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But boy...I sure glad it doesn't have any loading screen when transitioning between area.
There is no separate inventories for items and materials in the field, so monster carves and collecting minerals will fill it up quickly, but it is generally larger.
IIRC you have to have 'key items' in your inventory when you go to craft some items or you'll have a chance to fail the craft.
damage numbers made it easier to understand the damage output of your weapons and if you were actually hitting weakpoints or not.
Many qol changes were with item organization and management, and not many people enjoyed going away form it at first.
whoa there are different rarities of whetstones? never knew they did that. all i have played other than this is PS2 Original Monster hunter and Freedom Unite.. never wanted to get more than 1 console. it was tough finding the PS2 original on launch day.. nobody seemed to even care the game existed and stores only received like 2 copies. was the same with Demon's Souls lol
- Your character flexes after consuming just about anything. You need to look for openings to heal yourself. Slightly comparable to Dark Souls.
- You'll probably run out of heals faster and you can't just go refill them at your base. When I'd fail a quest it was because I ran out of heals, not because I got random combo'ed.
- Whetstones are quite annoying, you can carry 20 (?) of them, and they have a random chance to break on use. So you constantly need to rebuy them. Slightly inconvenient
- Pickaxes and Bug Nets can also break. You'll probably need to go out on expeditions just to get ores and bugs.
- Unlike in MHW, the RNG fest lies with the charms instead of the decorations. IMO that's a better system.
- Armour skills are harder to match up and when you have a full set you'll likely have one negative skill (which you can easily remove via one decoration)
- Rare drops are actually rare
- Loading screens between areas. For the most part ok, but no loading screens is obv. better.
- Weapon designs don't suck.
- Bow works differently and I think bow used to be more fun than in MHW
- Dodging is harder. Some hitboxes are garbage though (legendary Plesioth bodycheck with the hitbox the size of galaxies)
- NO UNSKIPABLE CUTSCENES
- The story is still garbage for the most part, but it isn't a cringefest and you aren't forced into eternal cutscenes with bad cinematography and cringy dialogue (oh god I despise MHW story)
- MH3 and MH3U have underwater battles
as a result the endgame isn't made of one shot spams because they aren't necessary.
But the only one thing that I missed and sadly missing today are about the restock and changing gear in the middle of the hunt (not guiding land). It really kick the moral and lesson about "Hunting". Preparation, Nutrition, and Gear selection is not the main factor to be getting carted by the felyne anymore.
wonky hitboxes were also a thing, add like a foot and a half to every attack. symptom of smaller game models with lower resolutions.
Btw you should have bought a 3ds instead, not only it has mh3u but it also has mh4u and mhgen and both games still have an active player base