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Flinch free 1 makes you immune to the basic stagger animation when somebody hits you, which just cancels your combo. Flinch free 2 makes it so the "trip" animation where you're pushed onto your knees instead becomes the animation that flinch free 1 makes you immune to (One example is the Lance charge like Hymensmasher said, Lance's lunging poke after a guard dash, IG's tornado slash, Bow's dragon piercer, GS charge attacks also trip allies.) The problem with FF 2 is that you'll still get the flinch free 1 animation from these attacks, which screws up your combos anyway. Flinch free 3 makes you immune to both the stagger animation and the trip animation, but it still doesn't help with the massive knockback attacks (Like when gunlancers Wyvernfire you in the back, cluster bombs blast you away, etc).
insect glaive's final biggest hit for the ground combo is a trip I think.... at least FF lvl 1 doesn't stop it but lvl 3 does. Also hammer's last part of the aerial spin isn't stopped by FF lvl 1. Also CB SAED I think isn't stopped by FF lvl 1.
Also what Bluest Bear said is true. FF lvl 3 is good for comfy IG builds because as long as IG has 3 buffs, it has free 3 lvls of plugs, windproof, and tremor res. If you can somehow fit 2 more earplugs and windproof, it will ALMOST be a perma pseudo rocksteady.
Really useful late HR early MR (I'm MR 7 right now)
FF 1 is nice in co-op though as others said.
The reason you need Flinch Free is to stop other players from interrupting your attacks.
As you have already concluded from your result, it is pretty much useless against monsters.
Pierce bowgun
Longsword
Hunting horn with knockback reduction songs (there is one with attack up L)
Level 3 i heard something about insect glaive getting some kind of buff when it gathers all extracts and when you havd flinch free. Not sure if that’s level 1 or 3.
As many LongSword user already knows: Foresight Slash can only be used after an attack. Then often times, LongSword user may want to wait 0.1 to 1 second for that perfect Foresight Slash window.
While you are waiting within that 0.1 to 1 second, YOU CAN BE FLINCHED. And if you are flinched, you can not use Foresight Slash after that (then tragedy happens).
Or put it this way:
Bad LongSword player smashes button after button.
Good LongSword player use the right attack at the right moment.
Only good LongSword player will understand the significance of Flinch Free in a multiplayer game.
Oh the irony of a longsword player complaining about being flinched.