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https://youtu.be/dnPJYzDRGiY
I still felt group orientation was a large part of MH and became more of a support player in World and Iceborne. To me, the end-game of HBG and LBG is a dead-end. You've chosen a weapon associated with the most broken playstyles in the game and unless you're using said broken playstyles the weapons feel sluggish and weak. It's kinda like Bow in Generations in that there was only 1 Bow you'd ever see anyone using.
Not sure why this series strikes this kind of cord with me. I just don't like feeling overpowered here and focusing 100% on DPS. Sure, I don't want to be a pure healer and pull my own weight in terms of DPS, but I'd rather see the rest of the group "get better" as the fight progresses while being a buffer against mistakes.
In the next game I hope they do away with mantles and grapples, opting to instead focus on a straight forward fighting experience with less means of cheesing the monsters.
Just want to state some of my opinion:
1. Actually, for HBG, apart from Sticky and Spread, I find that Pierce is also very good in Iceborne, depend on the monster. Monsters with big and long body, Pierce works wonderful. For example Deviljho, I find that Pierce works better for me than Sticky and safer than Spread.
2. I feel you so much on the point about running out of elemental ammos for Alatreon, when I first start to fight him.
But when you are able to craft the Alatreon lbg, it's much better. It can shoot all types of elemental ammos, and I carry all elemental ammos and all crafting materials for those ammos. By switching between ammos depend on the active mode of Alatreon and the skill Spare Shot, I find that I often have plenty of ammos with that gun for that fight.
The only time I find that I might run out of Ice and Fire ammos for that fight is only when my teammates don't deal enough damage. But then at that point, it's almost certain that it's a fail attempt anyway.
But I do think it would be nice if they increase the number of materials we can carry for elemental ammos.
3. I don't think they will let ever you use farcaster in this fight due to the design of Alatreon's ultimate (for the elemetal DPS check).
4. I heard some people mentioned that the Alatreon hbg is really good and strong with elemental ammos. I haven't try it myself though.
Rapidfire wouldn't even be needed if we could carry adequate amounts of combines. In fact RF lowers your DPS while getting more damage per ammo, so if we could carry a whole ton of ammo then RF would become a bad thing. IMO they should still boost ammo counts to the point where we can hunt comfortably with at least RF ammo types without restocking, because that's the point of being able to RF in the first place.
This has been an issue for as long as I remember, even in previous titles. Elemental ammo users would always have to rely on other people to supplement their damage output (soloing with bowguns was actually a lot worse in previous games because there was no SP scaling whatsoever in the hub) unless they were using significantly overtiered meta sets and/or had Gog tier aim.
HBG is still the top speedrun weapon, and people still abuse spread there. But to abuse spread to the utmost extent requires you to use that awful super scope at point blank range, so it's easier and less nauseating to just learn how to use GS or Bow properly (also FYI Hammer and CB are roughly mid tier, with Lance at the rock bottom as it has been for all of IB).
PSA: Pierce and normal ammo still do more DPS than most of the weapons in the game, especially pierce in fights where it's good in. Normal 3 HBG even out DPS's half the weapons in the game, easily.
Yeah, no. Let CB and DBs do the elemental damage, if I bring a gunner it's pierce 3 HBG for Alatreon. At most, they need to land one elemental check before the first nova, because he's not living long enough to get a 2nd one off if I'm running a pierce gunner. If I do 55-60k damage in 8 minutes with pierce 3 ammo, and as long as 3 other players on the team only let me do 50% of the team's damage, he dies in 8 minutes, well before he gets the 2nd nova off. It's pretty sad when I point to 3 players and ask them at a minimum "you 3 do at least 50% of the damage", so we at least get an 8 minute kill. And that's about the best I can expect from an average player who's not too terrible at the game.
It's possible for just one player attacking with elemental to hit the check on a 4 man team, I've done it before with everyone else running raw, and me running ice DBs for example. If I can do it, other people can do it, because DBs isn't exactly one of my better weapons. So I legit don't understand why people are crying so hard about this "DPS check" which is hardly a challenging mark to meet. If I can carry elemental damage on a 4 man team using a weapon that's my 6th best, then a whole team should be able to hit that no problem. If they can't then they must be running around chugging pots and just not attacking the monster at all, if so they deserve to lose not just once, but every time until they git gud. This is what happens when you give a bunch of noobs defender gear, they get carried to Master Rank and get slapped around by the new monster, and they piss and moan about it. And they beg people like me to carry them on discord. I have to tell them you gotta learn how to play the game at some point, and stop riding other people's coat tails.
If I'm reading this correctly it sounds like you're running in pre-made 4 man teams? I can understand your argument from that point of view, having a coordinated helps in every fight of course however from my experience most of the time when I join a lobby specifically for Alatreon and/or SOS flare I cannot rely on my team to pass those elemental checks. For the general player of MHW I feel that they usually never coordinate to such a degree to where this would work well enough in general lobbies for Alatreon, being as most people just run whatever Dragon/Fire/Ice weapons they have and play the way they usually do rather than being aggressive. I also don't think most people have the required skill to meet the required DPS check regardless like you said. My argument is mostly towards letting HBG player be useful enough to general teams that can't reach that check in order to lessen the headche of playing with less experienced people and allowing players who prepare in advance to be able to succeed in the fight regardless of the coordination of the randoms you usually find. My problem isn't necessarily the check itself, it's more that partway through the fight, say I'm playing with people I don't know or I'm running SOS flares, I stop being able to carry my own weight not because of my performance, but because the game simply does not allow me to have enough ammo to keep contributing to the elemental check. Relying on your teammates to save you IMO is not fun, and I would argue that allowing the use of more herbs during the fight would make the fight more enjoyable for gunners and allow them to contribute more to teams who are less experienced and can't pass the check without the contribution.
I am interested in the loadouts you had for Pierce in a coordinated stack however if you wouldn't mind sharing. It's good to know that Pierce is viable in the fight, and I would greatly appreciate some more details about that and what I should be running to be effective in that situation. Thanks!