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Sure, it get's outclassed by other weapons in speedruns but that doesn't make the weapon weak.
I only joined with World but in all my hours of HH I'd say the long animations are part AND weakness of the HH and that's totally okay, since your most powerful move as HH is actually
postioning since you are the fastest weapon with the Self-Improvment buff active.
It's also part of the balance since Hammer might have shorter animations on some moves, it also lacks reach which means Hammerusers have to get closer to the monster which can result in getting hit more easily.
E.g : You can easily Overheadsmash Kirin when he charges the lightning on itself without getting hit. Hammer can't do that.
We also got the Impact Echo Waves which are extremly good at stunning, KO-ing monsters and breaking parts and due to the Flute Piruette (I think its called that) elemental horns,
which were pretty much useless in basegame, finally got a place aswell.
It's IMO also important to note that HH is one of the weapons hardest to balance since it also
effects multiplayer, the other weapons don't do that to the same degree the HH does.
But that's just my opinion
Fighting a F. Rajang for the first time took me almost the entire time limit to beat, not just because the Rasping Ballad wasn't doing all that much damage (probably a mistake on the build from my part), but because any Rajang's true openings are just that small and because, head..
One thing I haven't tested is how much damage the ass cheeks will take after I tenderized them.
Likewise up to today, maybe it was me misunderstanding what skills are strongest in the expansion and didn't pick up 7x Agitator for so long, because right now I feel like I'm starting to deal some real damage in the 300-350 from a super pound.
So OP, I think the answer is both yes and no, if I'm not mistaking in what I said. The progression in Iceborne for a HH main felt fairly rough for me and the monsters are built if not for endgame build, it feels at least close to it.
Late game, the bosses are punishing, quick, and rarely sit in one place for longer than 2 seconds.
The downside of HH late game, is standing still in one place trying to finish your 3+ second animation or cancel 400+ damage to avoid a hit. Then replay the notes, and try again.
I have around 400+ hours of hammer play, and I can tell you, hammer has no issues in melee. It is a powerful weapon, with extremely high damage, and you can cancel animation at any point without losing damage. I easily pull top damage by 5k-10k+ with hammer.
Maybe in low/high tier you can pull off a stun with HH, but once you start reaching tempered/late game bosses, you'd be lucky to pull off a 3+ sec animation and wait for the boss to politely wait for the cast to finish.
It takes skill and luck late game to pull off good damage and good stuns vs bosses who can't sit still.
Early game, any weapon does the job.
P.S. We are not speed runners, we are regular players who are trying to enjoy our fav weapon and see it at least stay relevant.
HH is the least popular weapon in the game.
BUT you can still do quite a lot of damage with the right build and dish out a lot of numbers
and you need to know the monster parterns and master this weapon to achieve that
if you just wanna be the first dsp you can do it , ive done it quite a lot of times with great players
maybe you shouldnt be a healer cus its kinda trash on HH , you should do it on SnS its better suit for it
its normal to not see a lot of HH cus its a hard weapon to master and play imo
there's to much comment on HH beeing weak and giving the wrong impression on this weapon :<
Your issues are: HH is too slow against the new Boss meta.
Your suggestion to "fix" this problem is: shorten the animation time for attacks.
I disagree with you. Here's why --
Iceborne gave HH users 2 new tactics:
1. Echo wave spin
2. Greater mobility during note-playing
The Echo wave spin deals great damage as well as speeds up status application. You can cue up 2 or 3 Echo wave spins pretty quickly by poking instead of swinging in-between Echo spins.
The greater mobility during note playing allows you to fine tune your positioning to avoid all sorts of dangerous situations. Or get into position for an Impact wave note.
The Hunting Horn is a difficult weapon for sure, and unpopular. Hunting Horn will never be super popular so changing or speeding up the animation speeds to please potential users is folly. If anything, you should instead focus on the small yet dedicated Hunting Horn players who main the weapon and please them.
Personally, I really like the heft and physics of an HH swing and I like the tempo of play while using HH. It's not a speed weapon and that's what I like about it. I've slayed every monster and AT monster solo with HH, except for Alatreon (still working on that one). But I'll tell you that with HH, you need 2 things to play well:
1. You need to know every HH swing and where each swing positions you afterwards. There are some evasion swings and some that hit harder than others. Knowing your swings is key.
2. You need to really know your monster move-set, and I say this because this is crucial for HH more than any other weapon since so many of your moves leave you open to counter-attack.
For me, Hunting Horn is very satisfying to play and I always wonder why so few people enjoy it.
It's a great weapon still.
Fair argument but as you can see, in order to do well with HH, there is very little room for mistakes.
Why it's not popular? It's obvious.
People love hard damage without the complexity.
HH is very complex for new players and is extremely hard to master, plus it offers the lowest damage in the game.
Yes, you could argue that "i've seen this ONE guy do it right", or "I've been highest DPS in MANY fights" and so have I. However, on average it the weakest weapon.
It requires tremendous amount of learning and patience. While the guy beside you with LBG or GS will punish the boss and pull 10K more damage than you.
I don't want it to be THE BEST weapon, it is after all, a support weapon, but I'd like to see it come close to other weapons.
As I mentioned, in over 800 hours, i've only seen 15 HH users. Damage-wise, they were horrible. I play for high damage output and genuinely LOVE HH. It's the most unique weapon i've played in any game. Sadly, I don't think it'll ever pick up in popularity at the current state.
In this situation you'll just have to settle with being the coolest looking, ballsiest hunter in the party. Tis the burden of every Dootmaster. B)
it's not even necessarily that the weapon feels that weak, but when you're not dishing out some serious damage with the swings, the moves you use throughout almost 100% of the time that a monster can attack, not only do you have to struggle a lot, but you also don't get the benefits of KO's and you have to constantly position / avoid the monsters' next moves, in a position in which you're just learning them. This is why I think the monsters were scaled just a bit too high up from the perspective of my weapon of choice, the normal monsters seem scaled to the kind of stats you have near the endgame of Iceborne and now, not only beating the snot out of them, but also out of their Tempered counterpart, is, Idk.. underhwelming?. and it brings validity to whenever I raged progressing through Iceborne, because I felt the game was throwing too much and making even AT monsters in world seem like a funny joke.
also, I know HHs have exhaust, but that exhaust too rarely shows itself to be useful, meaning it shows after 2 to 2 and a half phases for a monster, the initial neutral state, the enraged state, then halfway through the neutral state after the enrage dissipates and it doesn't last that long, plus it can be canceled if you happen to KO the monster then.
Anyway, I'm not complaining, I'm just recollecting my thoughts about those experiences and now. The time for complaining and getting angry happened.
And yeah, HH is the least popular weapon in the game, and thats okay. Some weapon is always the least played, and since HH doesn't have flashy moves and seems complicated at first due to the songlist and notes it scares off people.
edit: screw me I messed up with the quoting system, ehh... to lazy to correct it, sorry
I also feel that the Recital's and Encores damage output feels a bit low for how long the animations are and how they're ment to be the 'big' move of the HH.
IMO Greatsword needs more knowledge of a monster than HH, but that might just be me.
Other than that I agree with you
They buffed the attack speed, but there's still something that feels like it's missing, either that or the iceborne quest monsters feel overtuned.