Monster Hunter: World

Monster Hunter: World

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Xangi Nov 17, 2020 @ 7:12am
SnS flat out ruined by Perfect Rush
Why does SnS even give you the option to use any move except falling bash and perfect rush? Every single other move is a waste of time compared to those two. Perfect rush in particular is basically the strongest combo in the entire game, attached to a weapon with the otherwise weakest combos in the entire game. Apparently before iceborne there were a few other combos worth doing, but now every single one of those is worse than perfect rush assuming you can time perfect rush correctly. The only situation where you don't want to use it at this point is if you can't get the monster to stay still long enough, in which case you use falling bash or wait for a better opening.

It really sucks to see such a fun weapon reduced to a single combo if you want to get decent kill times. I'm not expecting it to be MHF all over again where the motion values are so high that it outperforms same-tier greatswords or anything, but could Capcom at least buff the regular moveset a bit for people who don't just want to spam one combo over and over again?
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Showing 1-15 of 22 comments
Meat Man (Alfons) Nov 17, 2020 @ 9:18am 
Perfect Rush seriously singlehandedly made SnS into a raw damage weapon, from an Elemental/Status it has almost always been.

I agree that I don't get why they had to make Perfect Rush be the absolute best. If it was the go-to for Elemental and they made Falling Bash as a whole better for Raw it'd be fine because to get max damage for Falling Bash you need immaculate timing and positioning, but no, it's Perfect Rush every day all day.

Atleast Perfect Rush is fun because haha big numbers
Last edited by Meat Man (Alfons); Nov 17, 2020 @ 9:22am
Guizin Nov 17, 2020 @ 9:36am 
Perfect rush has long animations and require good positioning and timing. The other attacks don't need as much commitment.
Xangi Nov 17, 2020 @ 9:38am 
Originally posted by Meat Man (Alfons):
stuff
Yeah that's basically my problem with it. It also takes a weapon that has some of the best combo potential and free flowing combat in the entire game (seriously, you can just mash out any input string and there's like a 95% chance it'll chain into a combo) and dumps everything good about that into a bucket of "suboptimal damage". Not even something like "Oh you aren't using Perfect Rush? You could get 15% more damage if you did!", you flat out do half as much DPS if you don't use Perfect Rush as often as possible unless you're landing falling bash nonstop and are built for raw.

Really what they should do is buff the ele/status values on the Y moves, buff the sword/shield combo(end of the Y combo list) motion values so it's not literally the worst move the weapon has, buff the raw on the B moves especially the shield bashes, and nerf perfect rush by about ~20% raw. Perfect rush would still be objectively the highest DPS combo if you matched element correctly but at least then you would have a reason to use something else.
Last edited by Xangi; Nov 17, 2020 @ 9:39am
Xangi Nov 17, 2020 @ 9:39am 
Originally posted by Guizin:
Perfect rush has long animations and require good positioning and timing. The other attacks don't need as much commitment.
I seriously hope you're joking because getting double the DPS just for being able to hold a position for longer than half a second is not a tradeoff in a game like this.
Dax23333 Nov 17, 2020 @ 9:50am 
Yeah this is the reason I've gone off of Sword and Sheild lately... The realisation that all the myriad of moves you have are trash because perfect rush is so overtuned compared to the rest of the moveset.

Monster Hunter has always been good with this generally, with each weapons move being at least situationally useful and not degenerating into 'spam your strongest attack non stop' which SnS has now unfortunatly fallen into.
Guizin Nov 17, 2020 @ 9:58am 
Originally posted by Xangi:
Originally posted by Guizin:
Perfect rush has long animations and require good positioning and timing. The other attacks don't need as much commitment.
I seriously hope you're joking because getting double the DPS just for being able to hold a position for longer than half a second is not a tradeoff in a game like this.

Perfect rush still requires commitment, while the other moves are a lot more flexible.
Xangi Nov 17, 2020 @ 10:01am 
Originally posted by Guizin:
Originally posted by Xangi:
I seriously hope you're joking because getting double the DPS just for being able to hold a position for longer than half a second is not a tradeoff in a game like this.

Perfect rush still requires commitment, while the other moves are a lot more flexible.
No more commitment than doing a standard switchaxe combo, which also doesn't do nearly as much damage as perfect rush. It's not only unbalanced relative to the rest of the moveset, it's unbalanced relative to many other weapons as well. I can count on one hand the number of monsters in this game that don't regularly have openings long enough to hit with at least 2/3rds of perfect rush, which is STILL more damage than you'd do with any other SnS combo in that timeframe due to the obscenely huge motion values of PR.
BlaqkShadw Nov 17, 2020 @ 10:18am 
Well, before perfect rush you were either spamming the spiral loop combo or falling shield bash. Not much variety with SnS to begin with.
Popcorn Nov 17, 2020 @ 10:19am 
Boy, I wonder the same for TCS GS, SHB LS, Spread HBG, Pierce LBG, Sticky LBG, Savage CB, etc etc
Xilo The Odd Nov 17, 2020 @ 11:37am 
Originally posted by Popcorn:
Boy, I wonder the same for TCS GS, SHB LS, Spread HBG, Pierce LBG, Sticky LBG, Savage CB, etc etc
laughs with sword mode CB elemental phials

but in all seriousness, yeah PR takes positioning and timing, its not something you can spam like a ZSD from an axe.
nugdolf Nov 17, 2020 @ 12:43pm 
indeed. it's just a better version of the hammer's big bang
Henrique87 Nov 17, 2020 @ 12:51pm 
SnS was ruined since the beginning, i always played with SnS and SA (these two weapons only). And the SnS combo from previous games, which i was pretty used to, isn't present on MHW, found pretty akward to play with it, then i ditched the SnS and now i only play with SA.
Smug Kot Nov 17, 2020 @ 1:35pm 
what part of SnS was ruined ? it was always slash generic combo, jump bash at least now we got something new with perfect rush and grappling.
Guizin Nov 17, 2020 @ 4:57pm 
Originally posted by Popcorn:
Boy, I wonder the same for TCS GS, SHB LS, Spread HBG, Pierce LBG, Sticky LBG, Savage CB, etc etc
Don't forget the echo note on the hunting horn. the hilt stab > echo note is extremely powerful, and it almost beats the impact wave encore.
kampfer91 Nov 17, 2020 @ 5:59pm 
P-rush is slow to execute and by the time you get to the final hit the monster probably already move away .
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Date Posted: Nov 17, 2020 @ 7:12am
Posts: 22