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This sounds opinionated I was looking for actual information to help break this tie between the two weapons
Or perhaps, try Bow. It meets all of your criterias
Kinsects can't be layered for whatever reason.
Ok this is my fault I should have put in more information, I have tried both weapons a bit there are things I like and hate for example I like the mobility both weapons give but I hate the fact the Dbs get animation locked more then most weapons and I hate having to maintain buffs all hunt long. That being said I also hate monsters I cant reach with dbs like Leginana and Rathalos does Glaive do a good job countering monsters like that? Also you are a IG main is this video accurate? Also as an IG main how bad is it to get and maintain the three buffs on quick monsters that dont sit around and let themselves be killed?
Also I dislike how DBs are locked in to using the kjaar weapons and nothing else and if you cant get those you are locked into the Silverlos armor to get crit element I head Glaive is more versatile
https://www.youtube.com/watch?v=mtFS7D94vew
I have likes and dislikes with both, both have good mobility but Dbs get animation locked frequently and Glaive has to maintain 3 buffs all hunt and getting those buffs on fast monsters is super annoying I am told.
use lightbowgun then you won't have to maintain kinsect buff, it has good mobility, it bullets can raech flying monsters
and yes IG does not have problems with flying monsters
Yeah thats a good suggestion but I dont really like ranged weapons I prefer melee combat.
IG is overall better than DB, more reach, at least 2 mounts per hunt and you won't get locked into a long animation. It's harder to play with all the annoying micromanagement. DB has the potential to do way more damage tho.
DB deal the most damage, with the added benefit that with the right combo you can decrease the armor of certain body parts of the monster really easily. The IG can still do it but it's harder to weaken the armor.
However, it's easier to mount a monster using the IG and then you can make the monster trip and become vulnerable for a while, allowing your team mates to be able to do their strongest combos on the monster. Also the kinsect part of the IG have some utility in the form of being able to paralyze or sleep the monster, as well as extra damage like poison and blast (which is just a burst of damage every once in a while).
I would say that DB it's easier to learn and master, since IG are two weapons in one, the glaive itself and the kinsect. They are both upgraded independently and combined in whatever way you like. Also the IG has access to aerial attacks in a way that no other weapon can even compare (these are the attacks that make mounting easier).
That being said, every weapon contribute in their own way to any hunt. There are no good or bad weapons, just weapons that suit you.
No, the kinsects cant be layered nor hidden.
Dont you just use the insect to get buffs after that you put it on auto pilot to attack?
Depends. There are sometimes where using a slower, more hard-hitting kinsect with elemental attack can be beneficial, mostly with the downward thrust from the air that marks the monster for a multi-hit passthrough for the Kinsect. Usually on fat, meaty targets like Bazel that are easy for the kinsect to pass through. It easily racks up an additional 200-400 damage, if not more. Think the best I've seen on a dive is 6-8x, 60-70 damage-ish.
A faster kinsect won't get as many hits in on the passthrough because it's too quick and ends the attack too soon. On the flipside, it'll get way more hits in through auto-attacks compared to the slower ones.
You can't really go wrong eitherway. The amount of time spent auto-attacking by the faster kinsects probably makes up for the burst-damage you get from the slower kinsects.
Faster kinsects are way easier to use when it comes to managing your buffs though.
I found that DB for me lacks flexibility (mostly because high damage moves keep you locked in the animation for too long) and IG can be a hassle just because of micromanaging your buffs. Don't get me wrong, I like and play both, but those are the main pain points with the weapons for me.
S&S doesn't have either, but does have very fast moves that are easily cancelled into an evade which allows for aggressive, fast play close to the monster (which you need since the range is comparable to DB). You also have a basic shield if you want (I almost never use it), high damage combos and easy access to item and slinger use without sheathing your weapon first.
You also have basic aerial moves for mounting, a fast CC after roll if you wish and a couple high damage moves and combos. And basic stunning capability on top.
I really never played S&S before Iceborne, but all the buffs and additions to the weapon class made it into one of my top 5 loved weapons.
If S&S isn't an option and it's between IG and DB, I can't really give any good advice that isn't basically just my opinion. IG might have an objectively better time against flyers than DB, but then again I've never got to very high-skill DB play so that might be incorrect.