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A bit tight?
You can meet the elemental check, twice, only using a bug to attack him. Honestly, you can make a trash IG set with palico rally, and just run around and let the bug and the cat attack the monster, and you can 100% beat Alatreon with this. If any casual players are looking for a build to solo Alatreon, use a bug + cat.
https://youtu.be/Rb4HSk52J0A
And this guy hit the elemental check only throwing snowballs, lol!
https://youtu.be/Eav76a_R2BY
Every monster is a skill check monster. Someone without skill is going to get shredded by Lunastra, Tempered black diablos and other one hit KO monsters simply because they don't know how to avoid damage well enough. I've seen people die to rathians poison when doing SOS. Alatreon was pretty easy for me because I grinded Kulve and Safi so much, I got used to bulky telegraphed attacks. My biggest hill to overcome was beating tempered elders like lunastra and kushala in the guiding lands without carting, as they can trap you if you don't position carefully.
the player abused the ghilie mantle exploit and never finished the fight
so you could simply go by using smoke bombs and waiting at the camp until your ghillie is available again while completely ignoring the dps check.
https://youtu.be/fgzrCaiLuGs
i wonder if capcom will fix the ai in a future patch.
a black dragon shouldn't be so stupid to be tricked by a smoke bomb.
but you sadly can't answer
World and Iceborne allowed turtle-builds and non-aggressive playstyles to thrive though, so this happens.
Y'know, if it makes people happy just nerf it lol, that just makes it easier for me to farm it because breaking that horn is such a chore.
You say that they did not have a meta aspect about them, but the idea was still just do enough dps to get them away from the thing that wipes you if they hit it too much. Same with Zorah. In a traditional sense, a "DPS check" is a mechanic in which the party is required to do X amount of DPS in a window or else they wipe. If it's something like "if you don't kill the arms, something bad happens," that's not really a DPS check, because the DPS isn't required to overcome that mechanic. All of these monster fall under the same category. IF you do not deal enough damage to Jhen in first phase, he will keep hitting the boat and you will all die. IF you do not deal enough to Lao, he will destroy the fort and you will fail the quest. If you do not meet the Escaton Judgement threshold in a party, you will all die and fail the quest.
I don't know how much more simple I can make that for you. In reality, Jhen and Lao were more dps checks cause their was no just carting through it. If they destroyed your base or boat solo thats it you lost. At least if you die to escaton you can switch weapons solo and just keep going till 3 carts.
Also, what about Alatreon is meta? Their are step by step instructions explaining how the fight is supposed to work. Literally, Capcom gave you instructions on how to do this fight. No one can complain about a mythical threshold that no one knows about because the math has been done day one and even then you at least knew about it cause it was explained lol. Even then there are context clues during the hunt. Hey its switches forms, starts in this form, the horn looks like the thing letting it control the elements, maybe if you break them it will help, looks like you are doing a good job of keeping Alatreons elemental abilites in check, its switching to dragon so now is your chance to break the horsn, etc.
If you want old pros who did all this from just learning the game and didn't conform to other meta's, but communicated with other top guys and did the math themselves, look no further than Social Dissonance (Shephard).
All I'm saying is that because suddenly doing elemental damage is the key here rather than a timer before something bad happens, doesn't change the fact that its a dps check just like we have seen in the past. By saying "It doesn't count cause I knew what I had to do and now I don't" isn't a very good argument against why Escaton is a bad ability. I think its done very fairly especially since weapons were scaled to help those that don't normally do good elemental dps.
And really it doesn't require a meta build around it. I can assure you that I have done alatreon with a velkhana CB and silver rath SNS both using the standard either silver rath set or just 3 piece teo, rex roar chest, and garuga legs. I have also done it with a blast build using ragin brachy CB with a group. I focused the horns in dragon form and the tail outside for free flinches and the tail cut to let everyone else do good damage. I took charge of wall bangs and flashes too cause I knew my status wouldn't do well. Before you ask as well, no I was not in a premade. I found some randos and they complained about my non element weapon and we still did it. Now I am not the community so I can't speak for everyone but lots of people are recognizing that they can do it and its really not as bad as everyone thinks.
Your opinion is definitely a valid one I think though. I think that this fight could have used some more testing for sure. It is rather hard to do for someone not used to waiting for windows to do big damage but us veterans only really know how to play like that cause thats what the old games really were like. Everything was finding the right time to do what you wanted to do. I think escaton is fine but if they made alat a bit slower with more timing windows for damage to be done, i think it could be a much better fight for everyone. Otherwise, I really don't mind it and have had soo much fun doing it.
Ain't gotta tell myself anything when you're doing it all for me with takes like this:
Fortress fights aren't the same kind of DPS as Alatreon. I stress that they can't be compared, that there's never been anything like this in the games I played back then (not that I can recall).
1. There is a gauge in the fortress fights (sense of progress).
2. Fortress fights have full time, or some less, if one fails badly in impeding. To fail: either you get killed, can't impede, or time is out. Alatreon doesn't show anything as gauge, or as a sign that scaton is building up/coming (bad meta), it just kills instantly, and unavoidably.
3. Fortress fights have special weapons to hold monsters, or make them flinch quicker. There is also dragonizer or dragonator.
4. One can complete fortress alone or with a group, as it's better to fight Alatreon alone firstly. If one carts, there are two other chances. Arbitrary (another bad meta)?
5. Another problem with the meta, at least for me, occurred mainly about horns. Cutted, it still changed elements. The contrary of what handler and kid mohawk say.
6. It makes sense (as good story telling) that a monster is trying to break through, and not impeding results in total failure, so it is the end of hunters' world etc (fortress fights). But a sudden doomsday is just a bad excuse, as quick and cheap punishment. I mean, in fortress fights what is at stake isn't just hunters life (life bar), but another huge objective. There is an urge in the meta! Use some imagination. If Alatreon appeared close to the village, would everybody die, or faint? Can anyone be convinced that it's the most dangerous in the series? Seems stupid to me...
7. People are trying to make this a matter of experts v. casuals, winners v. losers, spartans v. cry babies. And I said that back then, without an integrated community as we have, it would be something like a NES game - hard, poorly explained, arbitrary-linear. Question, at least for me, is not if fight is doable, or if it's easy (don't think it should be nerfed), but if it adds well to the series (which is the topic of the thread). I say that it isn't well done. Could be better, and I said how.
I repeat a humble opinion: It just doesn't pass the good content check. Obscure, and flawed, meta; instakill without necessity of precision as punishment (they could have made it one - hit - kill, and give a clue about that critical state); thoughtless doomsday seems odd to story.
See as you try to make it a matter of winners v. losers? You've never seem me playing, and try to summarize the matter talking about what you don't even know (practicing bad meta). You're just taking it to personal affairs, and even being predictable (as I wrote about testers and in topic 7.).
Thing is that I also dare to think beyond myself, and maybe you don't. Someone who tests a game know the game, have a feel for what happened before, and how new content fits. It's not about what I like, or what I can surpass, but if it's good for the MH players. Even if just a few can complete the monster, a good mechanic is needed - observe and discover (as real hunting), gain leverage to objective (elude hunt's advantages), make objective happen (kill, capture, repel) and avoid punishment along the way (instakill without unavoidable AOE).
Gave many examples of good meta through the game. Also told that characters "lied" about what to do (horns) in my playthrough. Then you come to say that I'm "complaing" because my lack of skill. So who is forcing the way through? Nothing personal. Two different opinions, that's it. Please, accept mine.
Keep sucking bad content up, without criticizing, as it makes you feel that you're the best around. Rest assured that it doesn't make a thing good content. I beg to differ from the point of view that it's monumental, like you said. It's not about my or your skill, but how this monster fight works, and how it fits MH story, and passion.
Alatreon was not even close to top notch. What is worst, potential was there to make it "monumental".