Monster Hunter: World

Monster Hunter: World

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Safi aquashot builds
Anyone with a build they dont mind sharing as im so lost in making one
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Showing 1-9 of 9 comments
Foolishバカ Jun 8, 2020 @ 2:50pm 
This is my sticky build. Personally, I feel it to be a bit OP, it more or less craps on all monsters.

Weapon Skills:
Nargacuga Essence
Attack VI
Attack V
Attack V
Attack V

2 Recoil Surpressors and 2 Evading Reload custom mods
2 Attack Augments on LBG (also a Defense Augmentation just to fill the final slot)

Always eat for Felyne Bombardier

https://steamcommunity.com/sharedfiles/filedetails/?id=2124374303
Edit: I just realized the Artillery skill on the mantles are going to waste.
Last edited by Foolishバカ; Jun 8, 2020 @ 4:03pm
Nerevar Jun 8, 2020 @ 3:46pm 
power barrel does NOTHING for sticky btw. so youre giveng up 10 true raw for no reason here.
also lacking attack boosting skills. youre not hitting sticky cap dmg therefore.



Originally posted by FoolishBaka:
This is my sticky build. Personally, I feel it to be a bit OP, it more or less craps on all monsters.

Weapon Skills:
Nargacuga Essence
Attack VI
Attack V
Attack V
Attack V

2 Recoil Surpressors and 2 Evading Reload custom mods
2 Attack Augments on LBG (also a Defense Augmentation just to fill the final slot)

Always eat for Felyne Bombardier


your attack boosting skills all go to waste completly by not running 3p zorah for att 5. as they are worse total than the level 5 of that skill in the end dmg wise. plus you can run att 5 and still keep alot of the dmg booster skills.

slugger is kinda overkill and can be gotten via the mantles aswell. impact is way more useful on a sticky build than temporal aswell. rocksteady on an lbg is kinda wasted potential aswell.

impact and some other good mantles like immunity or elemental mantles or gilder allow you to run 2 levels of slugger which frees up slots. the total amount of kos is limited anyway due to dimishing returns. so slugger quickly stops beeing useful a bit into a hunt. its nice to have but not needed at all times.

Foolishバカ Jun 8, 2020 @ 3:51pm 
Originally posted by Nerevar:
your attack boosting skills all go to waste completly by not running 3p zorah for att 5. as they are worse total than the level 5 of that skill in the end dmg wise. plus you can run att 5 and still keep alot of the dmg booster skills.

slugger is kinda overkill and can be gotten via the mantles aswell. impact is way more useful on a sticky build than temporal aswell. rocksteady on an lbg is kinda wasted potential aswell.

impact and some other good mantles like immunity or elemental mantles or gilder allow you to run 2 levels of slugger which frees up slots. the total amount of kos is limited anyway due to dimishing returns. so slugger quickly stops beeing useful a bit into a hunt. its nice to have but not needed at all times.
Thanks for the info. If I have time tonight I'll try some of your suggestions. If the damage is better I'll post in this thread so the OP could benefit as well.
Foolishバカ Jun 8, 2020 @ 5:34pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=2124467244
I tried this build to see how Artillery 5 affected damage. After a few Guiding Lands hunts the damage appears comparable to the build I was using. Every sticky did 140-180 damage which is the damage range I had before. There must be some sort of damage cap so the change in build did not give me any noticeable benefits.
Last edited by Foolishバカ; Jun 8, 2020 @ 5:35pm
Nerevar Jun 8, 2020 @ 6:05pm 
Originally posted by FoolishBaka:
https://steamcommunity.com/sharedfiles/filedetails/?id=2124467244
I tried this build to see how Artillery 5 affected damage. After a few Guiding Lands hunts the damage appears comparable to the build I was using. Every sticky did 140-180 damage which is the damage range I had before. There must be some sort of damage cap so the change in build did not give me any noticeable benefits.

guiding lands. i hope you didnt use fortify there. as that means youll hit cap either way. it completly negates both skills therefore. with fortify you dont need either skill basically. but that only applies to guiding lands.

yes there is a sticky cap of course otherwise sticky would be even more broken than it currently is.

there is a reason for the aquashot meta build : you can use 3p zorah AND 3p narga. not makeing use of that kinda defeats the point of getting a narca essense as you may aswell run 3p narca and gain more true raw on the bowgun via awakenings instead.

plus with good decos you can literally get either peak 3 or attack 5+ into the build WHILE keeping att 5 setbonus.
Last edited by Nerevar; Jun 8, 2020 @ 6:06pm
Choosysteven777 Jun 9, 2020 @ 1:55am 
Originally posted by FoolishBaka:
This is my sticky build. Personally, I feel it to be a bit OP, it more or less craps on all monsters.

Weapon Skills:
Nargacuga Essence
Attack VI
Attack V
Attack V
Attack V

2 Recoil Surpressors and 2 Evading Reload custom mods
2 Attack Augments on LBG (also a Defense Augmentation just to fill the final slot)

Always eat for Felyne Bombardier

https://steamcommunity.com/sharedfiles/filedetails/?id=2124374303
Edit: I just realized the Artillery skill on the mantles are going to waste.


Thank you both for the advice the cap on stickys makes it alot more confusing to figure out lol
LaggyLagg Jun 9, 2020 @ 5:37am 
Also be careful about bringing this build in SOS, many a time meta sticky build is frowned upon by purists.
Foolishバカ Jun 9, 2020 @ 8:11am 
Originally posted by LaggyLagg:
Also be careful about bringing this build in SOS, many a time meta sticky build is frowned upon by purists.
I have never noticed anyone saying anything involving sticky use towards myself or other players.
Choosysteven777 Jun 9, 2020 @ 10:08am 
didnt know that people were like this in the game damn
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Date Posted: Jun 8, 2020 @ 2:24pm
Posts: 9