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Ein Übersetzungsproblem melden
You can't complain about mh becoming too mainstream and then mention one of THE mainstream of mainstream games studios, rockstar. Lmao
Oh indeed I can talk about Monster Hunter being too mainstream as detrimental to my enjoyment and prefer the Red Dead Redemption series because Red Dead redemption started out mainstream from the get go with the first one. Monster Hunter wasn't mainstream at all until Monster Hunter World. I am done with the series, that's all, end of story. Like I said, I don't find Monster Hunter fun anymore because it's had too much plastic surgery allegorically speaking. I don't want it anymore because it's not the Monster Hunter I fell in love with, it's a cheap hooker now. I knew this the moment they dragged low brow, low class freak shows like WWE Wrestling talent into the marketing for the game. I'm just done and there's not a thing anyone can do to change my mind. I'm going to go where the grass is greener to me.
Other than that. in a party yes the game is pretty relatable to the other games. And the need to be in the party because of hp scaling is unnecessary. I just wish there was an arch tempered mode where everything is arch tempered. I love pretty much every elder that came from it. Teostra was a little annoying because of getting cornered. Michael Bay needs his script back...
bye
I'd rather go solo, like how I've been going since day one. But I don't like the direction this game is going with Capcom focusing on multiplayer and having to rely on random people who don't take the time to practice and the occasional terrible person.
I took a long break before Fatalis and found much more fulfillment playing single player games. I had a lot of fun with this game but it's becoming something I'm growing to abhor due to the reasons stated above.
You can literally solo fatalis. You just have to play very, very well. It even scales lmao
Okay, well old fatalis back when the monster was first introduced would fail if you missed literally 1 cannonball. Monster hunter's requirements for soloing the quote on quote "online bosses" are usually pretty steep - you're either doing the damage for four people or you have to deal with a number of mechanics on your own that are built for a team of 4. It's been like that in every monster hunter game, it's why I say it's laughable when people say the game "isn't very co-op centric" because capcom repeatedly says over and over again the best way to play the game is co-op.
Yeah I actually agree with you. Nothing wrong with wanting to go co-op. It's just that I prefer not to. And if that's not the optimum way to play anymore (if it ever was at all) maybe this isn't the game for me after all. Only took me 800 hours to realize lol.
I think that's why I've been losing interest fast lately, cause I feel it now more than ever. How capcom is making it harder for solo players, with more incentive to play with a team, as you said "co-op centric." I think we can all agree it is a lot easier and admittedly fun if you land a good team and wreck the target monster than you working overdrive just to hang in the fight. Unfortunately, I just don't find either fulfilling.
This was the last straw. The fight is insanely hard (and tbh fun) but the time limit is too short and it just sucks the joy out of it when you're constantly stressing and being distracted by time left prompts. Just takes the flow out of the fight for me.
Had some great times with the game. But the game just rings hollow for me now. Feel like I've done everything I wanted to. More updates or future titles do not excite me in the slightest. And I've grown to want more out of my gaming experiences than fighting the same monsters again and again, shallow plots and uninteresting characters, whilst having to keep up with crazy new ones. It's exhausting. I'll attempt to defeat that big bastard tomorrow one last time but either way I'll be alright knowing that I'm more than ready to move on from Monster Hunter.