Monster Hunter: World

Monster Hunter: World

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2nd augment for switch axe?
- What 2nd augment would you recommend for the switch axe?

- Elderseal jewel or dragon jewel, which one will increase overall damage more?

I already have a health augment. Trying to maximize damage so the zero sum discharge spam does more damage per tick. Which augment would increase damage more? Attack? Element (dragon)? I'm using the Alatreon switch axe.

I almost killed Fatty for the 1st time solo, he was almost dead but I ran out of time. What a p****.
Last edited by Wild Marshmallow; Oct 23, 2020 @ 3:38am
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Showing 1-15 of 28 comments
JebKerman Oct 23, 2020 @ 3:41am 
Affinity is usually my second (after health) regardless of weapon. Since the first is +10%.

Dragon adds damage, Elderseal does not.
Last edited by JebKerman; Oct 23, 2020 @ 3:41am
Velkhana's Summer Oct 23, 2020 @ 4:04am 
You'd want affinity as that augment is really good "decoration mileage" or if you notice you're still taking too much damage and spending too much time getting your health back with potions. Try a second health regen augment. The less time you're worried about dying and attacking the monster instead, you'll do more dps rather than just augmenting for extra, element, attack, or affinity. And then you definitely won't run out of time. :steamhappy:
Faust Wither Oct 23, 2020 @ 4:15am 
health 2x work well too lmao.
Wild Marshmallow Oct 23, 2020 @ 4:31am 
Thanks everyone for the suggestions.

Gee now I'm not sure if I should go with 2x health or 1 health + 1 affinity augment.

Won't an attack augment boost the overall raw damage? I'm already using crit eye 7, weakness exploit, it crits almost always.

Originally posted by Faust Wither:
health 2x work well too lmao.

I'm a fan of 2x health, I used it on other weapons and I really like it, so it's definitely a good option. However, as I ran out of time against Fatty with him almost dead, I thought about ways to increase the ZSD damage per tick, so I don't run out of time next time if I do more damage each time I spam ZSD.
Kiwimaru Oct 23, 2020 @ 4:54am 
Originally posted by Wild Marshmallow:
Thanks everyone for the suggestions.

Gee now I'm not sure if I should go with 2x health or 1 health + 1 affinity augment.

Won't an attack augment boost the overall raw damage? I'm already using crit eye 7, weakness exploit, it crits almost always.
Well it's on cases to cases bases. If you can achieve near 100 affinity with decos alone then attack aug is better. If not then affinity aug and put decos in dmg or utility. I'm on the health/atk train cause I don't really mind not being always 100% crit
Last edited by Kiwimaru; Oct 23, 2020 @ 4:58am
Velkhana's Summer Oct 23, 2020 @ 4:58am 
Originally posted by Wild Marshmallow:
Thanks everyone for the suggestions.

Gee now I'm not sure if I should go with 2x health or 1 health + 1 affinity augment.

Won't an attack augment boost the overall raw damage? I'm already using crit eye 7, weakness exploit, it crits almost always.

Originally posted by Faust Wither:
health 2x work well too lmao.

I'm a fan of 2x health, I used it on other weapons and I really like it, so it's definitely a good option. However, as I ran out of time against Fatty with him almost dead, I thought about ways to increase the ZSD damage per tick, so I don't run out of time next time if I do more damage each time I spam ZSD.
you wont always have 100% without the augment usually and 100% affinity is necessary for ZSD spam. If you post your build it would help a ton

Also attack boost regular augmentation not including safi's are almost always obsolete. Unless you're doing an arty build on Gunners or absolutely love tool specialist and affinity booster.
Last edited by Velkhana's Summer; Oct 23, 2020 @ 5:00am
Aelin Galathynius Oct 24, 2020 @ 3:47am 
Health augment is priority number one for melee weapons for comfort.

Once you have that the next most important thing is 100% affinity so if your build doesn't have that already go for affinity augments until it does.

After health and 100% affinity your next choice is element or attack which depends on the weapon type.

The only exception to this would be weapons with phial/explosive damage since that can't crit which means attack can be more valuable if those make up a high percentage of your damage.
Wild Marshmallow Oct 24, 2020 @ 5:21am 
Originally posted by Kiwimaru:
Well it's on cases to cases bases. If you can achieve near 100 affinity with decos alone then attack aug is better. If not then affinity aug and put decos in dmg or utility. I'm on the health/atk train cause I don't really mind not being always 100% crit

Originally posted by Aelin Galathynius:
After health and 100% affinity your next choice is element or attack which depends on the weapon type.

I went with Health + Attack. I noticed an increase in damage done after I put the Attack augment so it does make a useful difference.

I'm on your train @Kiwimaru, my decos can vary but give me affinity around 100%, sometimes more, and if sometimes 95%, it's good enough for me to crit ALMOST all the time. I chose an attack augment because with diffferent decos and armor we can easily achieve 100% affinity.

Whooohoooo after 2 days trying and failling, I finally soloed Fatalis. F*** you Fatty. My time was 29 minutes and 45 seconds lol I did it with only 15 seconds left.

I like a challenge but to be honest I don't like this fight. It's not fair to players even when we are skilled, have adequate equipment/armor, and take buffs from items. A game is supposed to be fun and challenging. This is not fun. It's frustrating. Fatalis can combo a few attacks in a row that will knock you back and then one shot you. It's not a matter of skill, it's a matter of luck that you get a run without too many of his random combos from which even if you dodge well, will 1 or 2 shot you.
Capybarasan Oct 24, 2020 @ 5:57am 
Depends. Can you get to 100% affinity with your armour and decos easily? If not, take affinity augment, otherwise take attack augment.
JPM岩 Oct 24, 2020 @ 10:38am 
1. Attack Augment. Affinity Augment wont do much if youre spamming ZSD (which by the way is actually a loss of DPS in most cases), and its easy to get a mixed set that hits over 100% affinity.
2. Neither. Attack boost, and other meta DPS skills.
For Fatalis, spamming ZSD isnt the best method. When his head is low, power axe will break parts easier, as ZSD has a negative partbreaking value.
Dagný Oct 24, 2020 @ 10:56am 
Originally posted by Wild Marshmallow:
However, as I ran out of time against Fatty with him almost dead, I thought about ways to increase the ZSD damage per tick, so I don't run out of time next time if I do more damage each time I spam ZSD.

I think you need to learn the fight more instead of worrying about the ZSD damage, if you ran out of time you probably were not hitting fatalis for a long period of time during the fight. Just keep fighting him

also, tool specialist is the thing that increases ZSD damage in the long run, if you know what I mean
Fregi Oct 24, 2020 @ 11:03am 
if you do more damage you heal more
JPM岩 Oct 24, 2020 @ 11:04am 
Originally posted by Wild Marshmallow:
Originally posted by Kiwimaru:
Well it's on cases to cases bases. If you can achieve near 100 affinity with decos alone then attack aug is better. If not then affinity aug and put decos in dmg or utility. I'm on the health/atk train cause I don't really mind not being always 100% crit

Originally posted by Aelin Galathynius:
After health and 100% affinity your next choice is element or attack which depends on the weapon type.

I went with Health + Attack. I noticed an increase in damage done after I put the Attack augment so it does make a useful difference.

I'm on your train @Kiwimaru, my decos can vary but give me affinity around 100%, sometimes more, and if sometimes 95%, it's good enough for me to crit ALMOST all the time. I chose an attack augment because with diffferent decos and armor we can easily achieve 100% affinity.

Whooohoooo after 2 days trying and failling, I finally soloed Fatalis. F*** you Fatty. My time was 29 minutes and 45 seconds lol I did it with only 15 seconds left.

I like a challenge but to be honest I don't like this fight. It's not fair to players even when we are skilled, have adequate equipment/armor, and take buffs from items. A game is supposed to be fun and challenging. This is not fun. It's frustrating. Fatalis can combo a few attacks in a row that will knock you back and then one shot you. It's not a matter of skill, it's a matter of luck that you get a run without too many of his random combos from which even if you dodge well, will 1 or 2 shot you.
The point of late game MH fights is to challenge the player. Historically, it has ALWAYS been significantly harder fights. 3rd Gen brought invasions and Super monsters. 4th Gen brought Apex 140s, Hypers, and Super Deviants. MHW and IB are no different with ATs and the significant difficulty curve with monsters like Furious Jang, Raging Brachy, Alatreon, and Fatalis. You dont have fun? Then dont do it, youre not being forced. But there a TON of players who find challenging fights fun. I personally want MH6 to have significantly harder fights, and bring Frontier monsters into the main series, as well as the craziness of Frontier fights. I want Toatetsukoa to freeze people solid. I want Garuba Daora to bright hell lightning down. I want White Fatalis to vaporize players.
Wicked Oct 24, 2020 @ 11:27am 
Originally posted by Wild Marshmallow:

I'm a fan of 2x health, I used it on other weapons and I really like it, so it's definitely a good option. However, as I ran out of time against Fatty with him almost dead, I thought about ways to increase the ZSD damage per tick, so I don't run out of time next time if I do more damage each time I spam ZSD.

Isn't health scaling 7.5% -> 9.5% -> 11.5% or smth?

So not really worth going over health 1, but rather taking anything that increases your damage, as your health augment is based on the damage you deal anyway.

Personally I like to run medicine on my tools for that case.
Last edited by Wicked; Oct 24, 2020 @ 11:28am
JPM岩 Oct 24, 2020 @ 11:54am 
Originally posted by Wicked:
Originally posted by Wild Marshmallow:

I'm a fan of 2x health, I used it on other weapons and I really like it, so it's definitely a good option. However, as I ran out of time against Fatty with him almost dead, I thought about ways to increase the ZSD damage per tick, so I don't run out of time next time if I do more damage each time I spam ZSD.

Isn't health scaling 7.5% -> 9.5% -> 11.5% or smth?

So not really worth going over health 1, but rather taking anything that increases your damage, as your health augment is based on the damage you deal anyway.

Personally I like to run medicine on my tools for that case.
Correct, HP augment is worthless past one level.
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Date Posted: Oct 23, 2020 @ 3:36am
Posts: 28