Monster Hunter: World

Monster Hunter: World

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T3 savage Deviljho is legit broken
his ground stomp blows me away when i'm standing at the tip of his tail wtf

everything about him is anti melee he's too tall and you can't reach his body parts even with LS, all his attacks make him move away, jump away, roll away he never stays in one place longer than 2 damn seconds and his hitbox is EVERYWHERE

fighting this guy with melee is an ordeal, for as big as he is he's incredibly hard to hit 9/10 Spirit Thrust attempts missed him
Last edited by BeastKingSmash; Jun 16, 2020 @ 4:13am
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Showing 46-60 of 65 comments
Berkan Jun 16, 2020 @ 11:36am 
With DB's I think T.Savage deviljo is not that hard when compared to other T3 monsters.
Fraktal Jun 16, 2020 @ 12:56pm 
Originally posted by Remi:
Originally posted by Remi:
If I feel like it later, I'll kill him with no armour for you and record it so you can learn a thing or two.
https://youtu.be/teUT5r6kv3M

Hahahaha nice! :steamhappy:
Jun 16, 2020 @ 1:38pm 
Try other weapons? Probably you might find another weapon more suitable for you.
K Jun 16, 2020 @ 1:59pm 
Savage Jho is broken because he can be a legit hitting target like the hitting dummy in the training area if you knock him out of his bulldozer attack (which can be easily done with a piece of rock).

Also the only area you should be hitting is the chest area with melee weapon. You can literally reach that area with any weapon.
Maffeketel Jun 16, 2020 @ 2:17pm 
Originally posted by Remi:
Originally posted by Remi:
If I feel like it later, I'll kill him with no armour for you and record it so you can learn a thing or two.
https://youtu.be/teUT5r6kv3M

Great run! Really well done man!
Maffeketel Jun 16, 2020 @ 2:20pm 
Originally posted by fake dead aussie:
Savage Jho is broken because he can be a legit hitting target like the hitting dummy in the training area if you knock him out of his bulldozer attack (which can be easily done with a piece of rock).

Also the only area you should be hitting is the chest area with melee weapon. You can literally reach that area with any weapon.

That's true. If you have a reasonable end-game build and a weapon with high KO values you can just keep knocking him to the floor. If you use the slugger perk he tends to remain downed for a very large amount of time. I have no idea why Savage Deviljho has this weakness when compared to other monsters, but it is pretty hilarious to watch.
Polaris Jun 16, 2020 @ 7:37pm 
And he isn't just anti-melee either, he is anti range as well, look at his hitzones,.or his weaknesses in the hunters notes, range does very little damage until his chest breaks, finally giving orange numbers in a rather...tedious spot to reach.

Also, there isn't really a "safe distance" seeing as he can leap nearly across the entire zone, pinning you, and nomming away (which really hurts, range doesn't get physical damage resistance) but even with ranged weapon elemental resistence that breath hits like a truck, and has more range then most ranged options, besides maybe Pierce ammo

But, I think that's the point, they wanted to instill the fear of deviljhoe into the playerbase, not that I like it...but I guess that was the point...


I think the one aspect I think is pretty cool, even if it caught me off guard and was super frustrating at first, is the fact that he seems to get more agrressive, and actually harder as he gets close to dying (if nothing else, he seems to use those breath weapons more)
Tustle Jun 16, 2020 @ 8:48pm 
Eh. Questions for you vets and or folks that have fought Savage Jho alot, as I've only fought him in expeditions until I caught him once and had my materials to make a sweet eyepatch. Does Savage Jho calm down from enraged status when you feed him raw or spiked bait meats? So that the rest of us plebs can Flinch him into a wall? And is there a certain moment we should look out for before dropping said meats?

...as for you people complaining, try fighting this bastard with a Hunting Horn. Then you shall know paaaaain. Hammers have that...clawshot spinning bludgeon attack, pretty sure the ranged weapons have ways to apply KO damage to the head, but a HH? The swings are just a hair too short to hit his head from the ground including the Iceborne 4th note attack, meaning your only options to apply KO damage is to get on a ledge and apply bagpipes directly to forehead. And or clawshot onto the head directly in an attempt to soften it. Usually putting yourself in the path of a breath attack as a result. Or teeth. Lots of teeth. ><
Polaris Jun 16, 2020 @ 9:38pm 
I haven't used drugged meats before, so I don't know about timing, but if you get him to fall asleep it will end his rage allowing you to flinch shot him, also, when he takes a certain amount of damage to a given body part to flinch he will "counter"

This is the move where he rears up before slamming his face into the ground, weaving side to side as he slides forward, if you hit him during this time, he will be sent reeling, giving you a really long opening to wail on him, my advice, if you can't reach his head, go for a leg (try and tenderize, use a temporal mantle if needed) once he counters, hit him and punish him, you.may even be able to chain that into a K.O.

While the videi was for base devil jhoe,nit should still work with Savage,

Look up grifter on YouTube, he does content for hunting horn, specifically look up the "deviljho slap" he goes over it pretty well
Cig Bock Jun 16, 2020 @ 10:12pm 
Originally posted by Sharuman:
too hard to hit with swords
with lance he keeps grabbing you
with range weapons he one shots you

yeah ♥♥♥♥ this monster, no more T3 jho investigations for me.

im a lance main, and im gonna agree with this one
Frogged Jun 16, 2020 @ 10:49pm 
Tempered Savage Deviljho has to be the easiest T3 investigation and I use CB GS and LS. Stop complaining on the forums and try and get better, actually learn his move set.
vamp Jun 16, 2020 @ 11:09pm 
Hey OP how are you playing MHW if I might ask. Don't see the mouse icon next to the game indicating you own it. don't forget to buy the game to support the devs before you come to said games discussion board about problems that don't exist because it makes you feel better to whine instead of Improve your gameplay.

Training Area
Special Arenas
gameplay footage on YT.

Imagine if you spent as much time using those above resources as you did complaining in the forum about nonexistent problems and inventing new terms"Anti-Melee" What? lmaoo.
BeastKingSmash Jun 17, 2020 @ 3:13am 
tempered gold rathian is another example of dumb anti melee design he's an absolute nightmare for SA and GS, his fire blast radius is just the dumbest thing ever he's not even aiming at me and that crap still hits me, and his constant 360 flips and running back and forth what a nightmare this fight is for melee

the design of some of these monsters is just so comically bad, how on earth are you suppose to make this a comfortable fight with melee weapons that don't have evasion and speed

what a complete joke
Maffeketel Jun 17, 2020 @ 3:26am 
Originally posted by Sharuman:
tempered gold rathian is another example of dumb anti melee design he's an absolute nightmare for SA and GS, his fire blast radius is just the dumbest thing ever he's not even aiming at me and that crap still hits me, and his constant 360 flips and running back and forth what a nightmare this fight is for melee

the design of some of these monsters is just so comically bad, how on earth are you suppose to make this a comfortable fight with melee weapons that don't have evasion and speed

what a complete joke

I've beaten Gold Rathian several times and I main both GS and SA. She isn't anti-melee in the slightest and many people mentioned in this thread that anti-melee monsters do not exist and every monster can be beaten with any weapon.

With GS, try to stay to the side of the tip of her tail when she's airborne and hit it with a single hit. She leaves her tail open to attack almost all the time and once you sever the tail she becomes a lot easier. You can then use the clutch claw to soften her head and then knock her out of her hellfire mode. She won't stay airborne for extended amounts of time like Silver Rathalos does so you have a lot more opportunities to hit her. I'd recommend first trying to beat her with the GS as the SA is a more complex weapon and it requires a bit more knowledge about a particular monster's moveset to be effective.
GS has quite a lot of evasion with it's shoulderbash ability so time that well if needed! I wouldn't recommend using it against her tail swipes, but it works wonders when she's on the ground.
Remi (Banned) Jun 17, 2020 @ 3:38am 
Originally posted by Sharuman:
tempered gold rathian is another example of dumb anti melee design he's an absolute nightmare for SA and GS, his fire blast radius is just the dumbest thing ever he's not even aiming at me and that crap still hits me, and his constant 360 flips and running back and forth what a nightmare this fight is for melee

the design of some of these monsters is just so comically bad, how on earth are you suppose to make this a comfortable fight with melee weapons that don't have evasion and speed

what a complete joke
Break head and smack her outta her flips for extended knockdowns. Don't attack any spot apart from the head. Her fireballs are telegraphed and will always fly in the same direction. At this point you're just looking at the roster and choosing some thing to complain about for the sake of it.
But unless you pick Ruiner or Silverlos I can't agree with you.
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Date Posted: Jun 16, 2020 @ 4:08am
Posts: 65