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Idk about cold proof and ice resistance
if you get caught, move away from Velk, the hitbox is so small it never hits me if i do that.
also if the next hit "certainly kill you" then there is a huge problem. basic Velk shouldn't do more than 20% of your HP in a hit. around 30-50% for a tempered one.
The only attack velk does that has such an effect would be the part where they freeze the ground.
It's a small, aoe radius that can be avoided by moving out and away from it. Heck, you don't even need to move away that far, just let it spew it for a few moments and move back in to be safe.
Getting caught by that should not be killing you unless you're ranged.
oh yeah. still applies, nevergot hit by at velk using that method.
but you still shouldn't take more than 60% of your HP.
do you use health boost? and how much defense do you have?
very important part that would be very helpful to people answering.
shouldn't 1 shot you unless you're ranged. At least from experience, I get to live with 10-20% health as melee.
I don't eat veggies or use ice res decos anymore, having 4 ice ele res, things that would kill me are things that I shouldn't be being hit by, unless it's an intentional trade which are usually falling ice with rocksteady on.
No, I'm using SnS. But I don't think I made myself clear. Velkhana has several attacks that severely limits your mobility. You can't run, roll or consume items. It takes too long to get free. I want to know if there is a skill that would prevent this from happening, or at least let me get free faster.
You're gonna have to be more specific, this is the only move I know capable of doing so and it's a window to do damage. This is the only attack capable of doing what you've described to me.
Getting hit by this should and usually is a guaranteed punish by velkhana.
Solutions are to get hit, or the methods mentioned by others such as ice mantle for a single attack that you're trying to power through and having velkhana be forcibly interrupted by sleep, paralysis or damage by other sources not by you since you're pinned.
1. When it makes a frosty patch in front of it. If someone gets caught in it it slowly follows up with a special tail stab.
2. The initial 360(?) beam sweep that leads into the 5(?) ice pillar rings.
I don't believe there is an armour skill or mantle that can help with the sticky ice. You've just got to learn the telegraph and react accordingly.
For 1: Get away from Velkhana's head, I suspect for a short weapon like SnS evading towards it's tail would be the shortest path out of the area of effect, but 1 evade in pretty much any direction should be enough to at least stumble out of it if not avoid it entirely. Potentially clutching to it might also work.
For 2: Just sheathe and dive if at medium-to-long range, you can also hug (or clutch to) Velkhana's body if you're close.