Monster Hunter: World

Monster Hunter: World

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Nostromo Aug 8, 2020 @ 8:40am
Barioth 1.5 and the lazyness of "new" monster designs.
First of all, and kinda off-topic, it feels like frosty barioth should have been released before Alatreon since its weapons work fine against it.

That point aside, it doesnt feel any different than fighting a regular barioth, they just tunned it up (with artificial difficulty). Open Barioth file > Multiply stats by 1.5 > Save file > Release as new content. Its super lazy monster design and because its been released after a billion years since the game released, they are forced to push its armor and weapons to be playable. What's the point of releasing a "new" barioth after Safi, Brachydios, Rajang and Alatreon?

The could've released a low/medium tier monster with each previous DLC and it would've made more sense. More so if the quality of new content is just like barioth, It takes almost no effort releasing monsters like that. Why not release a water type dodogama? Change colors a bit and make it spit bubbles. Done. Or perhaps the red tigrex (can't recall the name right now). Invisible nargacuga and so on. They already did it with Legiana and Nergigante. At least they should be constant with that.

Listen, I know its free content and everybody loves that, but as a consumer we are all able to have an opinion about it. My point isn't about disliking barioth, DLC content is scarce and it polarizes the playerbase. A big chunk of them won't be able to beat Behemoth or Alatreon, maybe they are not suppose to because "endgame reasons" (I disagree completely though, it should be able to be enjoyable by everyone but anyway) but the thing is, capcom has put themselves in a position where they can no longer release low/medium tier monsters without pushing them into the artificial difficulty realm with speed, damage and AoE attacks that doesn't fit the monster.

PS: And I'll forget the fact that they hide Alatreon and Barioth as event monsters. Makes 0 sense.

TL:DR; A new barioth lazily design doesn't make any sense after releasing so many strong monsters, the should've released a weak monster with each big one atleast because 1 DLC every X months its not helping the game.

I'd love to read your opinions and lets keep it clean hunters.
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Showing 16-30 of 59 comments
Nerevar Aug 8, 2020 @ 11:15am 
Originally posted by DLOZanma:
You do realize that it was supposed to be released with Alatreon, and both were supposed to be released much earlier, right? Stygian Zinogre is nowhere the difficulty and power of Safi'Jiiva either.

yes. but atleast stygian was a t3 tempered monster. was part of gl. brought with it a new biome AND became part of the t3 investigation rooster on top. frostfang is a T2! tempered monster which isnt part of anything but his own time exclusive eventquest. especially the later part makes ZERO sense imo. absolutly zero.

my guess is that frostfang was supposed to be released ALOT earlier than alatreons update imo. before even furious and raging maybe. it got pushed back for whatever reason and they didnt bother to update anything but its gear apparently.

Holografix Aug 8, 2020 @ 11:31am 
For me, Brute Tigrex is easier than Tigrex. Same thing with Frostfang Barioth. Stygian Zinorge is cooler than Zinogre, but electric Zinogre is still more difficult for me.

Sometimes the variant is easier for some weapons too. Barioth is easier for Lance, Gunlance but Frostfang spikes the difficulty for the shield-based players.
Last edited by Holografix; Aug 8, 2020 @ 11:32am
Bong-B Rippins Aug 8, 2020 @ 11:41am 
Totally agree Brute Tigrex is easier, but Stygian? I just can't see it. Maybe hundreds of event quest runs have jaded me, but I feel like not only is normal Zinogre easier, he's MUCH easier. Stygian isn't that hard, but while Zinogre is a good fight his hitboxes are quite small and really not that fast. I feel like Stygian is far more able to catch you off guard.



Originally posted by Squidvasion:
As I've said in other threads, why do all monsters have to be more powerful than the next?
They don't and that really has never been the case. Rajang is more difficult than Safi and Furious/Raging are harder than KT. I'm not against easier content, I'd gladly take another monster at Stygian's level, but surely you can see why a year into the games life people find it odd that they drop a mid tier monster. The timing is just odd.
Washing Machine Aug 8, 2020 @ 11:57am 
What are even the differences with Stygian (besides elemental weaknesses)?

The roar dive flop has less recovery, charging up/edgewalking creates RNG lightning bolts, and he has his Psycho Crusher ultimate? The fight is barely different, I can't see how anyone can say that FF is lazy and barely different when we got the same deal just before.

People got some weird expectations out of nowhere. Guess Alamemeon is to blame for that. But I don't remember going into Stygian thinking this'll be so hard and fresh, I just expected a Zino where I bring lightning weapons instead and then I get a slightly different armor set out of it. Same as what I expected with Furious Rajang.
CourtesyFlush09 Aug 8, 2020 @ 12:15pm 
Originally posted by RedViper:
Originally posted by Nostromo:
They already did it with Legiana and Nergigante. At least they should be constant with that.
Wait you think that frost fang it's just a tempered version of barioth? And then you go ahead and defend shrieking legiana? To this day I'm not even sure what's the difference with regular legiana(regarding attacks, I know shriek is grayer), damn even on hunts with the two of them I have no idea who's who.
Man, Shrieking is by far the worst subspecies/variant/whatever in the game. It's pure AIDS.

I had to level up the Tundra region to lv 5 just to get its tempered materials for the weapon pendants. First time I've been frustrated fighting any monster in this game. Absolute waste of a monster that should never have been included in the game imo
Zelph Aug 8, 2020 @ 12:37pm 
Originally posted by Gen:
Subspecies. Get used to it, they're a MH tradition.
Other sub species are differentiated a lot more then the legiana line is. Look at tiger stripe zam vs normal. Pukei vs coral. Legy looks identical, and doesn't fight all that much differently.
Originally posted by Zelph:
Originally posted by Gen:
Subspecies. Get used to it, they're a MH tradition.
Other sub species are differentiated a lot more then the legiana line is. Look at tiger stripe zam vs normal. Pukei vs coral. Legy looks identical, and doesn't fight all that much differently.

To be fair, there's also a fair bit of 'Rathian but Pink', especially in the older games.
Zelph Aug 8, 2020 @ 12:59pm 
Originally posted by The Laughing Traitor:
Originally posted by Zelph:
Other sub species are differentiated a lot more then the legiana line is. Look at tiger stripe zam vs normal. Pukei vs coral. Legy looks identical, and doesn't fight all that much differently.

To be fair, there's also a fair bit of 'Rathian but Pink', especially in the older games.
Yeah, pinky and azure are both pretty bad offenders as well. There have been a lot of pretty good sub species though.
SuperRAD Aug 8, 2020 @ 1:14pm 
Variants rarely have huge differences, and FFB's new frost moves and new look are enough for it to carve its own path.

https://youtu.be/KyitR5uz9cw
Dex Aug 8, 2020 @ 1:32pm 
I think people forget just how much recycled content were in the old games. It's not as if MHGU came out and it was all new monsters and new maps. They've been repainting monsters since the beginning of the series.
Master Cheeks Aug 8, 2020 @ 1:44pm 
Originally posted by Dex:
I think people forget just how much recycled content were in the old games. It's not as if MHGU came out and it was all new monsters and new maps. They've been repainting monsters since the beginning of the series.

Yea, I think this is more a new player problem. The release window got screwed up by Covid like much of the world, but variants and subspecies have been staples of the franchise forever.
chancan Aug 8, 2020 @ 2:02pm 
Originally posted by Nostromo:
What's the point of releasing a "new" barioth after Safi, Brachydios, Rajang and Alatreon?
Simple: because it's one more monster for you to acquaint yourself with and fight for enjoyment. He's the icing on the cake that is Alatreon for this patch. You didn't get one, but TWO new monsters, and he sure as hell is unique enough compared to regular Barioth to warrant turning your head for.

Not every new thing added to the game has to supply a cure for cancer. Have you tried enjoying the game instead?
AfLIcTeD Aug 8, 2020 @ 2:23pm 
Originally posted by Squidvasion:
As I've said in other threads, why do all monsters have to be more powerful than the next? Why can't they introduce casual hunts alongside the more intense hunts? Where is the rule or statement Capcom released that showed us they would -only- up the ante with every monster they put out to us? Why can't a simple and easy to implement mechanic someone cooked up on a Sunday not be tossed our way?
I'd take fun to fight over challenging any day. No point in having a super challenging monster if it isn't fun to fight.
Ortaign Aug 8, 2020 @ 2:44pm 
Originally posted by Squidvasion:
As I've said in other threads, why do all monsters have to be more powerful than the next? Why can't they introduce casual hunts alongside the more intense hunts? Where is the rule or statement Capcom released that showed us they would -only- up the ante with every monster they put out to us? Why can't a simple and easy to implement mechanic someone cooked up on a Sunday not be tossed our way?

When people say that they're talking about title updates, ever since World every title update has brought in a new monster stronger than the monster the previous title update brought in.
Gynju Aug 8, 2020 @ 3:01pm 
Originally posted by Nostromo:
What's the point of releasing a "new" barioth after Safi, Brachydios, Rajang and Alatreon?
You are looking at it from the perspective of a player who finished all the content and need to have every new mosnter stronger than before. This is of course normal and perfectly fine expectation.
You have though consider, that not every person playing this game is at this stage. There is considerably big value in adding content for players that are still getting into game/playing through it. Keeps things fresh for them and keeps them playing, as they see game is still receiving updates.
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Date Posted: Aug 8, 2020 @ 8:40am
Posts: 59