Monster Hunter: World

Monster Hunter: World

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Wicious 10. juli 2020 kl. 1:31
Is Monster Hunter the FIFA of action games ?
Think about it we have been playing the same game for years with the same monsters, only each time with a different flavor. Even as we speak we are ony getting recycled monsters
Sidst redigeret af Wicious; 10. juli 2020 kl. 1:33
Oprindeligt skrevet af TyresTyco:
Oprindeligt skrevet af Wicious:
Oprindeligt skrevet af NaliWarcow:

Do you undertstand? You dont ismply make a new game engine, and port everything over to keep[ as if? Tri did the same. They upgraded the original game engine, had to sacrifice a huge no of monsters.

MHW is a good foundation for a future MH.

You can keep circling this discussion about.

Where is Wicious on Tri's gamefaqs forums? Oh wait...

Are you even sure this is a new engine ? why would they make a new engine specially for Monster Hunter World then have the new RE Engine powers all their other games ?

Yeah so is every game a good base for a sequel

Also sorry my point is invalid because i don't have a freakin gamefaqs account, my bad.

This game uses mt framework 2. It was their main engine before they developed the new RE engine. Rathalos here isnt the same than rathalos in the other games (example). They can't simply port a 3ds game monster over to this one. A lot of work is behind that even if the monsters itself aren't new. Only because the design is from older games doesnt mean they are lazy or whatever here.

Even mentioning fifa and comparing it somehow even if it's a joke.. hurts. Fifa is famous for it's mta billions of dollars from it's milking cows. Nothing more and nothing less.

Would make slightly more sense if we would have to buy weapon or skill lootboxes.

Also mhw was at first.. just a market research game. We wouldnt have iceborne if mhw wouldnt be such a success. The next game will probably have more unique monsters.
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Viser 46-55 af 55 kommentarer
Shpeeno 10. juli 2020 kl. 4:13 
game idea:

the genre of the game changes each time you complete an objective (special conditions for genres which don't have an objective)

i think that would be fun i think!
GamingWithSilvertail 10. juli 2020 kl. 4:14 
Oprindeligt skrevet af Wicious:
Oprindeligt skrevet af NaliWarcow:

Do you undertstand? You dont ismply make a new game engine, and port everything over to keep[ as if? Tri did the same. They upgraded the original game engine, had to sacrifice a huge no of monsters.

MHW is a good foundation for a future MH.

You can keep circling this discussion about.

Where is Wicious on Tri's gamefaqs forums? Oh wait...

Are you even sure this is a new engine ? why would they make a new engine specially for Monster Hunter World then have the new RE Engine powers all their other games ?

Yeah so is every game a good base for a sequel

Also sorry my point is invalid because i don't have a freakin gamefaqs account, my bad.
So you're implying that MT 2.0 is the same as

MT Mobile & Lite (Forked from MT 1.0)

MT 1.0 (Monster hunter 1)


Next thing you know Unreal Engine 4 forked from Unreal Engine 1..... right? :s


All of the previous MH games have been on MT 1 or its fork MTL/M



Sidst redigeret af GamingWithSilvertail; 10. juli 2020 kl. 4:15
Wicious 10. juli 2020 kl. 4:17 
Oprindeligt skrevet af Livshits:
Oprindeligt skrevet af Wicious:
Which loops back to the topic, 90% of reused contents with some twist and additions there and there. Monster Hunter is definitely the FIFA of action games

This applies to every multi-game franchise lmao. Building on top of a solid foundation.

Let's Take Final Fantasy, after the 10th game they started doing wierds things :
11 - Was a MMO
12 - Was a solo real time battle system inspired by mmo mechanics
13 - Was it's own Real Time / Menu System (I forgot the exact name of the system)
14 - Was again a MMO (and right now one of the most popular)
15 - Was an action game with RPG elements

As you can see you can make a new game in a franchise without making it the exact same thing as the last one, but people are afraid of doing that, because people ♥♥♥♥♥♥♥ hate changes, especially in a video game, and will only accept a sequel if it's the exact same thing as the last game.
Wicious 10. juli 2020 kl. 4:18 
Oprindeligt skrevet af NaliWarcow:
Oprindeligt skrevet af Wicious:

Are you even sure this is a new engine ? why would they make a new engine specially for Monster Hunter World then have the new RE Engine powers all their other games ?

Yeah so is every game a good base for a sequel

Also sorry my point is invalid because i don't have a freakin gamefaqs account, my bad.
So you're implying that MT 2.0 is the same as

MT Mobile & Lite (Forked from MT 1.0)

MT 1.0 (Monster hunter 1)


Next thing you know Unreal Engine 4 forked from Unreal Engine 1..... right? :s


All of the previous MH games have been on MT 1 or its fork MTL/M

Which then, isn't a new engine, but a new iteration of the same engine, which are two different things.
GamingWithSilvertail 10. juli 2020 kl. 4:22 
Oprindeligt skrevet af Wicious:
Oprindeligt skrevet af NaliWarcow:
So you're implying that MT 2.0 is the same as

MT Mobile & Lite (Forked from MT 1.0)

MT 1.0 (Monster hunter 1)


Next thing you know Unreal Engine 4 forked from Unreal Engine 1..... right? :s


All of the previous MH games have been on MT 1 or its fork MTL/M

Which then, isn't a new engine, but a new iteration of the same engine, which are two different things.
No sir, MT 2.x is a completely new engine compared to MT 1.0


Just likie Unreal Engine 2, 3, 4, are completely different from 1 and each other.



Just like ID tech 1, 2 , 3, 4, 5. Gamebryo and Creation engine.

All are different. All are freshly made.

MT 2.x wasnt forked from 1.0

I am done. Have a good one.
Sidst redigeret af GamingWithSilvertail; 10. juli 2020 kl. 4:22
Wicious 10. juli 2020 kl. 4:24 
Oprindeligt skrevet af NaliWarcow:
Oprindeligt skrevet af Wicious:

Which then, isn't a new engine, but a new iteration of the same engine, which are two different things.
No sir, MT 2.x is a completely new engine compared to MT 1.0


Just likie Unreal Engine 2, 3, 4, are completely different from 1 and each other.



Just like ID tech 1, 2 , 3, 4, 5. Gamebryo and Creation engine.

All are different. All are freshly made.

MT 2.x wasnt forked from 1.0

I am done. Have a good one.

But then why use your brand new engine, to do the same game with the same monsters ? then never use it again because you made another engine. it's like buying a new Ferrari to do your daily commute to a bakery to buy some croissants then one day decide you're gonna trash that ferrari and take the bus instead
Sidst redigeret af Wicious; 10. juli 2020 kl. 4:28
Peacemaker76 10. juli 2020 kl. 4:24 
are you retarded
Wicious 10. juli 2020 kl. 4:25 
Oprindeligt skrevet af Grand Admiral Anime:
are you retarded

I am indeed ♥♥♥♥♥♥♥♥ i also ♥ you
Forfatteren af denne tråd har angivet, at dette indlæg besvarer det oprindelige emne.
TyresTyco 10. juli 2020 kl. 4:33 
Oprindeligt skrevet af Wicious:
Oprindeligt skrevet af NaliWarcow:

Do you undertstand? You dont ismply make a new game engine, and port everything over to keep[ as if? Tri did the same. They upgraded the original game engine, had to sacrifice a huge no of monsters.

MHW is a good foundation for a future MH.

You can keep circling this discussion about.

Where is Wicious on Tri's gamefaqs forums? Oh wait...

Are you even sure this is a new engine ? why would they make a new engine specially for Monster Hunter World then have the new RE Engine powers all their other games ?

Yeah so is every game a good base for a sequel

Also sorry my point is invalid because i don't have a freakin gamefaqs account, my bad.

This game uses mt framework 2. It was their main engine before they developed the new RE engine. Rathalos here isnt the same than rathalos in the other games (example). They can't simply port a 3ds game monster over to this one. A lot of work is behind that even if the monsters itself aren't new. Only because the design is from older games doesnt mean they are lazy or whatever here.

Even mentioning fifa and comparing it somehow even if it's a joke.. hurts. Fifa is famous for it's mta billions of dollars from it's milking cows. Nothing more and nothing less.

Would make slightly more sense if we would have to buy weapon or skill lootboxes.

Also mhw was at first.. just a market research game. We wouldnt have iceborne if mhw wouldnt be such a success. The next game will probably have more unique monsters.
Wicious 10. juli 2020 kl. 4:40 
Oprindeligt skrevet af TyresTyco:
Oprindeligt skrevet af Wicious:

Are you even sure this is a new engine ? why would they make a new engine specially for Monster Hunter World then have the new RE Engine powers all their other games ?

Yeah so is every game a good base for a sequel

Also sorry my point is invalid because i don't have a freakin gamefaqs account, my bad.

This game uses mt framework 2. It was their main engine before they developed the new RE engine. Rathalos here isnt the same than rathalos in the other games (example). They can't simply port a 3ds game monster over to this one. A lot of work is behind that even if the monsters itself aren't new. Only because the design is from older games doesnt mean they are lazy or whatever here.

Even mentioning fifa and comparing it somehow even if it's a joke.. hurts. Fifa is famous for it's mta billions of dollars from it's milking cows. Nothing more and nothing less.

Would make slightly more sense if we would have to buy weapon or skill lootboxes.

Also mhw was at first.. just a market research game. We wouldnt have iceborne if mhw wouldnt be such a success. The next game will probably have more unique monsters.

That really sums it up thanks.

I'm gonna select this post as the answer because i can't argue with it
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