sec to do it safely, but then get right back into the fight (use horn maestro to cut back on this).

PS: If you want to get more into "support" look into Wide-Range, drink demondrug at start of quest near allies, every so often during fight chomp on a might seed, and when the monster is knocked down for a bit, use a might pill so the whole teams ATK skyrockets. You can also do some heals occasionally, but don't go crazy there, you team needs to be able to keep themselves alive, not rely on you.
Originally posted by maelynx:
Hit face, play music.
Doot doot doot, wang wang wang wang wang
Tregrenos Oct 25, 2020 @ 5:25pm 
Originally posted by ❤ Atlas ❤ ◢ ◤:
Originally posted by maelynx:
Hit face, play music.
Doot doot doot, wang wang wang wang wang
Sounds like what I assume is a dirty-talking clown. :steammocking:

https://www.youtube.com/watch?v=hGmMpMt8qCU
Last edited by Tregrenos; Oct 25, 2020 @ 5:30pm
Holografix Oct 25, 2020 @ 5:39pm 
SONOROUS JEWEL IS YOUR BEST FRIEND. :mhwgood:
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Oct 25, 2020 @ 3:48pm
Posts: 21