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As for Gunlance Mobility, the Evade Extender skill is a massive improvement on Gunlance. If you have Evade Extender on a Lance you'd not really notice much difference, but the hops Gunlance use are greatly extended. This is most effective if you're using a Wide 4 because you can reliably stay on top of most monsters.
As a fun note, when you're using the Wyvern Fire attack you can additionally hold down the Left Trigger and enter First Person mode, which not only allows you to quickly aim the Wyvern Fire away from any teammates, but also you can angle it upward and in any other direction. Turning in First Person mode is actually much faster than slowly adjusting your aim in Third Person mode.
Lastly, an important note on Health Augments. If you're using a Wide or Long Gunlance where you will do much fewer physical attacks than you would a Normal Gunlance it's best to stack as many Health Augments as you can IMO. Your shell damage is based on your shell level, so if you have a level 4 shell on a level 6 maxed weapon you could use 3X Health Augments for massive returns from your shells which are already bypassing the monsters resistances. If you have the Kulve Wide 4 (level 6) and the Kulve Wide 4 (level 8) you'd get more use from the Level 6 than you would the Level 8 just because you can stack more augments on it and your shell damage wouldn't be effected since both are Wide 4 shells.
https://steamcommunity.com/sharedfiles/filedetails/?id=1711021489
Very few skills effect Gunlance Shells. Artillery, Part Breaker and the Xeno gears set bonus that reduces weapon sharpness drain. The above set is my favorite Gunlance build so far.
I haven't tried the wide lances yet, right now I am gathering Materials to get Royal Burst to see what the burst playstyle is like, I'll try the wide ones after that. (That Kulve one seems pretty awesome, especially since it's only rarity 6, I have to do that one at some point).
And thanks for the tip with Evade Extender, I don't have anything with that skill on it yet but I will put it up there on the list of things to try. Closing the distance with a Monster is what bugs me the most on the gun lance, since it lacks the charging attack of the lance.
But it also have a downside, your Overhead Smash into Fullburst takes a longer time to get then spamming Wide Shells or Poke Shelling from Wide's but it feels so good to unload your entire magazine into your foes :D
The different shell types really alter how you play the Gunlance. I'm not a fan of Normal Gunlance, but Kulve does drop a Normal 4 that has the Sleep Status which is fun to play with sometimes. If Long 4 didn't require useless input to use charged shells I might like it. Overall, I find Wide 4's twitch combat the easiest to grasp. It's style isn't too different from Lance in that both wants to be practically on top of the monster. It eats through sharpness fast though, but your shell damage doesn't lower until you hit Yellow sharpness. With White, Blue or Green sharpness the shell damage doesn't change.
Wide 4 is especially effective against Behemoth if you aim to be the tank for the fight. If you can manage to get a Wyrmstake on his face you can guarantee his aggro. With 3 Health Augments any attacks he does against your shield can be quickly healed back. It's also good against the AT Chocobo when chasing down the crystal as even hitting the tip of his tail with a quick shell damage causes the same amount as if you were to hit the crystal it carries.
4 x 48-50 = 192-200
vs
6 x 34-35 = 204-210
(Tested against HR Great Jagras using Artillery 3 and Capacity Boost)
Melee damage plays a bigger factor in separating them. So while the Royal burst is a significant improvement over the ES Magda Lahat, the gap closes significantly when comparing Kulve Tarroth's offerings.
Evade Extender is a must but did you know that the gunlance's neutral dodge (backstep) has relatively far range? If a monster is far you can turn around and backstep your way over super fast. If you have fast camera controls you can point the camera away and press L2+R2 to instantly snap forward, helps out with this. Also helps you instantly turn forward if the monster attacks while you're backstepping.
However 90% of the time you can get away with a couple forward dodges plus an advancing triangle attack (Y on Xbox I think)
Never forget Capacity Boost. Pray to RNGesus if you don't have the jewel yet.
Shelling attacks do NOT apply status or element, so don't bother with element up skills.
Don't bother eating for attack up large at the canteen for long gunlance. Attack doesn't affect shell damage so put everything else into utility/defense.
DO always eat for the feline bombardier skill (forget the exact name) as this will increase shell damage by a substantial amount. (About 110 damage per charged Long 4 shell)
If you want to try something super unique, check out the deviljho gunlance. Don't ever even use shells, just build drachen + handicraft and spam the slam attacks over and over. Shockingly powerful and not quite like any other weapon in the game.
... That's all I can think of right now, pros please tell me if I'm wrong (GL is my second most used weapon but I can solo behemoth with it relatively easily)
I'm building the last rathian sakura gunlance but Im wondering if there is better weapon. All the build I found on the net are 7-8 month old.
What armor should I forge and what kind of jewel and talisman?
ANd what kind of weapon augment for when I'll unlock this option.
Thanks in advance and sorry for the baguette english
i could say the s ame (same its cencored now ? wtf steam) for wide 4, full burst its just meme at this point when wide and long gives a lot more in return.
Guard still a option and i think its better than evade extender to keep youself alive, we have on the best shield in game so lets take advantage of that and also GL doesnt need offensive decos since most of the damage comes from shelling and a little of poking.
Unless you go full melee...but really that build its obsolete and not that good anyway.
The Artillery Charm is typical, as the armour with Artillery on it is pretty bad and the decorations are rare (if you have 3 of the decorations, use those)
Ideally you also want the "Magazine Jewel" for Capacity Boost as the armour that has it (High Metal Coil B or Dodogama Greaves B) are rather bad.
The rest is largely up to you. Health Boost and maybe some Guard would be recommended, otherwise your standard Attack boosting skills like Weakness Exploit, Attack boost, Critical Eye, Critical Boost.
A couple of potentially useful set bonuses:
Razor Sharp: 3 pieces of Xeno'jiiva armour.
Fullbursting will rip through your sharpness and this can help reduce the sharpness loss.
Guard Up: 3 pieces of Uragaan Armour.
Allows you to block all Elder Dragon attacks, you normally can't block beams and other powerful attacks they dish out. You could also craft the "Bulwark Charm" for it, or if you're lucky you could get the "Shield Jewel" which means it only takes a single level 2 decoration slot.
at green you start to get negative damage but blue and white does the same damage so no boost for having whitesharp.
is there even any lvl 4 gunlance with status out ? i think not and its really dont worth to drop shelling levels for some niche status.
There is a Wide 4 with blast. (the KT and ATKT one with bazel skin.)