Monster Hunter: World

Monster Hunter: World

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Lances progression
Hey guy! Being curious i am trying to find a sorta list of choices of lances to pick as progressing, low rank, high rank etc I'm being curious, i don't wanna go crazy on all the backdoor math behind all the stuff, and the more i find post the more opinion varies, some says lance are good with raw dmg focus then, some says poison is good with lance because of the 3 poke attack, some says poison, paralyse, dragon.... i am pretty much crafting all i can when i can jsut for the heck of it and because i love it, but i am curious what should i focus more to choose, so far i love the baroth one (carapace lance 3) with it's higher raw dmg and defence, which looks like the hard bone lance 2, these are the most i can craft as where i am at HR 9 and the equiavelent for elmeent are stil a bit weaker...

So as of you who played with lances, which ones you aimed for? Asking cuz all mostly we can find is « what is the best lance sin MHW » but i don't wanna nknow yet for the end, but a si evolve what try to aim for.

I will admit i am tempted to use the oens with elements or status, because they all look cool but the basics one seems to have higher stuff so far :(
Ultima modifica da sturmishes; 30 set 2021, ore 10:13
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Visualizzazione di 31-45 commenti su 46
Messaggio originale di sturmishes:
Messaggio originale di Xenos:
There's a bright future ahead though: Bazelgeuse invasions completely stop once you hit Master Rank in the Iceborne DLC. He's replaced by Banbaro, who is normally passive, and Savage Deviljho, who is honestly a big asset because he does a ton of damage to other monsters and doesn't turn the whole place into a minefield.

Master Rank is also about 3x to 4x bigger than High Ranked, so you'll forget all about Bazelgeuse crashing pretty fast.

I also think Bazel is a straight up bad addition, especially since I once got crashed by a SECOND Bazelgeuse while fighting ANOTHER Bazelgeuse that had crashed me while hunting a Rathalos.

Sad thing is, i do not own Iceborne, i wanted to try out base game first. So i guess i am stucked with this friendly bird that woke up on the wrong side of it's bed and got angry :)

2 Bazel huh, never thought of this happening, thanks to bring me back to hard reality :)

Imagine encountering 3 Bazels eh? *flashbacks to World War 2*
Messaggio originale di Tom:
Messaggio originale di sturmishes:

Sad thing is, i do not own Iceborne, i wanted to try out base game first. So i guess i am stucked with this friendly bird that woke up on the wrong side of it's bed and got angry :)

2 Bazel huh, never thought of this happening, thanks to bring me back to hard reality :)

Imagine encountering 3 Bazels eh? *flashbacks to World War 2*

thing is,m real Bombers has 1 paylod drops, Bazels has one every few seconds, Capcom nerfed Flash pods to make monstter immunes, but monster has inifnite use of their strongest attack :) IT's like if Skunk could pee 10 tiems in a row every days, but they only do once or so. That's why i hate these types of monster, infinite use of their strongest attacks.

I guess when it'll be time to hunt them i will learn a range wepaon. I love challenge, but this monster just got put lots of stuff together to be on the line of being not fun and annoying, i mean first time i encountered Anja he was hard, but all his attacks made sens and fun fight.

I guess i'm just a bit frustrated since i realised since High Rank, they made all 3 monsters more often to cross path, which i never encountered before. A few times now i got in the middle of all 3 together. But again, so far he's been more a pain in Rotten Valley, did a few mission in Wildspire, Forest and Coral and never been that present. I guess Rotten Vale is it's natural habbitat?
Sorry to break your party but there can't be 3 at once bazels
And there should never be 2 at once outside of that special quest to lift the HR cap.
Messaggio originale di Lord Gwyn:
Sorry to break your party but there can't be 3 at once bazels
And there should never be 2 at once outside of that special quest to lift the HR cap.
Good to know, you made me remove my mouse over Uninstall button :P
Messaggio originale di Lord Gwyn:
Sorry to break your party but there can't be 3 at once bazels
And there should never be 2 at once outside of that special quest to lift the HR cap.

I was plenty annoyed that there were two as well, but it definitely happened. I was pretty shocked and pretty irritated because I was under the impression duplicate enemies couldn't naturally spawn at the same time, and even more surprised they could hurt each other. I guess explosions don't care about species.
Ultima modifica da Xenos; 3 ott 2021, ore 17:05
Messaggio originale di sturmishes:
Messaggio originale di Xenos:
There's a bright future ahead though: Bazelgeuse invasions completely stop once you hit Master Rank in the Iceborne DLC. He's replaced by Banbaro, who is normally passive, and Savage Deviljho, who is honestly a big asset because he does a ton of damage to other monsters and doesn't turn the whole place into a minefield.

Master Rank is also about 3x to 4x bigger than High Ranked, so you'll forget all about Bazelgeuse crashing pretty fast.

I also think Bazel is a straight up bad addition, especially since I once got crashed by a SECOND Bazelgeuse while fighting ANOTHER Bazelgeuse that had crashed me while hunting a Rathalos.

Sad thing is, i do not own Iceborne, i wanted to try out base game first. So i guess i am stucked with this friendly bird that woke up on the wrong side of it's bed and got angry :)

2 Bazel huh, never thought of this happening, thanks to bring me back to hard reality :)

If you like base world, don't hesitate to get Iceborne.

Before World, Capcom used to always make a "definitive" version of each game and release it separately. This isn't exclusive to Monster Hunter either, they did the same thing with Street Fighter (That's why there's about 12 different versions of SF2). But this time, I guess they finally realized people aren't as willing to pay for the same exact game again but with more in it, so they switched to a DLC format instead.

Iceborne is the G-Rank expansion for World, just under a different name. It's easily double or triple the size of base World, with a longer story, more intense enemies, the whole mile.

It is, however, a massive power creep from High Rank. Even the absolute worst Master Rank gear is still quadruple the stats of the best High Rank gear. So anything like Arch-Tempered Elder Dragons or Behemoth is better done before you leave High Rank.
Hey guys i have a question and gonna post ehre as i don't wanna create a new post. I thought monster were leaving locale in Expedition only. So i wanted to unluck the new High Rank optional quest for Legiana, so decided to take the Paolumu optional quest, go beat/capture Legiana to unluck it, but she left local even in quest and i am still surpised, as she was getting quite a beating and wasn't that long, i've bene tickling her way longer in low rank expedition and she never left....

Other qquestion HR optional quest are they also added when you capture one or when do they got unluck? I got some of them as optional already but not all of them, how does it work in HR, do i still need to go throuh the
Quests with specific targets only ensure that exact target won't run away for the full 50 minutes. Often times other monsters will enter, cause a ruckus, and then leave. That's part of their quest design. A notable example is in the MR Furious Rajang Special Assignment, there's a Ruiner Nergigante somewhere on the map you can lure for an easy turf war, and then Ruiner Nerg will immediately leave the locale right afterwards.

The optional quest unlocks can be messy. Some require story progression, some require you to talk to specific NPCs, some require you to do a whole chain of previous optional quests, some require captures, it's a whole ordeal just to unlock them.

Some monsters, when captured, unlock the "Special Arena" optional quest for themselves. Unlocking that quest is a one-time thing, but it cycles in and out of availability at random. Annoyingly, and redundantly, there's Special Arena quests for the same damn monsters at every level, so if you want to do ALL optional quests, you'll have to fight stuff like Special Arena Diablos in Low Rank, High Rank AND Master Rank.
Messaggio originale di Xenos:
Quests with specific targets only ensure that exact target won't run away for the full 50 minutes. Often times other monsters will enter, cause a ruckus, and then leave. That's part of their quest design. A notable example is in the MR Furious Rajang Special Assignment, there's a Ruiner Nergigante somewhere on the map you can lure for an easy turf war, and then Ruiner Nerg will immediately leave the locale right afterwards.

The optional quest unlocks can be messy. Some require story progression, some require you to talk to specific NPCs, some require you to do a whole chain of previous optional quests, some require captures, it's a whole ordeal just to unlock them.

Some monsters, when captured, unlock the "Special Arena" optional quest for themselves. Unlocking that quest is a one-time thing, but it cycles in and out of availability at random. Annoyingly, and redundantly, there's Special Arena quests for the same damn monsters at every level, so if you want to do ALL optional quests, you'll have to fight stuff like Special Arena Diablos in Low Rank, High Rank AND Master Rank.

Thanks! more clear now! Yeah i am re-cpaturing all of them unlocked already to replace my LR Special Areana, all LR were done, i still haven't tried one unlocked HR, for now i am trying to get gear updated, i wanted to update my Ice Lance, but i guess i will have to hunt Legiana in expedition again, for now i will need to finish the expedition quest in there with the weird tracks.

Thanks for the clarifications.
Messaggio originale di sturmishes:
Messaggio originale di Xenos:
Quests with specific targets only ensure that exact target won't run away for the full 50 minutes. Often times other monsters will enter, cause a ruckus, and then leave. That's part of their quest design. A notable example is in the MR Furious Rajang Special Assignment, there's a Ruiner Nergigante somewhere on the map you can lure for an easy turf war, and then Ruiner Nerg will immediately leave the locale right afterwards.

The optional quest unlocks can be messy. Some require story progression, some require you to talk to specific NPCs, some require you to do a whole chain of previous optional quests, some require captures, it's a whole ordeal just to unlock them.

Some monsters, when captured, unlock the "Special Arena" optional quest for themselves. Unlocking that quest is a one-time thing, but it cycles in and out of availability at random. Annoyingly, and redundantly, there's Special Arena quests for the same damn monsters at every level, so if you want to do ALL optional quests, you'll have to fight stuff like Special Arena Diablos in Low Rank, High Rank AND Master Rank.

Thanks! more clear now! Yeah i am re-cpaturing all of them unlocked already to replace my LR Special Areana, all LR were done, i still haven't tried one unlocked HR, for now i am trying to get gear updated, i wanted to update my Ice Lance, but i guess i will have to hunt Legiana in expedition again, for now i will need to finish the expedition quest in there with the weird tracks.

Thanks for the clarifications.

Doing ALL of the LR and HR optionals unlocks a rainbow pigment to use on armor and layered armor dyes. That's pretty much the reward you get for doing all of them. Overall, kinda underwhelming, but if you REALLY enjoy the game, it's just a bonus.

The only optional questline I would advocate doing is that for Lunastra and Teostra. Arguably one of the most annoying quests in the game, because Lunastra is probably the most cancerous Elder Dragon in the entire GAME, including Iceborne.

The quest name is No Remorse, No Surrender, and you can look up how to unlock it on the wiki. You have to fight both Lunastra and Teostra at the SAME TIME, not one at a time, and they have a duo combo attack that nukes the entire area around them.

However, completing it unlocks the Temporal Mantle, which is the strongest mantle in the entire game without a doubt. It lasts 120 seconds, and gives a guaranteed, 100% evasion on any attack that isn't passive damage like burning ground, with each evade costing 20 seconds for a total of 6 dodges.
Messaggio originale di Xenos:

Doing ALL of the LR and HR optionals unlocks a rainbow pigment to use on armor and layered armor dyes. That's pretty much the reward you get for doing all of them. Overall, kinda underwhelming, but if you REALLY enjoy the game, it's just a bonus.

The only optional questline I would advocate doing is that for Lunastra and Teostra. Arguably one of the most annoying quests in the game, because Lunastra is probably the most cancerous Elder Dragon in the entire GAME, including Iceborne.

The quest name is No Remorse, No Surrender, and you can look up how to unlock it on the wiki. You have to fight both Lunastra and Teostra at the SAME TIME, not one at a time, and they have a duo combo attack that nukes the entire area around them.

However, completing it unlocks the Temporal Mantle, which is the strongest mantle in the entire game without a doubt. It lasts 120 seconds, and gives a guaranteed, 100% evasion on any attack that isn't passive damage like burning ground, with each evade costing 20 seconds for a total of 6 dodges.

Oh, we'll see if i get it. For now yeah i really enjoy the game, since it'S new. And why i am so far doing all optional's + Arenas, is imply because i know at one point i will hit a wall and won't be able to progress or might start thinking going online with other hunters. So far now i do all i can do so when i get to the point my skills doesn't allow me to progress, i will had more than enough to enjoy in the game.

I just beat last night the Pink Rothian, captured him twice, will try to get my new Bone Lance updated with his bones, then i'll have to try at least once that 5 stars Assigned quest to fight Kirin (scared since it's an elder dragon) and now i am on the tracks of another one i presume since i got blue scoutflies, and on the tracks also of Deviljho, also discovered Azure Ratheos, lots to make me small in my armor pants :)
I confess i didn't read every post since i left the topic but i got it that you ( sturmishes ) have finally met the bomb carrier every MH player loves xD

He's is not that hard if you are using lance and his chest armor is great for Guard builds .

He's very handy at damaging monsters you are hunting so he cam be a great ally , let hin beat your target then dung pod when you think its good

I just fought him 2 times, but for what i remember, if you have Guard Up from Urgaan you are safe , just pay atention to the exploding scales as he moves .
I think if you cut his tail it's one less scale generation point , but i dont remember if you can permanetly break the scales from his chest and neck

When he flys to carpet bomb, he will always do an epecific straight line so its pretty easy to just get alway or block when he dives and poke


Hunting Bezel is useful cause :

you will find 2 charms being sold by the vendor , one get your attack up and the other , your defense. You can keep then in your inventory to boost your stats , but at the cost of those 2 slots

You can upgrade those charms using Bezelguese parts, i dont remember the exact material you will need , but it's not those rare materials
You can upgrade the charms in the item creation menu , not in the forge
Better yet , after upgrading the charms you can buy another pair of the basic charms to let in your inventory , the upgraded ones will stack with the non-upgraded ( do not upgrade the second set ) at the cost of four inventory slots
Ultima modifica da Leon; 5 ott 2021, ore 15:21
Messaggio originale di Leon:
I confess i didn't read every post since i left the topic but i got it that you ( sturmishes ) have finally met the bomb carrier every MH player loves xD

He's is not that hard if you are using lance and his chest armor is great for Guard builds .

He's very handy at damaging monsters you are hunting so he cam be a great ally , let hin beat your target then dung pod when you think its good

I just fought him 2 times, but for what i remember, if you have Guard Up from Urgaan you are safe , just pay atention to the exploding scales as he moves .
I think if you cut his tail it's one less scale generation point , but i dont remember if you can permanetly break the scales from his chest and neck

When he flys to carpet bomb, he will always do an epecific straight line so its pretty easy to just get alway or block when he dives and poke


Hunting Bezel is useful cause :

you will find 2 charms being sold by the vendor , one get your attack up and the other , your defense. You can keep then in your inventory to boost your stats , but at the cost of those 2 slots

You can upgrade those charms using Bezelguese parts, i dont remember the exact material you will need , but it's not those rare materials
You can upgrade the charms in the item creation menu , not in the forge
Better yet , after upgrading the charms you can buy another pair of the basic charms to let in your inventory , the upgraded ones will stack with the non-upgraded ( do not upgrade the second set ) at the cost of four inventory slots

No problem, i admit i love the game so much i keep posting exited :)

Thanks for the tips, didn'T know about the Powercharm, never realised vendor had this.

And also Thanks to putting me on the track of Uragaan armor, was a great upgrade to the setup i had. It does answer my initial question how much gears help, i do know now, does makes a huge diff once you get the hang of the fight also. I tried to fight Devilho once before, i was able to capture him on Expedition, but i died i think 6 times it was catatrsofic.

Once i got all my 4 Uragaan pieces and helmet as Strategist, i was able to try Bazel, got him in one try (he's so much less a pain outside Rottem Vale, the map configf makes him a total pain and he seemed a bit more agressive there) and once my Power Charm upgraded i decided to go try Devilho a second time with my brand new Barroth Stinger 2... not only i didn't died once, but i think i never got to half my life, huge impvo well i also knew what to expect from his attacks.

Now i want my Devilho Lance

Got to admit Lance is a perfect wepaon for me, lost of defence for my clumsyness :)
i'm not gonna enter in details, but i main lance and i disagree with a lot said here. but i don't feel like making a huge post.

i will say that to pick a lance, the main thing i care about is the sharpness.
the reason is that lance is the most aggressive weapon in the game, and i say that because while everyone else is positioning and rolling... you will be poking and then you counter and go back to poking.
that's how you can match other weapons damage, you will stick to the monster like a damn tick and deliver death by a thousand pokes.

and the thing is, if you bounce a poke, you gonna take a hit to the face. not only the bounce animation is slower but you can't cancel it into a counter.

and to make things worse, lance also has a hard time disengaging. our sheathing takes years, our walk speed is zero when holding the weapon and the only way we can gain distance is by chain back hopping or lance dash into to the horizon. both annoying in different ways

even drinking a potion is a bit annoying. and sharpening during a fight is already annoying for other weapons

so it is a balance between the sharpness you need for that monster and how many hits you have in the weapon before it can start bouncing.

like in end of the game and a big chunk the post game, i pretty much used the tigrex lance, just because that big large white bar.
Messaggio originale di Definively Not Alchman:
i'm not gonna enter in details, but i main lance and i disagree with a lot said here. but i don't feel like making a huge post.

i will say that to pick a lance, the main thing i care about is the sharpness.
the reason is that lance is the most aggressive weapon in the game, and i say that because while everyone else is positioning and rolling... you will be poking and then you counter and go back to poking.
that's how you can match other weapons damage, you will stick to the monster like a damn tick and deliver death by a thousand pokes.

and the thing is, if you bounce a poke, you gonna take a hit to the face. not only the bounce animation is slower but you can't cancel it into a counter.

and to make things worse, lance also has a hard time disengaging. our sheathing takes years, our walk speed is zero when holding the weapon and the only way we can gain distance is by chain back hopping or lance dash into to the horizon. both annoying in different ways

even drinking a potion is a bit annoying. and sharpening during a fight is already annoying for other weapons

so it is a balance between the sharpness you need for that monster and how many hits you have in the weapon before it can start bouncing.

like in end of the game and a big chunk the post game, i pretty much used the tigrex lance, just because that big large white bar.

But the majority of that sharpness problem is negated by the fact you don't have to sheathe your weapon at all if you select the whetstone from the radial menu, doubly so if you spend an hour or two fishing for whetfish scales. Makes sharpness a complete non-issue.

I don't see how charging away could be annoying, unless its because you perceive it as a failure to keep doing constant damage, which I would say is a clear "You can't have your cake and eat it" situation. Charging is the best disengaging tool in the game, removing you from the threat and letting you sheathe, buff and heal in peace. You can't heal and re-buff without losing pressure, that's just how it works.
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Data di pubblicazione: 30 set 2021, ore 10:07
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