Monster Hunter: World

Monster Hunter: World

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Spada Sep 7, 2020 @ 9:32am
Guidings Land Biomes Lvl up?
Hi, what for i need to lvl up Guiding Lands Biomes?
and how do i that quickly?
I played recently in the expedition and we killed like 15 monsters and my biome lvl is mostly at 2 or 1...
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Showing 1-12 of 12 comments
Spada Sep 7, 2020 @ 10:08am 
Hello?
Sekaro Sep 7, 2020 @ 10:13am 
Don't bother with killing or capping if all u want is to level up a region. The better method is to bring both shock trap & pitfall trap as well as crafting mats to make 2 more shock traps & just continue spamming traps at the Mon in that region. Use farcaster to restock at camp then rinse & repeat. This method works best with more players since u all can take turns trapping the Mon.

Also, u can at most have 3 regions at max level. Try to do any more than that & it's going to be difficult keeping everything as is as levels will continue to fluctuate. Try & focus on leveling 1 region at a time.
Last edited by Sekaro; Sep 7, 2020 @ 10:15am
r∞l Sep 7, 2020 @ 10:54am 
Kill monsters that only appear in the area that you wish to level up.
Focus on breaking/cutting parts and spam traps.
Xilo The Odd Sep 7, 2020 @ 10:58am 
Originally posted by Kazemaru:
Don't bother with killing or capping if all u want is to level up a region. The better method is to bring both shock trap & pitfall trap as well as crafting mats to make 2 more shock traps & just continue spamming traps at the Mon in that region. Use farcaster to restock at camp then rinse & repeat. This method works best with more players since u all can take turns trapping the Mon.

Also, u can at most have 3 regions at max level. Try to do any more than that & it's going to be difficult keeping everything as is as levels will continue to fluctuate. Try & focus on leveling 1 region at a time.
you know i never looked into the whole trapping spam method, just how many traps does it take to get to the center of that tootsie pop and max a region out from 1-7?
Sekaro Sep 7, 2020 @ 11:23am 
Originally posted by Xilo The Odd:
Originally posted by Kazemaru:
Don't bother with killing or capping if all u want is to level up a region. The better method is to bring both shock trap & pitfall trap as well as crafting mats to make 2 more shock traps & just continue spamming traps at the Mon in that region. Use farcaster to restock at camp then rinse & repeat. This method works best with more players since u all can take turns trapping the Mon.

Also, u can at most have 3 regions at max level. Try to do any more than that & it's going to be difficult keeping everything as is as levels will continue to fluctuate. Try & focus on leveling 1 region at a time.
you know i never looked into the whole trapping spam method, just how many traps does it take to get to the center of that tootsie pop and max a region out from 1-7?
I've never timed it personally but it is a completely brain dead method that doesn't require any form of concentration at all. Leveling up regions is going to be a slog either way so I think it's best to use the most chill method while talking to your homies about other fun stuff.
Last edited by Sekaro; Sep 7, 2020 @ 11:24am
Spada Sep 7, 2020 @ 11:37am 
For what do i need gl?
why the lvl?
Tregrenos Sep 7, 2020 @ 12:01pm 
Originally posted by Spada:
For what do i need gl?
why the lvl?
As you level a region not only do you face more diversity in that regions spawning, but you also unlock tempered versions of the monsters. Both normal and tempered drop different parts and you'll wanna have fought each one at least once if you're a completionist as doing so allows the Elder Melder to meld the parts so you can drop the region level later in favor of leveling another. Ultimately, you'll be using the higher end resources for Weapon Augments.

Aside from that, you unlock HR layered armors, pendants for getting a region to level 7, the Moly's of each region (starts spawning at level 5) and I think a few Layered Weapon options. Throughout all of this make sure your armor has at least 1 point of Geology in it so that you can pick up the shiny drops of monsters twice.
Talinthis Sep 7, 2020 @ 12:51pm 
if you killed that many and are only level 1 or 2 you either turned off the thing that changes it or you are flip flopping which area you are hunting in
Nerevar Sep 7, 2020 @ 12:56pm 
i wonder if the tc EVER uses google. GL was explained so many times by now somewhere.
cruste Sep 7, 2020 @ 1:59pm 
Originally posted by Xilo The Odd:
Originally posted by Kazemaru:
Don't bother with killing or capping if all u want is to level up a region. The better method is to bring both shock trap & pitfall trap as well as crafting mats to make 2 more shock traps & just continue spamming traps at the Mon in that region. Use farcaster to restock at camp then rinse & repeat. This method works best with more players since u all can take turns trapping the Mon.

Also, u can at most have 3 regions at max level. Try to do any more than that & it's going to be difficult keeping everything as is as levels will continue to fluctuate. Try & focus on leveling 1 region at a time.
you know i never looked into the whole trapping spam method, just how many traps does it take to get to the center of that tootsie pop and max a region out from 1-7?

Originally posted by ChaosFred:
So I was browsing thru the subforum and found this thread:
https://steamcommunity.com/app/582010/discussions/0/1745647229716043648/

Quite interested to dig deeper about guiding lands since at the last word it mentioned about which area being most useful. Browsing more and I found someone said about legit all level 7 area in console version. Now then, cut short to the datamining and found something interesting. So let's start from basic info:

* Each area level requires 10.000 EXP, you start from zero EXP aka level 1 with empty bar.
* Each area currently capped at 65.000 EXP aka level 7 with half overbar. This should explain why level 7 area has some sort of "tolerance" when you farming other area. Also when you "overfarmed" a level 7 area then adjust level down, often it has leftover. This is due to the adjust level reduced per area by flat 10.000 EXP so you are left with up to 5000 EXP (half the bar).
* We got 6 areas at the moment.


Now the info from datamining:

Please note this is done thru quick datamining, info maybe goes wrong. But I can sure about 1 thing that is valid possible to increase area level total caps, up to the point where you can have all area at level 7.

There are unique number stats saved just after all your areas exp

From datamining, the game saved two unique number stat sets just after all your guiding lands level stats. These number actually determined how much the total of "experiences limit" you can have from sum of all area. No, it is not the level limit.

How this experiences limit works?

The limit determined how much experiences you can have in total from all area. Now If your experiences sum from all areas:

* Far lower than the limit = All experiences you gained from killing/capturing monsters in guiding lands or gathering tracks are increased. This is why you gain exp for area so quickly when you just started or after adjusting down a lot.Other area EXP not decreasing or having impact all yet.

* Close to the limit = Other area will start showing a small decrement but usually only 1-2 area having impact. Level 7 areas decrement most likely not visible if the over-experience still accommodate.

* Just over-limit = You will start seeing more or all other areas level decreasing at same time, your EXP gain also starts decreasing a little bit. EXP gained still surpass other area decrements by total.

* Far over-limit = At this point, you can start determine how much your actual limit around is. The amount of decrement keeps increasing > balanced > eventually surpassed the amount of EXP gain (which also becomes quite low). But when the exp gain-loss balance happens, the game added more reduction by a random range which may hinder your calculation.

How much your experience limit?

Now, as mentioned there are 2 number sets which determined your limit. Lets nick them as "Base limit" and "Added limit". Then there is also the "Over-limit" part as addition which is number generated from calculations. The sum of them are you actual total limit.

* The base limit given is 150.000 when you just unlocked Guiding Lands (4 areas, limit level 4), no added limit can be acquired until you cleared more progress although any hunt will be counted later so it is safe.

* The amount of how far you may over-limit before the exp gain starts balanced with the exp loss seems scaled of percentage with your base+added limit. Estimate it is around 20% of your base+added limit

Since I do not have any save backup between when I just started Iceborne to my current save, I can not determine how much bonus you are given into your base limit after you unlocked the new level cap or new area or maybe none at all. But estimates:

* When lava area with level 7 unlocked: Up to 18x level ups (7,7,7,1,1) with slightly a bit more bar leftovers = 185.000 total limit at least. If unlocking the area level gives you 10K limit, then your over-limit caps out at ~ 195K before your XP gain starts losing/balanced with XP reduction. This is quite fit since the last 15K can not be used to level up any area due to the gain-loss and tolerance per area to keep at level 7.

* When tundra currently unlocked: Up to 21x level ups (7,7,7,4,1,1) = 215.000 total limit at least with over-limit coverage included. This is maybe why people often said to achieve 7,7,7,4,1,1 actually is really tedious because it is very close to your over-limit cap. Although players who reached this most likely already done at least two digits of hunts usually so the added limit should helps.

The added limit?

For the added limit, this comes from killing/capturing any large monsters around guiding land area, regardless of area. The added number given apparently is VERY SMALL per monster. Up to 21 points per hunt.

Edit: Another verification, it maybe actually by area level. So area level x 3 = 21 at max area level 7 (host or yours?)

Pending test: Luring weaker monster from low level area to higher level area changed the rate?

Summary: How much required for all area at level 7?

To begin with, you need 360K limit for all 6 areas at level 7 plus few more limits for the tolerance gap (10K should do good). That would be around 310K from base+added and 60K or any leftover covered by over-limit. Also the last of 60K++ over-limit will be a hell lot of hunt control to make sure no area dropped too far.

Assume that when Tundra unlocked you got at least 180K Base, you will need another 120K++ from added limit. Considering the amount of added limit gained at average of 20 points where you hit 2 hunts at level 7 and 1 at level 6 area, that would be around 6.000 hunts at guiding land if you managed to keep hunting on area level 7. At least 600 hunts over there before it starts having impact.

If you want to reach the state of "I can hunt anywhere and all my area stays at level 7" then you need base+added limit of 390K points. That would be another ~ 4000 or 4.500 hunts by estimate

Truly a grinding land, huh?
https://steamcommunity.com/app/582010/discussions/0/3974929535247630028/
around 60k for 1-7 while one trap grants 25 points...
cruste Sep 7, 2020 @ 2:07pm 
Originally posted by Nerevar:
i wonder if the tc EVER uses google. GL was explained so many times by now somewhere.
sadly still no good guide available about all the numbers behind the system
torqueblue Sep 7, 2020 @ 2:16pm 
Make tracks for Region specific monsters. Monsters that only have 1 region assigned to them will level up faster as opposed to a monster with multi locations.
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Date Posted: Sep 7, 2020 @ 9:32am
Posts: 12