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I can't disagree with this enough. 30-50 fire res turns almost all of his 1 shot fireballs into 2-3 shots. It's really worth stacking the 1-2 deco slots for it lol.
On top of fireproof it means you survive way, way more then other players do.
I've gotten to stage 3 with no headbreaks close to a dozen times now and I'm the only one who never goes down in that phase. We usually get both breaks in stage 3 because rando parties arent good with targetting and I'm usually the only one hitting the head with arty.
I've completed the hunt a few times now, it's way easier with fire res then without lol
World's lobbies actually SCALE for players. That's never been a thing in previous games and it's why capcom stresses multiplayer as being the best way to experience monster hunter. World is the first mh game with actual player scaling. It's why bosses USED to be separated for solo and multiplayer.
I have no idea how you can say world has worse lobbies then old games when mechanically they're objectively better. They actually give solo players a fair shot now without 40+ minute fights being necessary lmao
This series has always stressed multiplayer above singleplayer. You can read capcoms interviews as proof of that. World is the first one to add actual solo "difficulty" to online bosses.
It ignored and crushed the essential rule of "ACTION GAME".
Design of Fatalis is evaluated very simply.
It is very similar to various endgame Boss characters in Fighter games like SF series.
In those Fighter games, Bosses have very quick attack skills for not to be punished.
If you play Fighter games, you would know that the importance of frame of skills and information related to 'whether it is able to be punished or not'. Almost attack motions of Fatalis are NOT punishable. It is clear difference btw Alatreon. Almost all attacks of Alatreon are punishable. Even though, it could be a light jab but you can correctly hit and conquer the patterns of Alatreon. But Fatalis is completely different. There is a few punishable pattterns but almost all attacks are clearly not punishable. The fastest attacks of many weapons are not safe when they hit Fatalis because there is completely no recovory frames after attack motions of Fatalis. Also, Fatalis has various fast and strong punishers. It is very intended design because Capcom wanted it. They made Fatalis quest as an adventure game, not an action RPG or whatever related to actions. They made it is impossible to be cleared by ways like fighter games. It only needs for hunters to clear puzzles in the map. Various ballistic objects and dragonator, etc. That's the problem. It ONLY require to solve puzzle gimmicks and confrontation is practically forbidden. The idea is not quite bad but it should not be done to Fatalis in Iceborn, though it looks like past MH series showed it. So, by this idea, the first rule of MH(fighting against with weapon actions) is broken.
Before the Alatreon, many slow-weapon users had dissatisfaction in IB because, in many case, essential actions of them are broken against faster monsters. If you don't understand look at the charge blade in the MHW and IB both. New design of Alatreon(it is heard that Alatreon from the past series was also awful and not fun because of similar reason of current Fatalis.) that giving equal chance to every weapon to conquer by responding and punishing various actions is the very first reason why people so love it. Actually I think Alatreon is the best monster in IB. Alatreon is even very easy when people are well experienced. But it gives enough enjoyments. The reason Alatreon is good is not the low difficulty. Giving ways for responding with all of weapon mechanic and skills is the reason. Because of that, Alatreon is very good monster from newbies to veterans and different from very fast monsters in IB like Rajangs. Rajang, Fatalis and Barioth etc, gives very few chance to respond because almost motions are not punishable and too fast to respond by any weapon skills. It only require hunters to run, too much sheathing or gimmicks not related to weapon skills. In case of Fatalis, it is very purposeful that CAPCOM wanted that hunters not use the weapon skills. That's the tragedy. That's one of the reason why IB failed to satisfy hunters. Even CAPCOM staffs know that, though they don't mention it. That's the reason why the Fatalis is garbage. Actually it is a little bit fun in multi-play. Just A LITTLE.
Mhw is a fighting game and action game both. The series has always been both. It borrows elements from both.
Again, if you're having issues with fatalis you reeaaaallly just need to "get good." Hell if I can clear it as a mediocre player I'm sure you can too. The fight is one of the best in this game's history, far better then the dps check that is alatreon lol
I don't think it's a big question of game-design faults, trying to cram MWH into some neat little box with a label on that says it can only do this one thing; isn't going to help anybody surpass the challenge these monsters are supposed to be.
The game-designers intent is obvious. That's all there is to it, really.
Do I have to say one more time at this post that I already cleared Fatalis in solo at the first day?
Why are so many git-gud parrots ignoring what someone is talking to and trying to trolling others?
Yeah, I can see that your personality from this post. WHAT A JOKE.
I'M THE ONLY ONE KNOWS WELL ABOUT FATALIS QUEST.
IN MULTI PLAY PARTY, I'M THE BEST FROM MY EXPERIENCES
LOL.
Then, MASTER how about giving a link of your TA video.
You should be a famous MHW player right ?
You're wrong. No other mh game had multiplayer lobby scaling outside of I THINK 3u, but I'm not even positive on that. They always scaled straight to 4, making it an objectively worse solo experience as many of the battles ended up taking far, far longer.
The singleplayer campaign is always missing several monsters, usually endgame ones you can ONLY fight online. So no, you're objectively wrong again. The whole game isn't designed for singleplayer in literally any mh game.
Mh - Original fatalis
Mhfu - akantor
Mhp3rd - amatsu
Mhgu - so ♥♥♥♥♥♥♥ many. Nark, the deviant monsters, alatreon, basically every endgame big boi
Mh4u - gog
All of these are locked to only mp and only had 4 player scaling, with mp being strictly in mind for these hunts. And these are only a handful of monsters that only scale to 4 players. So no, you can't "count them on your hands" because the deviants alone are 12 (I believe) ♥♥♥♥♥♥♥ monsters that scale to ONLY 4 PEOPLE.
World is the first monster hunter to do scaling for every monster. You are wrong, I'm sorry lmao.
Also no, you don't have to play online. Are you stupid? Seriously? You can literally set your lobby to offline or make it PRIVATE. It's not hard.
You really know nothing.
Your argument was "the entire game is scaled for singleplayer via the campaign."
My response is, "No, it's not because there are a couple dozen monsters locked behind multiplayer that don't scale."
YOU ARE WRONG.
Fire resistance objectively helps players survive more fire attacks. Social dissonance recommends it and he was literally in the mh world championship and holds the best time for a speedrun of the whole game, so I recommend fire resistance as well and have found it personally helpful.
Get over yourself.
I'd like to say something because you mentioned about single and multi games.
You are saying differences and giving different importance or weight on both modes, something like "multiplay is more essential" you didn't exactly say like this but it looks like you are willing to do that in my opinion.
Do you really know people who streaming and having thousands of viewers in real time stream with experience of various MH series are saying something in one voice?
They all say about past Alatreon, Fatalis and other endgame monsters like Bloodbath Diablos in one voice.
They were dirty they say. They were not fun and just a dung pile. Obstacle that must be overcome for farming items or something else.
With the mentions of them, they say they didn't like it or they had hard time that is not fun. Actually CAPCOM designed some of past games as multi-play based. But people famous for playing past MH games I know all says it was not fun. Fatalis and Alatreon are the cases. Do you really know that ? Many people and some famous streamers with experiences of years of MH series are not having fun of them or other monsters having notorious difficulties. Are you saying in this post with the knowledge of that ? I'm really curious about that.