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Сообщить о проблеме с переводом
There's an argument to be made that if you want to play base-game and experience the difficulty curve the way it was intended then you shouldn't use it, but eventually the difficulty is going to catch up with you regardless and you will learn as long as you stick with the game.
The first gives you every base Iron weapon to start with, and the latter gives you preset gear which means no investment required to try new kits. I don't remember any "demo mode" in 3rd gen, but Arena sounds closer to what you're thinking of.
Breaking bad habits 2/3 of the way through the game is much harder than preventing them from forming in the first place.
Steady difficulty slopes encourage consistent skill progression.
Difficulty walls encourage frustration and make people quit.
Or leave them lingering in SOS purgatory.
It was only temporary though for some reason lol. Completely agree with you here. The only issue I have with Defender equipment is the fact that they don't really explain what it is very much. you can literally select the armour on the character creation screen. afaik there's just a little pop-up explaining it but no doubt lots of people gloss over it thinking it's an ad or something as it looks similar to that with the placement of the pic (if im remembering correctly). and you don't get any other info about it beyond that
the biggest cheat ever made and made by Capcom, so they could push sales of Ice borne
if we had to grind why cant the newbies, also grinding is how you fine tune your skills,
now so many new players in ice borne out of their depth because they cake walked though world.
The main point of MHW (even though everyone else disagrees) - is to popularize the series with all sorts of player types.
In general the game isn't hard to play (if you have 500+ hours in the previous game titles).
The game is meant to be a sort of action/rpg, you farm mobs endlessly for gear/upgrades.
So essentially the beginner gear gives you alot of room to invest into the base weapons of each tree that you prefer.
But in the end getting carted here and there is normal back in the days of G rank; kind of like when Brachydios did his super man leap that 1 shot people; and we still farmed it for that 1% drop chance gem!
Also; end game gear isn't hard to farm when you SOS and kill everything in 5-10 minutes or play with some friends that don't suck.
If you can't get entertainment value from it then why do we even bother arguing about anything?
But but...it will rUiN ThE ExPeRiEnCe!
I stayed out of this one cause i didn't want to bother with the gate keepers again (especially that one moron) but i always get a laugh reading the responses to these topics over something so trivial
using HR amours grind like pain u gaining experience so GIT GUD on elder drags/AT elders and MR
good luck on AT nergi xD it will slapping ur butt really hard of ur small lack experience MR quest would be get worse u got carried everytime
The defender armor set has only two level 1 deco slots, no stun resistance, no crit or attack boosts of any kind, not enough elemental resistance to prevent blights, no evade window or extender, no wind pressure negation or earplugs, etc.
I can solo any of the HR elder dragons without problems using regular HR gear, but if tried doing it with defender gear only I would probably get my ass handed to me.
That's the reason I don't mind its existence. MHW is a demanding and complex game. Players already have enough to deal with at the beginning of the game that they don't need to get their butt kicked by monsters on top of it. A lot of players would probably just quit at that point.
Should they use defender gear and reach HR after they had some time to familiarize themselves with MHW's gameplay, they are still going to run into trouble if they don't adjust and start crafting gear. Eventually the game will actually end up a lot harder, way before reaching Iceborne.
The vast majority of complains about defender gear is probably coming from veterans that have either never used it or like Darkstar have experience with prior games and didn't need to learn the myriad of game mechanics and details the game throws at you at the beginning.
Having said all that, even I believe that defender gear should be a bit weaker, particularly the weapons.
Because they use them even after unlock the Shara quest....