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I did a bunch of Safi runs with completely randoms yesterday and i managed to kill it a few times, even when the fight did not go well, i had a good time.
Keep in mind that Behemoth is from Final Fantasy and this is a collaboration quest.
You should have noted that the UI or display of your hits are different from usual. This is intentionally paying homage to the actual FF game.
Another key thing is that like FF games, you will want a tank, a healer, CC, damage dealer.
In this case, a tank is usually someone that uses a shield. Lance, Gunlance, HBG were the favourites back then for this quest but I have seen a great LS tank as well with foresight slash.
A healer is someone with Wide Range skill and usually Free Meal, Gobbler and/or Mushroomancer skill. Typically, it is the SnS but technically anyone can do this.
Damage dealers are basically anyone not doing any roles. So they just attack anywhere but the head. Hitting the head (I think 2 times? Can't remember) will cause Behemoth to be aggro to the person who technically becomes the tank. Using a flash pod will disengage the aggro.
No CC unless you count flash pods to stop casting of Charydis (or whatever the wind spell is).
If there is no tank (i.e. no aggro - shown by a red line from Behemoth head to the tank), Behemoth will keep on casting Charydis, making the fight harder by eating up room for running/dodging.
The meteors (or comets? Can't remember but it's the actual rocks that stay in the ground) are the only things that can shield you from the Ecliptic Meteor unless you can perfectly time and do the dragoon jump emote.
So, if you are a solo player, like me, this fight can be a little annoying unless you find a session with people doing it (usually people in those sessions have cleared it or at least attempted it multiple times to know what is happening).
- Charybdis. If someone in your group doesn't have enmity, expect the arena to just be filled with tornadoes.
- Comet placement is random and you can accidentally put them in really bad spots.
- Comets can be shattered.
- Ecliptic Meteor can catch your group off guard by all of the above, along with Behemoth even knocking you away from the comet you're hiding behind at the last second.
- The Jump emote's timing is based on your distance from the meteor.
fighting safi are straight forward, and it would be a pluss if someone manage to do a good job by destroying any part of it, however if you do behemoth there will be alot of tornado everywhere and the ohko move was probalby wipe your random party, because it required atleast one stun locked like sticky user, or a good tank that always manage pull behemoth enmity and keep comet intact for party to use.
I've fought him plenty, joined ppl plenty.
Only time I died was when my radial menu decided "let's go for the FF jump instead of your max potion", in which i switched it to a different position afterwards.
For timing the jump, do it AFTER you flinch, meaning if u got rocksteady on...oops.
I personally enjoy the fight. If you got IB, then it makes aggroing him much easier as you can just clutch his head, attack, and then you get aggro (at least, thars what I've gotten when my younger bro and I did it with LS and GS)
Also, its quite fun seeing ppl who aren't used to behemoth die the most pathetic way.
the probem is that it becomes really boring when all you do is chasing the tail for 15 minutes straight while randoms attack untenderized hindlegs. somehow even worse than kulve when it comes to being repetitive.
I don't play any FF games except one, and I'd tolerate it better if they left the wind as a damage over time for standing in it. Not an annoying long stun/path blocking due to really unfortunate timing. It's boring, but it's much, much better than a stun that I'm irritated to deal with when it happens.
You can avoid charybidis issues, but this annoyance kicks in when it happens at the worst moment to the point you'd go "Why is this possible" ranging from blocked path and behemoth doing things in the tornado, all of it from a string of misfortune.
I find that wind more "lethal" than a meteor for how it attacks my patience similarly to kush if it's in a horrible spot by misfortune.
just get 4 dps.
Extremoth tho...