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翻訳の問題を報告
You would be surprised how quickly these ppl complain when they are left behind by rng.
Charms were a lot more random, and some of them were really broken back then. Deco system it's annoying, but it's better than mining in special quests to see if one of the thousand possible charms appears in front of you.
Some of the decos are really common and usefull like "elementless", some are most rare like critical boost, and others like attack are extremly rare, but, attack is overhyped, and you only really need 2-3 attack gems to min max.
When you get a gem, you can use it for every weapon, but charms? Oh boy, if you wanted that special charm for every different weapon you would died before achieving that.
But the best of this system, it's that you KILL MONSTERS, to get decos.
1)you only had to get one
2)even if it wasnt the best you still had something whereas here if you dont get good jewel you are stuck without that particular skill
And you needed to upgrade your gear to progress, it was a requirement. So you would waste dozens of hours just trying to get your gear where it was before you failed your last attempted upgrade.
There is no downgrading here. So all is well. And as others have said, its totally optional.
It's like buying a maxed out account on WoW. Yeah. congrats, you have the best stuff in the game, but you didn't make that journey to create that character. Or if you changed the encounter rate of shinys in pokemon to 50% of the time.
Same with low-chance rolls. There isn't much of a sensation of a reward, when you'll eventually get everything without any effort or focus on it..
I don't think Monster Hunter World is that grindy/farmy, The RNG is extremely minimal and very very kind.
Without pseudo, 25% chance can be 1 activation in 10 hits. or 3 in a row. Too random and not representative of the chance you set.
worst slot machine monster isn't released right now, kulve taroth
i wish you had a limited loottable for every monster, specific decoration related to the skills of the armor of that monster
or an option to destroy armor to get their decorations with slightly increased dropchance.
it would also prefer to have an option to upgrade normal weapons to kulve taroth version through crafting materials, but asians like this rng grinding crap
It is pretty sad that so much unused stuff fills your itembox over time, a few things can be used for the elder smelter to get more drugs but what is about the rest of it?
That's called Gambler's Fallecy or a selective bias.
Incremental buffs to getting a drop/buff are decent ideas, But it shouldn't be sold as "25% chance!" to proc. That's just not representative of the chance you get..