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But dooting the air half the zone away from the monster is a waste of the weapon's potential. Even most dooters think that.
Hit the monster, not the air, the swings generate a note and do damage. Maybe back away to actually play the melody off since the commitment to it, and potentially the encore, is huge, but commitment to the individual swings are not. Using them as part of a more hit-and-run strategy is not difficult.
Plus, keeping distance is generally quite dangerous against Fatalis, it's often safer to be at medium to short range so you can more easily evade his conal breath and sweeps and may be able to capitalise on them instead.
The keyword in the title is 'just'. I even mentioned that their presence isn't unwelcome if they are able to realise that Fatalis in particular is a long-term damage check of sorts, dealing damage is not optional and is in fact required to succeed.
To make matters worse, most people don't give a rats ass if the support got stun locked and about to get carted - no powders to heal the support, not knocking them out of stuns, not using pods to distract monsters, nothing.
Also, Fatalis' HP doesn't scale after 3 players. It means that the 3 of you without the support would have failed even if the support didn't turn up. You might have passed if you had an exceptionally good support, but we all know those supports are rare. Even if someone else joined that wasn't a support, you still would have failed due to running out of carts.
Stop looking for a scapegoat.
I cleared a Fatalis event 2 nights ago with a corner healer in 18 minutes and 0 carts.
https://steamcommunity.com/sharedfiles/filedetails/?id=2250585166
https://steamcommunity.com/sharedfiles/filedetails/?id=2250584833
Maybe I'm just wrong, but I really don't expect this to be the majority opinion.
Just because it worked in that instance doesn't mean it's a good idea.
I did fight him in a group with my HH/Healer build and did okay, but something I noticed is that there was long periods of time were I wasn't able to attack at all because I was having to heal teammates.
Also worth noting you can kill him with 3 people if you all doing your fair share of damage. If you failed to do that with +20% damage and a healer supporting you, yea that kind of means some of the blame is on you.
Corner horning sucks if they do it exclusively, but I don't have a problem with it if they're doing it just the once to drop a whole stack of songs and encoring them without interruptions, I guess. They're so uncommon though I bet even if they corner horn for the entire fight you wouldn't even have time to build up any lingering resentment before they vanish without a trace again, though.
Corner horning against Fatalis sounds annoying though, if you split the team apart that means he's going to be tempted to spam his fireballs or even worse his cone of deathbreath, and it would be incredibly annoying if there was some horn user prancing around on the upper areas popping off songs, making Fatalis rush over there, then turn around and blast the separated team with death.
That's fine, great even. I was thinking of giving a supportive/artillery HH a crack if nothing else to put my theories and close-range experience into practice. And maybe help familiarise myself with the siege equipment.