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If you're wondering whether there's some kind of part break multiplier on the blunt hits, I can tell you that there is not. It's just different damage type and the differences between locations in blunt and sever damage don't tend to be that big on general. In most cases blunt does a bit more damage to the head and sever does a bit more damage to the tail.
Edit: I find that the second blunt part of it is the least useful and sometimes just isn't in range so I'd give that one the lowest priority.
is that so? i usually only do the first 2 attacks of the perfect rush combo, i thought the last attack was weaker
The hit itself is not weak. It just has a long recovery time and flings you away, so at times you may want to skip doing it so you can go right into another perfect rush without having to get back in range again for more damage uptime.
Its one of those that I've actually had to slow down to learn