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for status coatings, the charge lvl is the most important. Since you only get like 20 status coatings, I'd proly suggest charging them all to max before shooting to get any procs.
also, no real need to farm stuff early in the game (low rank) unless you need it for a weapon upgrade. In terms of armor, you can easily get by with stuff like bone helm and body and some other skills you might want even if their rarity is low. That said, I do kinda like the 3 piece anja bonus for a bow so maybe you'd want it.
also if you haven't already, I'd suggest you watch a youtube viideo explaining the basics of the weapon. Monster hunter weapons have quite a lot of depth so until you get a good hang of the mechanics, it can feel like you're hitting with a wet noodle most of the time ;p
What do you mean by charging the coatings?
llike I said, you probably want to watch a video explaining these things as it's a bit harder to explain with just words, but basicallly one of the main mechanics of the bow is the charge lvl of an attack.
By default you have three lvls of charge. If you shoot three times in sucesssion, the 1st shot is charge lvl 1, 2nd shot charge lvl 2, 3rd shot charge lvl 3, then repeat. 1st charge lvl has the lowest damage bonus while the 3rd charge lvl has the most damage bonus.
You can also reach a higher lvl charge by holding down the firing button. When you see yourself glowiing, that's you going up a charge lvl from before. So 2 glowy pulses and you're at max charge.
https://www.youtube.com/watch?v=NBi-hw4edbc
Ohh, charging the shot yeah. I've gone through a couple of videos and mechanically I think I got how the weapon works. It's coating/status aplication I'm not too familiar with yet.
you'll get used to it over time. Personally I'd recommend not bothering with status coatings till you're in high rank, simply to make things easier to get used to the basics.
I like to charge one level then do the bow dodge to instantly get to max charge for the status shots. Eats a lot of stamina tho even with that.
About status coatings, you can globally skip blast/poison (you will likely do more damage simply with your elemental damage) and use para/sleep when you want to stop the monster for a while. Keep in mind that if you're playing in multiplayer there's a high chance your sleep status will be wasted by people randomly waking up the monster.
Eventually you should also start running the bow with the element the specific monster you're fighting is weak against - in the case of Anja it would be a water bow.
Close range coating reduces the effect range of arrows, so yes it has a penalty for long range. It is true that you should use it regardless of that penalty though.
As for status coatings, I only use enough for the first ailment proc, unless I know a second teammate is using a weapon to contribute to the same ailment.