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If you choose to use fire / ice , you better have the skill to clear elemental damage threshold quick and the ability to hit the horn precisely .
Dragon on the other hand lets you completely ignore the head (unless you have an opening) and play more "on your terms" while also being able (in theory) of clearing elemental damage checks.
The horns have nothing to do with escaton judgement. The horns are tie to alatreon's element switch. If you are knocking alatreon down, you will know you are passing the dsp check and will survive escaton judgment.
If using something like the alatreon or luna LBG, it's probably better to leave the horns alone until nearly out of ammo so that you can lock the element into the weakness you have ammo for and only breaking when it's near death.
How some randumbs are still defending something like this is baffling.
not if you break horns, or take either an ice, thunder or dragon weapon.
There is no save mechanic, if the horn is not broken, he will switch the element, and you won't deal elemental damage.
Dragon is somewhat more reliable, but has less effectiveness overall so you need to be even better at DPS if you run dragon (or have a better Dragon Attack Setup to offset the lesser vulnerability to that element).
That's not the DPS check. If you have a weapon of the correct element and brilliantly clear the DPS check but fail to break the horn, the next cycle you will deal zero elemental damage (or really close to zero) and fail.
Is it possible to clear the DPS check with the wrong element? I really don't think so, unless hacking or some extreme speedrunner with a near perfect run and no ♥♥♥♥♥♥♥♥ from alatreon.
Making a rough estimate from the stars weakness on the hunters note, if with Fire and Ice you have 4 stars in total of vulnerability, you will go from 100% to 33% , while with Water or Thunder on the wrong cycle you will always have 33%.
Cutting it short.
Fire and Ice have 3 stars in phase and 0 star in counter phase, with 1 star in Dragon Phase.
In phase average is 2, counter phase average is 0.5. So roughly a quarter.
Dragon is always 2 stars.
So it always averages, but it never excels, (thus being more reliable)
Water and Thunder have 2 stars in phase and 1 star in counter phase, with 1 star in Dragon Phase. So they have a little less efficiency in phase, but are still terrible in counter phase. If you have videos with people clearing the counterphase solo with Water/Thunder weapons I'd like to see them, but I don't think that it's possible.