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There is no rush to fight it, just because it has a requirement of MR24 doesn't mean you have to fight it then. So take your time to gear up and improve your skills.
Brute Tigrex and I think the metal raths are MR 70.
Tempered elder dragons and Ruiner Nerg are MR 100.
Alatreon is widely considered to be significantly harder than all of those. Irrc he's supposed to be tougher than them, some of the AT elders, and Kulve/Safi but easier than Fatalis and AT Velk. I have no idea why both he and Fatalis have such insanely low reqs when they're some of the hardest fights in the entire game. I think the intended path is to get to MR 100 and unlock augmentations, get your armor up to snuff and come back with augmented weapons, and then fight him with those plus a better deco pool.
As for the specifics of the fight, you want to use the element his starter form is weak to (either fire or ice). Faster weapons are better; Dual Blades have a much easier time than the GS, for example. Then, you build in [element of choice] up, affinity (if you're running crit element or true crit element sets), blight res 3 (QoL and keeps elemental damage up), maybe partbreaker if you struggle to hit the head, and then whatever you normally use. Once you get into the fight, you hammer on Ala's forelegs until you get an elemental topple (handler'll tell you you're doing a good job of suppressing his power), then focus on breaking his horn. Ala goes starting element -> dragon -> Escaton Judgement -> opposite element and so on, but breaking a horn prevents the next elemental switch (so he'll go starting element -> dragon -> Escaton -> starting element again), which means your weapon will still be good at weakening Escaton. You get three Escatons on your element if you do this (comes out of #1 in same element because you broke first horn, comes out of #2 in first element because you broke second horn, you topple and weaken #3 but can't keep him in the right element because no horns to break, so no possibility to weaken judgement #4 unless you die and get to switch weapons or are using a less than optimal element). This means that, especially if you're new to fighting him and both probably carting to normal attacks sometimes and struggling to pump out enough damage to weaken Escaton with non optimal elements, there's effectively a hard time limit on the fight (I think it's 5 mins between judgements, so you would have 20 mins before the first guarunteed cart, but don't quote me on that).
TLDR: Come back at MR 110-120 with augmented stuff and elemental weapons, hit front legs till he topples and then bonk the 4head. Heal with jerky (and use HP boosters/Vit mantle if you struggle with the timing) to heal through Escaton. Pump out enough damage to kill him before Escaton #4 or you'll probably start taking unavoidable carts every other Escaton.
you need ice attack jewels. they're not rare, just keep playing.
Alatreon is very weak to savage axe, the kjarr ice works really well so you should be farming MR kulve right now
if you don't want to farm KT you can use the frostfang barioth with 2 velkhana pieces for critical element
I've heard that it's better to run water/thunder if you can break the head but struggle to hit the DPS check, as it'll give 0.15 HZV in the prefered element and still have 0.05 HZV in dragon, while dragon has 0.05 and 0.1 respectively. Of course, if you can't break the horns and he does go into the opposite element dragon will be better with 0.05 and 0.1 vs 0.05 in both opposite element and dragon (looking at head HZV as example, similar ratios work on other parts).
Here's what I'd recommend:
1. Raise MR to level 100. This is best accomplished through grinding the guiding lands, though it will take some time. Focus on leveling your Coral region (more on that next).
2. Once this is done, grind Tempered Namielle. The items gained from Tempered Namielle in the Guiding Lands will allow you to apply the very useful Health augment to your weapons. The Health Augment will restore your HP when you deal damage. While doing this, you will also obtain the materials required to raise max rarity armor to its max capacity.
3. While its active, grind HR Kulve Taroth until you can get the Kjarr Ice version of your chosen weapon. The reason I choose Kjarr in particular is because of a very useful skill attached to it.
4. Once that is obtained, grind MR Kulve until you can upgrade this Kjarr weapon to full. If you cannot defeat her, defeating Raging Brachydios will provide useful and powerful gear that may help you win.
5. If you are patient and wait for the Safi Siege to return, fight Safi'jiva multiple times, until you can obtain pieces of its armor. The Safi weapons are also rather potent alternatives if you want to build defensively rather than offensively, as the main reason to run Kjarr is for the built-in Critical Element. If you aren't focusing on crits, that skill is useless.
Pretty much, you have to do almost literally everything to get optimally prepared: Guiding lands to improve your gear and MR, Raging Brachy to make the next two fights easier, Kulve for the Kjarr weapon, and Safi for its armor.
Even with all this preparation, Alatreon is still one of the absolute hardest fights in this game. You need to deal elemental damage to weaken his Escaton Judgement, which will absolutely destroy everyone in the hunt if not properly weakened. It is possible to defeat him by just taking the carts from Escaton and not building for elemental damage, but if you still cart to his basic attacks, or cannot deal enough damage before 4 (or 5 if lucky) carts, then that plan is shattered.
If you can break the head and strugggle the dps check it's better to go ice
water/thunder makes no sense, unless you can do a lot of elemental damage and want to handicap yourself to have a bit of fun
You use water/thunder if you CAN'T break the head because breaking the head prevents it from shifting into the 3rd form which is completely resistant to the most effective element.
The special assignment starts in fire so you'll want to bring ice or if you can't break head, water/thunder. You'll probably fail the first couple of hunts unless you're a god gamer.
Also farm the full safijiiva set from the safijiiva siege. You must be in the Gathering Hub to start it. You need to complete the ??? recon first before you can get it. It should scale for single player and duo. Augment and upgrade the armor to max if possible.
water/thunder work well against fire/ice active respectively, you have to break the horn anyway
dragon is the best if you can't break the horn. If you use water and fail to break the horn you will not do enough elemental damage against an ice active alatreon. IF you somehow managed to do enough elemental damage then it's better to use dragon
And don't spread misinformation as literally all water hitzone values in ice form are still greater than dragon.
https://mhworld.kiranico.com/monsters/ErdcV/alatreon
I didn't say dragon wasn't the worst overall, did I? but when I play water and I do not break the horn I never manage to reach the 2nd dps check, but I did with dragon.. be it solo or on a group with 4 dragon weapons.
You can put all the numbers you want, this is what I experienced after hundreds of alatreon hunts
And then you said you will not do enough water elemental damage to ice active form which is only true if the player is bad or the weapon used has insanely low element. By extension dragon would perform even worse because it won't hit the 3rd DPS check either.
Then you used confirmation bias as justification which again doesn't reflect the numbers as water is stronger against non dragon forms than dragon and more reflects on you playing poorly or with a weak elemental weapon.
Fire/ice/water/thunder all have nearly the same elemental HZVs against dragon form so if you can't hit the DPS check, it means you have low damage uptime meaning you played poorly.
Just because you fail to do something doesn't mean that the numbers are wrong, it means you geared wrong/played poorly.