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Resentment has the same issue, if your attacks restore more than the amount drained
Remove the peak performance, and just keep the health regen.
I believe resentment works because the HP is removed when the attack starts and recovered when it lands, so it would quickly activate and deactivate resentment.
EDIT: Found video proof. Generally Resentment seems like a way better choice than Peak Performance IMO, since it doesn't require near perfect play.
https://www.youtube.com/watch?v=ipfP8K0LgqQ
If you care about your clear times enough that dropping Peak matters, I think you should just use Safi armor without health aug and use Resentment.
You do have to read my guide that actually explains when this stuff matters in the first place, and how I was explaining that this isn't intended for maximum meta damage; it was intended as information for mid-level players who don't want to be walking one shots while they hunt with other people, but still want safi jiva's armor bonuses.
It's a comprimise for damage and survivability and allows other uses. If you don't like that and can live in a hunt, then do it.
This is a smart option, not a new meta.
If you read the TLDR you'll understand why this is a smart option for like 3 weapons in this game.
I'm not saying it's better, I'm saying it is a safer option for certain weapons.
SnS cannot benefit from health augment+resentment. It will never trigger.
I would only hope that Master Rank's monster were "AS SOFT" as the pole in the training ground.
Furthermore, peak performance was never a popular skill for melee EVEN without Safi. Not only wounded by big hits, small chip damage will nullifies it.
Sure, you'll then heal yourself back up with potions or health augment. Until your health is back to full. that skill will serve no benefits.
That's why people go for Agitator instead: consistency is the key
(Monster not enraged? snap it on the face 3 times, and there you go for 2 - 3 minutes.)
Works great with resentment, definitely doesn't want Peak tho.