Monster Hunter: World

Monster Hunter: World

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Guizin Oct 12, 2020 @ 8:10pm
Rank the different maps
From best to worst
1. Elders recess
2. Wildspire waste
3. Coral high lands
4. Hoarfrost reach
5. Ancient forest
6. guiding lands
7. Rotten vale
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Showing 1-13 of 13 comments
Greb Oct 12, 2020 @ 8:20pm 
1. Wildspire Waste (it's got a bit of everything, benefiting every weapon, best map, also Barroth lives here!)

2. Coral Highlands (it's pretty, has some nice wide open spaces and elevation changes, and some interesting underground and hidden caveworks, but it doesn't make proper use of all its areas)

3. Elders Recess (only some areas, for being wide open flat arenas like the days of old, but the upper areas and the lava areas suck, and the dropping crystals in Nergigantes nest can bite me)

4. Hoarfrost Reach (snow will never be bad, although it's not as vertical as I hoped, I enjoy their attempts at making different zones distinct I.E the zone with the ice water than inflicts iceblight if you stand in it, or the zone with the ice sheets that tremor you, etc)

5. Guiding Lands (it's neat I guess, everything in one place, but confusing connections between zones takes away a lot of the fun, and monsters tend to behave oddly sometimes)

6. Rotten Vale (it's too small, the upper area is basically just one long slide that should have just been an extension of Coral Highlands, with the evil toxic swamp and acid being a whole new themed region instead)

7. Ancient Forest (it's over designed, tree should be the center not the "North" part of the map with everything around it, also it makes the other maps feel plain in a lot of ways, not to mention the tangled mess in the center with no real simple routes into it, this is THE map with the most annoying flying enemies deciding to go from one side of the map to the other, camps alleviate the problem but damn, it's annoying)
Last edited by Greb; Oct 12, 2020 @ 8:24pm
mewlynx Oct 12, 2020 @ 8:33pm 
From best to worst: Elder's Recess, Hoarfrost, Coral Highlands, Wildspire, Rotted Vale, Guiding Lands, Seliana, Astera, my room, Ancient Forest.

Ancient Forest is an abomination of a map that feels convoluted and massive for the sake of being convoluted and massive. Also its theme is trash.
Last edited by mewlynx; Oct 12, 2020 @ 8:33pm
AfLIcTeD Oct 12, 2020 @ 9:11pm 
Who still gets lost in Ancient Forest? Be honest. Cos I ♥♥♥♥♥♥♥ do. Still. After 1000+ hours.
Molic One P.GR Oct 12, 2020 @ 9:26pm 
1. Wildspire Waste. Beautiful map. Good use of terrain with slopes and fights in water and forests. Easy to track monsters and concentrated mining spots.

2.Coral Highlands. It looks pretty. Nice use of elevator mechanics with Glider mantle. It was the only map u would consider using glider mantle pre-iceborne. Has a lot of unique hidden areas if you like exploring.

3. Elders recess. Has got some interesting areas with slopes and crystal walls/pillars. Free crystal burst littered around.

4.Rotten Vale. Not much to compliment here. It's just meh. RIP peak performance.

5.Guiding Lands. I had mixed feelings about this at release. I feel like the terrain utilisation was underwhelming. The potential was there, but lacks execution.

6. Hoarfrost Reach. This map.... Its an exercise in frustration. Fighting over the frozen lake causes tremor. In some areas the ice would break off, causing you to fall to the depths of hell. It's got some interesting hidden areas at the top, but other than that, terrain was not well utilised

7. Ancient Forest. This map is a maze. Spent a good portion of my time looking for the monsters when it flies away during first play through. Scout flies would constantly disappear when u pass by random small jagras. NEVER want to see this map in future installments.
Guizin Oct 13, 2020 @ 3:52am 
Originally posted by AfLIcTeD:
Who still gets lost in Ancient Forest? Be honest. Cos I ♥♥♥♥♥♥♥ do. Still. After 1000+ hours.
I do, always. The central region of the ancient forest is a mess, with loads of intersecting paths.
My top 20 favourite maps
1. wildspire
2. recess
3. the kulve battle area, but only the second zone specifically (the one with the big slide...)
5. hoarfrost
9. rotten vale
12. forest
16. coral
20. guiding lands

Hammer is fun
Guizin Oct 13, 2020 @ 5:51pm 
Originally posted by ᔑᓭ∴ᔑリ⊣:
My top 20 favourite maps
1. wildspire
2. recess
3. the kulve battle area, but only the second zone specifically (the one with the big slide...)
5. hoarfrost
9. rotten vale
12. forest
16. coral
20. guiding lands

Hammer is fun
the kulve area is pretty good too
JPM岩 Oct 13, 2020 @ 9:35pm 
1. Guiding Lands: I've honestly always wanted a mish mash area, all it needs is a muddy area in the desert.
2. Ancient Forest: I've always wanted a massive area, and this nails it. I'm also a sucker for more tropical areas.
3. Coral Highlands: It was really neat, i just wish there was more to hunt at the lower levels.
4. Hoarfrost: Beautiful locale
5: Rotten Vale: Was an amazing take on a monster graveyard
6: Wildspire Wastes: Lost potential. Half of the area is really only used for two monsters, everything else is at the cave and the north desert. Also, it was kinda bland in design, I was hping for more mud flats and possibly even salt flats.
7: Elder's Recess: This was the biggest loss in potential ever. Concept art had it be much more crazy, and have it be much more apparent elders lived there. Instead we got basalt with giant crystals.
Washing Machine Oct 13, 2020 @ 10:10pm 
Coral goes to the bottom just because of the climb to the top of the mountain.

I hate it so much there are no words. Most Namielle runs for the crown start with me dropped by the drake on the mountain next to her, fight, she *insists* to run away to the bottom near camp12, and then couple hits later she skulls and insists to fly back up to the mountain again. And due to Iceborne Flash Pod nerfs and monsters now being so damn persistent about running away even if you flinch them or knock them down, unless I can finish her there, she's going to get away.

Also like 80% of the map is just stuff that doesn't exist? There's all these secret caves and mushroom platform areas, where of course monsters won't fit too well, but most of the map you won't see unless you do the sidequests.

Rest are kind of a mishmash. Forest feels a bit too big like they spent most of their time on that area, then didn't care to put as much effort to the rest of the game. Hency why it towers above all the rest as the best.
rina Oct 13, 2020 @ 10:15pm 
No castle Schrade, secluded valley or the arenas?
Also the ranking is based on aesthetics, monsters or something else?
Sekaro Oct 13, 2020 @ 10:37pm 
1. Training Area: Nothing is better than beating my own personal pole after a hard day of work & seeing dmg numbers rise up. My favourite pastime :)

2. Special Arena: Saves me the trouble of chasing after the monster. Comes with a big rock & dragonator :)

3. Seliana Supply Cache: Same as above. Also, comes with dragonrazer & roaming ballista.

4. Castle Schrade: A near-perfect remake of the OG map. An all-u-can-eat buffet of special weapons. Also, Dragonator. Noice.

5. Everstream: Has Dragonator. Cool. Only fight Zorah. No.

6. The rest: WHERE'S MY DRAGONATOR?? :(
Master Cheeks Oct 14, 2020 @ 12:21am 
Rotten Vale gets a lot of hate cuz of effluvia (which is fair, effluvia sucks ass) and its smaller size, but the ecology behind it is still super cool, and probably ny favourite of all the areas. Its literally the carcass of a long dead massive elder dragon, and in its decay has given birth to whole new ecosystem that is capable of self sustaining itself. Not that the other locales aren't cool too, but Ancient Forest is, well, a forest. Just doesn't quite have the same pizzazz to it.
RustyRed Oct 14, 2020 @ 2:26am 
I like ancient forest; it's nice to look at and you get lost side tracked while helping randoms in SOS and they end up fighting a scaled up monster by themselves.
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Date Posted: Oct 12, 2020 @ 8:10pm
Posts: 13