Monster Hunter: World

Monster Hunter: World

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Alatreon's Fight is Monumental to Monster Hunter has a Franchise
So, I'm finally unbanned (I know who reported me), but that's not why I'm here. I'm here to talk about the hottest (and coldest) thing on the table, Alatreon. A LOT of players are struggling with the fight, understandibly so, but then comes this mass "backlash" of people now protesting MHW because of Alatreon. One monster, for some reason is causing a ton of havoc across Twitter, Youtube, Reddit (lol who's surprised), by players that so believe they have the right to kill alatreon, but fail to do so. Why? Well, Alatreon is counter meta, and that's VERY important to the health of Monster Hunter as a franchise.

Alatreon in every sense is designed to be counter meta. Blast isn't very effective on it (element ftw), Sticky Spam isn't something to easily rely on, you can't clutch claw easily (hahaha lightning go brrrrrrrr), he can eat through temporal mantle with a single attack, and wall bangs require perfect aim to really pull off. So, naturally players will struggle, some more than others, and this isn't new with Alatreon. Raging and Furious had put people into a tizzy before, and Safi before that, and Rajang before that even. Yet there were no mass petitions, no review bombs, no mass quitting when people struggled with LR Anjanath, or Pink Ian, or even Luna. So why is it that the Blazing Black Dragon causes all this grief? Well, I've come to the conclusion that Alatreon is the deciding factor between two types of players, "Players who are skilled at the game" and "Players that have strong gear". Alatreon favors the former, and punishes the latter.

Think about it, MHW is the first global frenzied, sought after game to play, and has gotten mass coverage from news sites, Youtube videos, hell, Monster Hunter was featured in Steam's 2018 Winter Cozy Event, it's a HUGE deal. So, Youtubers getting into it will always try to milk that golden cow (that's not bad btw, just a matter of factly observation). So, tons of Youtubers are covering things, and need to attract people, and what attracts people?

Being able to deal high amounts of damage, "this set makes X weapon godly", "kill x monster in sub 5", etc. Tons of new players (at least 7 million new players to the franchise), and are simply looking for what to go for when playing MHW. And that created this weird shift in where, instead of diversifying mixes/builds, it culled out different combinations and ideas, resulting in essentially a ton of players running the go-to meta, without really thinking about making something that suits how they want to play, it's basically just mimicking a highly skilled player (not a bad thing). So, you get mass blast meta, Safi/Raging Blast, all this, etc, players restricting themselves, something that they alatreon "does". Alatreon forced players en mass to think for themselves in terms of what gear to bring, what to do for the fight, all this, and a majority of players, have never been put into a situation like this before.

And this honestly is great for the future of Monster Hunter, because Alatreon's fight is a heavily skill oriented fight. A good player doesnt rely specifically on uber high DPS to be successful, a good player can pick up a weapon, raw, element, etc, and use it effectively. Alatreon's Hitboxes as well are super tight, the best the franchise as ever seen, with every attack being dodgeable and i-frameable. He gives tells for every attack, and gives long openings that require high risk to take advantage of (like rolling through his ice breath AoE, or rolling into his triple ring explosions). And then finally, we come to the Escaton damage reduction, an Elemental DPS check that does what MH has done since 2004, reward players who can play aggresively, while also being able to effectively protect themselves.

"But JPM, Alatreon forces you to use Element!" This has been proven false, with videos emerging of people going only raw, using blast weapons, even going to pierce spam, to take out Alatreon. "Well, if you use element, you have to use Kjarr and Safi, and that's pure RNG!" Also, proven false. You can find videos and reward screens of people using Velkhana weapons to shred alatreon. "Well, you're forced to using element heavy weapons, like SnS, DBs, and SA, and I don't like using them!" Once again, proven false through datamining, where weapons like Great Sword actually lessen the amount of element needed to reduce the damage of the Escaton. Will the average player need to step away from a blast mix to fight alatreon? Yes. Are they absolutely forced to? Not in the slightest, and it's been proven numerous time by players like CantaPerMe, Ceph0rend, Arekkz, even MH community manager Socksy has shown it off.

Overall, quests with a difficulty like alatreon's are key to success of Monster Hunter's future. It's a fight that forces players to learn to play well, and also to switch up their play style, and open doors to players they didn't even know was possible. This kinda was a rant thread, but also just me sharing my observations about the community's reaction to alatreon, and why I think it is the way it is. It's okay to like or hate the fight, but there are facts that disprove a lot of the rumors and such being passed around. I really made this thread after talking to another player who said they cheated the alatreon victory after losing to him 3 times.
:cozymhw:
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Stronk (Zabanován) 28. čvc. 2020 v 22.49 
Walrus-Sama původně napsal:
On the other hand however, Escaton Judgement feels very strict and bordering on unfair. The elemental damage check feels a bit tight

A bit tight?

You can meet the elemental check, twice, only using a bug to attack him. Honestly, you can make a trash IG set with palico rally, and just run around and let the bug and the cat attack the monster, and you can 100% beat Alatreon with this. If any casual players are looking for a build to solo Alatreon, use a bug + cat.

https://youtu.be/Rb4HSk52J0A

And this guy hit the elemental check only throwing snowballs, lol!

https://youtu.be/Eav76a_R2BY
Naposledy upravil Stronk; 28. čvc. 2020 v 22.52
Bunny 31. čvc. 2020 v 12.41 
The elemental check is super easy to hit. The problem is when people with ♥♥♥♥ gear and average to below average skill try to fight the final boss of the game and expect it to be doable for them.
;2788243698210007602 původně napsal:
The elemental check is super easy to hit. The problem is when people with ♥♥♥♥ gear and average to below average skill try to fight the final boss of the game and expect it to be doable for them.
Exactly. It's the first real skill check monster.
Bunny 31. čvc. 2020 v 12.47 
JPM岩 původně napsal:
;2788243698210007602 původně napsal:
The elemental check is super easy to hit. The problem is when people with ♥♥♥♥ gear and average to below average skill try to fight the final boss of the game and expect it to be doable for them.
Exactly. It's the first real skill check monster.

Every monster is a skill check monster. Someone without skill is going to get shredded by Lunastra, Tempered black diablos and other one hit KO monsters simply because they don't know how to avoid damage well enough. I've seen people die to rathians poison when doing SOS. Alatreon was pretty easy for me because I grinded Kulve and Safi so much, I got used to bulky telegraphed attacks. My biggest hill to overcome was beating tempered elders like lunastra and kushala in the guiding lands without carting, as they can trap you if you don't position carefully.
Stronk původně napsal:
Walrus-Sama původně napsal:
On the other hand however, Escaton Judgement feels very strict and bordering on unfair. The elemental damage check feels a bit tight

A bit tight?

You can meet the elemental check, twice, only using a bug to attack him. Honestly, you can make a trash IG set with palico rally, and just run around and let the bug and the cat attack the monster, and you can 100% beat Alatreon with this. If any casual players are looking for a build to solo Alatreon, use a bug + cat.

https://youtu.be/Rb4HSk52J0A

And this guy hit the elemental check only throwing snowballs, lol!

https://youtu.be/Eav76a_R2BY
second video is invalid
the player abused the ghilie mantle exploit and never finished the fight
so you could simply go by using smoke bombs and waiting at the camp until your ghillie is available again while completely ignoring the dps check.
https://youtu.be/fgzrCaiLuGs
i wonder if capcom will fix the ai in a future patch.
a black dragon shouldn't be so stupid to be tricked by a smoke bomb.

but you sadly can't answer
Naposledy upravil cruste; 31. čvc. 2020 v 13.06
L:D 31. čvc. 2020 v 13.49 
Bunny původně napsal:
JPM岩 původně napsal:
Exactly. It's the first real skill check monster.

Every monster is a skill check monster. Someone without skill is going to get shredded by Lunastra, Tempered black diablos and other one hit KO monsters simply because they don't know how to avoid damage well enough. I've seen people die to rathians poison when doing SOS. Alatreon was pretty easy for me because I grinded Kulve and Safi so much, I got used to bulky telegraphed attacks. My biggest hill to overcome was beating tempered elders like lunastra and kushala in the guiding lands without carting, as they can trap you if you don't position carefully.
Well, he's having been saying "This fight is first real skill check" since the witcher collab, so don't take it too serious.
I don't get it. As long as you're not turtle-ing the fight with a ♥♥♥♥ ton of defensive skills, and you're not stubbornly holding on to raw damage weapons, you meet the DPS check just fine, it's like it isn't even there.

World and Iceborne allowed turtle-builds and non-aggressive playstyles to thrive though, so this happens.

Y'know, if it makes people happy just nerf it lol, that just makes it easier for me to farm it because breaking that horn is such a chore.
Naposledy upravil IAmLoco; 2. srp. 2020 v 4.11
IAmUnderage původně napsal:
I don't get it. As long as you're not turtle-ing the fight with a ♥♥♥♥ ton of defensive skills, and you're not stubbornly holding on to raw damage weapons, you meet the DPS check just fine, it's like it isn't even there.

World and Iceborne allowed turtle-builds and non-aggressive playstyles to thrive though, so this happens.

Y'know, if it makes people happy just nerf it lol, that just makes it easier for me to farm it because breaking that horn is such a chore.
"Just nerf alatreon" just mod in the parts then if you want another baby fight.
RoughMountain původně napsal:
Swolmaster Yolington CDXX původně napsal:

I can agree on this alatreon being the coolest one so far.

However, if you don't see how mohran was a dps check I implore you to go and solo mohran again and try being a bit under geared. You will find that you will fail a time or two (unless you are used to wrecking him like that like some people are). Even if you don't you will still feel pressed for time to get him to the next phase. That's called a dps check. You literally need enough damage dealt to stop him before he destroys your boat.

Lao is the same thing. You literally don't get to kill him the first few times cause the point is to curve a monster away from a base or he will destroy it, by dealing enough damage to repel.

In addition, every repel quest really in itself is a small dps check to sometimes. Luna can be used here as an example cause I believe you had 15-20 min or something to repel her the first time in the arena. Albeit, that was much easier it's still considered one.

World is definitely not the first time you see a dps check in Monster Hunter. And if I'm not wrong Lao is in Gen 1 so if you don't remember any from gen 1 well you are mistaken.

I definitely think alatreon has its quirks as any monster but really that's just it. It's making you think and not just put on your best blast set. I think that's all they wanted to do with this monster. Honestly, I think they succeeded

As said, there's never been anything like this fight in Freedom, Unite or 3rd.

Lao Shan and Jhen Moran can't be compared to this, because they have a very clear objective. They are not meta (something hidden, beyond seeing) fights. They can be fairly compared with Zorah, but not with Alatreon. It's not just about the DPS, but declaring the objective of the fight, and the sense of progress. One could beat Lao Shan and Jhen Moran in a first run, because of the urge to protect the objective. And one had little less than full time to beat Lao Shan or Jhen Moran. But Alatreon has a critical meta build objective. It's a do or die, and it takes some time to know wrongs from rights. If there's been anything like instakill in the past, such monster was Black Fatalis. Even that had to hit the hunter precisely to kill, it was not an unavoidable AOE attack. One can see that with Alatreon even the option of teaming up or not is kind of arbitrary. It's easier to go alone, because if one fails the threshold even once, there are two other chances to cart.

Back then (2007 and on) there was no such community about MH. Now it is much easier, because community quickly delivered the critical meta rules behind Alatreon's fight. Really would like to see current called masters, who grabs answers from community, fighting this kind of fight back then. I wonder if they would have unveiled the meta or would admit that it was a bad fight structure.

My opinion: fighting objective and punishment was poorly done. If I tested this in the office, surely wouldn't have approved. Would have suggested a fight in which Alatreon gets so empowered if not attacked properly, that with one hit it kills the player, a fair hit instead of an AOE attack. It even would be the perfect warm up for a Fatalis. If current G ranks tested it, without any sense of community, I also wonder if they would have approved it. Can almost guarantee that many players would be unsatisfied until having access to the answers about the meta.

You say that they did not have a meta aspect about them, but the idea was still just do enough dps to get them away from the thing that wipes you if they hit it too much. Same with Zorah. In a traditional sense, a "DPS check" is a mechanic in which the party is required to do X amount of DPS in a window or else they wipe. If it's something like "if you don't kill the arms, something bad happens," that's not really a DPS check, because the DPS isn't required to overcome that mechanic. All of these monster fall under the same category. IF you do not deal enough damage to Jhen in first phase, he will keep hitting the boat and you will all die. IF you do not deal enough to Lao, he will destroy the fort and you will fail the quest. If you do not meet the Escaton Judgement threshold in a party, you will all die and fail the quest.

I don't know how much more simple I can make that for you. In reality, Jhen and Lao were more dps checks cause their was no just carting through it. If they destroyed your base or boat solo thats it you lost. At least if you die to escaton you can switch weapons solo and just keep going till 3 carts.

Also, what about Alatreon is meta? Their are step by step instructions explaining how the fight is supposed to work. Literally, Capcom gave you instructions on how to do this fight. No one can complain about a mythical threshold that no one knows about because the math has been done day one and even then you at least knew about it cause it was explained lol. Even then there are context clues during the hunt. Hey its switches forms, starts in this form, the horn looks like the thing letting it control the elements, maybe if you break them it will help, looks like you are doing a good job of keeping Alatreons elemental abilites in check, its switching to dragon so now is your chance to break the horsn, etc.

If you want old pros who did all this from just learning the game and didn't conform to other meta's, but communicated with other top guys and did the math themselves, look no further than Social Dissonance (Shephard).

All I'm saying is that because suddenly doing elemental damage is the key here rather than a timer before something bad happens, doesn't change the fact that its a dps check just like we have seen in the past. By saying "It doesn't count cause I knew what I had to do and now I don't" isn't a very good argument against why Escaton is a bad ability. I think its done very fairly especially since weapons were scaled to help those that don't normally do good elemental dps.

And really it doesn't require a meta build around it. I can assure you that I have done alatreon with a velkhana CB and silver rath SNS both using the standard either silver rath set or just 3 piece teo, rex roar chest, and garuga legs. I have also done it with a blast build using ragin brachy CB with a group. I focused the horns in dragon form and the tail outside for free flinches and the tail cut to let everyone else do good damage. I took charge of wall bangs and flashes too cause I knew my status wouldn't do well. Before you ask as well, no I was not in a premade. I found some randos and they complained about my non element weapon and we still did it. Now I am not the community so I can't speak for everyone but lots of people are recognizing that they can do it and its really not as bad as everyone thinks.

Your opinion is definitely a valid one I think though. I think that this fight could have used some more testing for sure. It is rather hard to do for someone not used to waiting for windows to do big damage but us veterans only really know how to play like that cause thats what the old games really were like. Everything was finding the right time to do what you wanted to do. I think escaton is fine but if they made alat a bit slower with more timing windows for damage to be done, i think it could be a much better fight for everyone. Otherwise, I really don't mind it and have had soo much fun doing it.
This thread is just aids at this point. Unsubscribing.
JPM岩 původně napsal:
IAmUnderage původně napsal:
I don't get it. As long as you're not turtle-ing the fight with a ♥♥♥♥ ton of defensive skills, and you're not stubbornly holding on to raw damage weapons, you meet the DPS check just fine, it's like it isn't even there.

World and Iceborne allowed turtle-builds and non-aggressive playstyles to thrive though, so this happens.

Y'know, if it makes people happy just nerf it lol, that just makes it easier for me to farm it because breaking that horn is such a chore.
"Just nerf alatreon" just mod in the parts then if you want another baby fight.
I don't want a baby fight, everyone else seems to want it tho
Bunny původně napsal:
This thread is just aids at this point. Unsubscribing.
It's been a thinly veiled elitism flex thread since the beginning, so a bit late on that.
JPM岩 původně napsal:
Washing Machine původně napsal:
It's been a thinly veiled elitism flex thread since the beginning, so a bit late on that.
I mean, if you want to tell yourself that to feel better, sure.

Ain't gotta tell myself anything when you're doing it all for me with takes like this:
JPM岩 původně napsal:
"Just nerf alatreon" just mod in the parts then if you want another baby fight.
Swolmaster Yolington CDXX původně napsal:
RoughMountain původně napsal:

As said, there's never been anything like this fight in Freedom, Unite or 3rd.

Lao Shan and Jhen Moran can't be compared to this, because they have a very clear objective. They are not meta (something hidden, beyond seeing) fights. They can be fairly compared with Zorah, but not with Alatreon. It's not just about the DPS, but declaring the objective of the fight, and the sense of progress. One could beat Lao Shan and Jhen Moran in a first run, because of the urge to protect the objective. And one had little less than full time to beat Lao Shan or Jhen Moran. But Alatreon has a critical meta build objective. It's a do or die, and it takes some time to know wrongs from rights. If there's been anything like instakill in the past, such monster was Black Fatalis. Even that had to hit the hunter precisely to kill, it was not an unavoidable AOE attack. One can see that with Alatreon even the option of teaming up or not is kind of arbitrary. It's easier to go alone, because if one fails the threshold even once, there are two other chances to cart.

Back then (2007 and on) there was no such community about MH. Now it is much easier, because community quickly delivered the critical meta rules behind Alatreon's fight. Really would like to see current called masters, who grabs answers from community, fighting this kind of fight back then. I wonder if they would have unveiled the meta or would admit that it was a bad fight structure.

My opinion: fighting objective and punishment was poorly done. If I tested this in the office, surely wouldn't have approved. Would have suggested a fight in which Alatreon gets so empowered if not attacked properly, that with one hit it kills the player, a fair hit instead of an AOE attack. It even would be the perfect warm up for a Fatalis. If current G ranks tested it, without any sense of community, I also wonder if they would have approved it. Can almost guarantee that many players would be unsatisfied until having access to the answers about the meta.

You say that they did not have a meta aspect about them, but the idea was still just do enough dps to get them away from the thing that wipes you if they hit it too much. Same with Zorah. In a traditional sense, a "DPS check" is a mechanic in which the party is required to do X amount of DPS in a window or else they wipe. If it's something like "if you don't kill the arms, something bad happens," that's not really a DPS check, because the DPS isn't required to overcome that mechanic. All of these monster fall under the same category. IF you do not deal enough damage to Jhen in first phase, he will keep hitting the boat and you will all die. IF you do not deal enough to Lao, he will destroy the fort and you will fail the quest. If you do not meet the Escaton Judgement threshold in a party, you will all die and fail the quest.

I don't know how much more simple I can make that for you. In reality, Jhen and Lao were more dps checks cause their was no just carting through it. If they destroyed your base or boat solo thats it you lost. At least if you die to escaton you can switch weapons solo and just keep going till 3 carts.

Also, what about Alatreon is meta? Their are step by step instructions explaining how the fight is supposed to work. Literally, Capcom gave you instructions on how to do this fight. No one can complain about a mythical threshold that no one knows about because the math has been done day one and even then you at least knew about it cause it was explained lol. Even then there are context clues during the hunt. Hey its switches forms, starts in this form, the horn looks like the thing letting it control the elements, maybe if you break them it will help, looks like you are doing a good job of keeping Alatreons elemental abilites in check, its switching to dragon so now is your chance to break the horsn, etc.

If you want old pros who did all this from just learning the game and didn't conform to other meta's, but communicated with other top guys and did the math themselves, look no further than Social Dissonance (Shephard).

All I'm saying is that because suddenly doing elemental damage is the key here rather than a timer before something bad happens, doesn't change the fact that its a dps check just like we have seen in the past. By saying "It doesn't count cause I knew what I had to do and now I don't" isn't a very good argument against why Escaton is a bad ability. I think its done very fairly especially since weapons were scaled to help those that don't normally do good elemental dps.

And really it doesn't require a meta build around it. I can assure you that I have done alatreon with a velkhana CB and silver rath SNS both using the standard either silver rath set or just 3 piece teo, rex roar chest, and garuga legs. I have also done it with a blast build using ragin brachy CB with a group. I focused the horns in dragon form and the tail outside for free flinches and the tail cut to let everyone else do good damage. I took charge of wall bangs and flashes too cause I knew my status wouldn't do well. Before you ask as well, no I was not in a premade. I found some randos and they complained about my non element weapon and we still did it. Now I am not the community so I can't speak for everyone but lots of people are recognizing that they can do it and its really not as bad as everyone thinks.

Your opinion is definitely a valid one I think though. I think that this fight could have used some more testing for sure. It is rather hard to do for someone not used to waiting for windows to do big damage but us veterans only really know how to play like that cause thats what the old games really were like. Everything was finding the right time to do what you wanted to do. I think escaton is fine but if they made alat a bit slower with more timing windows for damage to be done, i think it could be a much better fight for everyone. Otherwise, I really don't mind it and have had soo much fun doing it.

Fortress fights aren't the same kind of DPS as Alatreon. I stress that they can't be compared, that there's never been anything like this in the games I played back then (not that I can recall).

1. There is a gauge in the fortress fights (sense of progress).
2. Fortress fights have full time, or some less, if one fails badly in impeding. To fail: either you get killed, can't impede, or time is out. Alatreon doesn't show anything as gauge, or as a sign that scaton is building up/coming (bad meta), it just kills instantly, and unavoidably.
3. Fortress fights have special weapons to hold monsters, or make them flinch quicker. There is also dragonizer or dragonator.
4. One can complete fortress alone or with a group, as it's better to fight Alatreon alone firstly. If one carts, there are two other chances. Arbitrary (another bad meta)?
5. Another problem with the meta, at least for me, occurred mainly about horns. Cutted, it still changed elements. The contrary of what handler and kid mohawk say.
6. It makes sense (as good story telling) that a monster is trying to break through, and not impeding results in total failure, so it is the end of hunters' world etc (fortress fights). But a sudden doomsday is just a bad excuse, as quick and cheap punishment. I mean, in fortress fights what is at stake isn't just hunters life (life bar), but another huge objective. There is an urge in the meta! Use some imagination. If Alatreon appeared close to the village, would everybody die, or faint? Can anyone be convinced that it's the most dangerous in the series? Seems stupid to me...
7. People are trying to make this a matter of experts v. casuals, winners v. losers, spartans v. cry babies. And I said that back then, without an integrated community as we have, it would be something like a NES game - hard, poorly explained, arbitrary-linear. Question, at least for me, is not if fight is doable, or if it's easy (don't think it should be nerfed), but if it adds well to the series (which is the topic of the thread). I say that it isn't well done. Could be better, and I said how.

I repeat a humble opinion: It just doesn't pass the good content check. Obscure, and flawed, meta; instakill without necessity of precision as punishment (they could have made it one - hit - kill, and give a clue about that critical state); thoughtless doomsday seems odd to story.
Naposledy upravil RoughMountain; 2. srp. 2020 v 19.38
JPM岩 původně napsal:
RoughMountain původně napsal:

Fortress fights aren't the same kind of DPS as Alatreon. I stress that they can't be compared, that there's never been anything like this in the games I played back then (not that I can recall).

1. There is a gauge in the fortress fights (sense of progress).
2. Fortress fights have full time, or some less, if one fails badly in impeding. To fail: either you get killed, can't impede, or time is out. Alatreon doesn't show anything as gauge, or as a sign that scaton is building up/coming (bad meta), it just kills instantly, and unavoidably.
3. Fortress fights have special weapons to hold monsters, or make them flinch quicker. There is also dragonizer or dragonator.
4. One can complete fortress alone or with a group, as it's better to fight Alatreon alone firstly. If one carts, there are two other chances. Arbitrary (another bad meta)?
5. Another problem with the meta, at least for me, occurred mainly about horns. Cutted, it still changed elements. The contrary of what handler and kid mohawk say.
6. It makes sense (as good story telling) that a monster is trying to break through, and not impeding results in total failure, so it is the end of hunters' world etc (fortress fights). But a sudden doomsday is just a bad excuse, as quick and cheap punishment. I mean, in fortress fights what is at stake isn't just hunters life (life bar), but another huge objective. There is an urge in the meta! Use some imagination. If Alatreon appeared close to the village, would everybody die, or faint? Can anyone be convinced that it's the most dangerous in the series? Seems stupid to me...
7. People are trying to make this a matter of experts v. casuals, winners v. losers, spartans v. cry babies. And I said that back then, without an integrated community as we have, it would be something like a NES game - hard, poorly explained, arbitrary-linear. Question, at least for me, is not if fight is doable, or if it's easy (don't think it should be nerfed), but if it adds well to the series (which is the topic of the thread). I say that it isn't well done. Could be better, and I said how.

I repeat a humble opinion: It just doesn't pass the good content check. Obscure, and flawed, meta; instakill without necessity of precision as punishment (they could have made it one - hit - kill, and give a clue about that critical state); thoughtless doomsday seems odd to story.
The game literally explains everything to do for alatreon, more than any fight in history. Youre now just bullshitting your way through to justify the fact you wont admit alatreon is a skill based fight, and you arent skilled enough to take him on.

See as you try to make it a matter of winners v. losers? You've never seem me playing, and try to summarize the matter talking about what you don't even know (practicing bad meta). You're just taking it to personal affairs, and even being predictable (as I wrote about testers and in topic 7.).

Thing is that I also dare to think beyond myself, and maybe you don't. Someone who tests a game know the game, have a feel for what happened before, and how new content fits. It's not about what I like, or what I can surpass, but if it's good for the MH players. Even if just a few can complete the monster, a good mechanic is needed - observe and discover (as real hunting), gain leverage to objective (elude hunt's advantages), make objective happen (kill, capture, repel) and avoid punishment along the way (instakill without unavoidable AOE).

Gave many examples of good meta through the game. Also told that characters "lied" about what to do (horns) in my playthrough. Then you come to say that I'm "complaing" because my lack of skill. So who is forcing the way through? Nothing personal. Two different opinions, that's it. Please, accept mine.

Keep sucking bad content up, without criticizing, as it makes you feel that you're the best around. Rest assured that it doesn't make a thing good content. I beg to differ from the point of view that it's monumental, like you said. It's not about my or your skill, but how this monster fight works, and how it fits MH story, and passion.

Alatreon was not even close to top notch. What is worst, potential was there to make it "monumental".
Naposledy upravil RoughMountain; 3. srp. 2020 v 3.51
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