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You are thrown into one of 5 (or 7 with Iceborne) open maps and are free to deal with monsters however you want.
EDIT: well I guess there are some more scripted added in free DLC later, but it's still a tiny %.
Also I wouldn't call this a "stripped down MMO". If anything this game has 10 times more depth than typical MMO since it has actual combat system and isn't Cooldown Managment Simulator 2020.
It's more like an action RPG, where each monster has a different moveset you need to learn in order to attack and dodge its attacks, and each weapon has a completely different playstyle as well. I'd compare it more to the Souls games.
this game is not about only pressing power buttons xD and ofc cant compare to dauntless. its more like darksouls I guess.. you can try watch youtube first tho, because in this game theres alot of playstyle :)
The gameplay is always gonna be the same but each hunt is gonna be different because the competition is always gonna be different and even if it is the same competitor, how they will perform is not always gonna be the same.
There will always be something that you did not expect and it will test your ability to learn how to exploit it to your advantage.
For eg. the gameplay is really just dealing damage to a boss without being damaged yourself as much as possible. However, how you do this can be totally different. You can use items like flashpods, man-made traps, natural environmental traps and even other monsters to help you in your hunt. Most of the time, you won't really know how the hunt will play out especially for a monster you never/rarely fought before or if you use a weapon class you never/rarely use.
There are also 14 weapons and each of them play like a different game. Just think of it like playing a sport but a different sport each time. The goal is still to win the other team/player but the sport/game is gonna feel different.
Also, like a sport, the key thing that makes you win is not your gear but you as the player. There are people who are skilled enough to beat the game without gear and while that is the super minority, in general the game is more about you as the player than the equipment. Every moveset is available at the start regardless of your progression. This however means a really steep learning curve at the start but most of the skills/knowledge is transferable across Monster Hunter games.
Also, while it is open-world in the sense that you can go anywhere you want on the maps, it is also dungeon-based so each map will only hold 4 players and you will hunt the monster there before "teleporting" back to the main hub. The maps are filled with endemic life so they are barren maps but with flora and fauna you can interact and even use in your hunts.
There is a story but story is not the draw of Monster Hunter. It is the gameplay.
TLDR: Monster Hunter is best summed up as "The journey is more enjoyable than the destination and you will want to enjoy the journey over and over again".
https://youtu.be/3IbIZ5Bg5xE
https://youtu.be/CGk2kVdEA60
Combat might be too difficult for some people until they curse the developer.
A good game doesn't need any explanation.
Based on his ezpz experience of dauntless he's just going to be another Atheist. One less person to spam Alatreon bad on the forum. Good riddance.
"It's an RTS not a shooter" is not convincing of quality.