Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can clear much everything outside multiplayer-only siege events with just about any comfort build, including the top fights.
Master's Touch isn't required at all, it just means you save time not having to stop to sharpen mid-fight. Meta is just about doing maximum DPS, not about actually completing the quest.
The whole point of meta is to squeeze the most damage per second out of the most optimal gameplay. If you aren't playing at the most optimal level, it's not important.
For certain endgame threats like Alatreon or Safi'jiiva, there are definitely certain builds/skills that are more valuable, but for the most part you can run whatever you want and do just fine.
- Does it fit your general playstyle?
- Do you have any hangups about being seen as unoriginal in a game with so many options?
- Is the difference between 2 and 5 minutes worth caring about?
Nothing anybody tells you here will be a definitive answer as only you can decide that for yourself. In all honesty you can throw every meta set in the trash and grab a shielded shotgun if all that matters to you is broken levels of DPS.
https://honeyhunterworld.com/mhwbi/?2045,293,274,280,277,281,81,:3;health:2;elem:1-;;;;-;;;;,0,0,363,14,0,158,325,96,339,19,68,14,30,0,298,30,0,285,158,90,5:10:16:37:30:37:30
Take Agitator for example. Essentially a mandatory skill for most meta builds because you can get nearly 100% uptime on it by simply wall banging the monster when rage mode ends.
Weakness Exploit is similar. Large damage bonus if you're good about keeping tenderize up on the part you're aiming for.
Never feel pressured to use meta mixed sets if you don't want to.
Just, don't use trap skills like defense up when more effective, cheaper skills exist like health boost.
You have 50 minutes for 85% of the hunts and since I highly doubt a judge is gonna go to your house the next time you're hunting a tempered bageljuice to see if you can manage to beat it in under 2 and a half minutes, meta really doesn't matter.
Please have some originality. Making a "Build" isn't even that hard, it's simple reading what the armor skills give you, combining the ones you like together and customizing them further with your decorations. It's not rocket science. If it would be any easier than that there would be people making you a build and then just giving you the saved equipment loadout.
Then for tougher hunts where you absolutely don't want to cart or I am just looking for a relaxed chill hunt, then I load up on defensive skills. Having skills like Evade Window and Divine Blessing allow you to be more aggressive and get hits in where you wouldn't try with a meta set. You can say somewhat the same for something like earlplugs. Monsters roaring are big opening to deal damage. If you are not talented enough to evade them, earplugs will bump up your damage output and may save you from carting too.
The meta assumes that you don't need any defensive skills at all, so for most players, it's useless.
Myself, I'm actively trying to train myself to be a better player, so I'm currently using a mix. I have crit boost 3, crit eye as high as i can (currently 5), weakness exp 3 and the rest is comfy/defensive stats like fortitude, evade window (love it), vitality 3, sonorous 2, element resistance, etc.
As for armor, well, despite Capcom trying to make a really 'build your way/play your way' kind of game (and you can have success with anything!), some things just naturally rise to the top. The Teostra armor set is just silly good if you're running a crit build. There's no reason to not use it, time spent sharpening is also time the monster could kill you
That all said , you should play how and what you want.
But if we talk purely meta, I assume we go full tryhard with Safi set with no vitality boosts and so on. I don't even think stuff like Teostra is that deep into the meta, since it's a really comfortable set skill to have, and ultimately slotting in 7crit eye and 3WE isn't hard at all.
Meta does feature the word "most" in it, so if you're going to meta, I assume it means you go all the way with maximum glass cannon tryhard. Teostra + Brachy is strong, but it still gives plenty of leeway to work around comfort.
I would split meta in 2 groups as speedrunner meta and general meta. Speedrunners build for the absolute most damage possible while general use build for high damage and fit in some comfier skills like health boost where possible.
Most of the master's touch meta sets for example include health boost 3 since you can max out the necessary damage skills without sacrificing anything.