Monster Hunter: World

Monster Hunter: World

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jrubz May 4, 2020 @ 12:58pm
Peak Performance+Health Augment on Safi Jiva sets does work [situationally] (I say for the last dang time)
"Ew, that's not meta." Yes, so is dying all the time in multiplayer.

This is for mid-tier players who are decent at the game, but don't want to deal with the health loss.

I composed a guide to help illustrate that there are some weapons that should run peak performance+ health augment with safi jiva's set.

In TLDR if you want to save your time, small weapons and healing instantly by staying as close to the monster as possible allows for peak performance to remain active. It's simple to test yourself too.

https://steamcommunity.com/sharedfiles/filedetails/?id=2084873482
Last edited by jrubz; May 4, 2020 @ 8:43pm
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Showing 1-15 of 17 comments
Popcorn May 4, 2020 @ 1:41pm 
Lol, saw a funny MHWIB clip the other day someone using safi and gatling mode, died 2x in a short moment
Verto May 4, 2020 @ 1:47pm 
Originally posted by Vaisnac:
Lol, saw a funny MHWIB clip the other day someone using safi and gatling mode, died 2x in a short moment
if you miss then yes
Fregi May 4, 2020 @ 1:50pm 
It kinda doesn't tho... You lose health before the actual hit takes place, meaning peak performance has 0% uptime.
Resentment has the same issue, if your attacks restore more than the amount drained

Remove the peak performance, and just keep the health regen.
Last edited by Fregi; May 4, 2020 @ 1:51pm
Washing Machine May 4, 2020 @ 1:54pm 
Wait Peak Performance with Safi? Why? It's gone soon as you swing once?
Kawalorn May 4, 2020 @ 1:55pm 
Originally posted by awoken:
It kinda doesn't tho... You lose health before the actual hit takes place, meaning peak performance has 0% uptime.
Resentment has the same issue, if your attacks restore more than the amount drained

Remove the peak performance, and just keep the health regen.

I believe resentment works because the HP is removed when the attack starts and recovered when it lands, so it would quickly activate and deactivate resentment.

EDIT: Found video proof. Generally Resentment seems like a way better choice than Peak Performance IMO, since it doesn't require near perfect play.

https://www.youtube.com/watch?v=ipfP8K0LgqQ
Last edited by Kawalorn; May 4, 2020 @ 2:06pm
crate May 4, 2020 @ 2:44pm 
While Peak + Health Aug + Safi might work, I don't think I would bother. Even getting nothing at all in exchange (so just losing 20 raw) is less than 5% damage, and that's with 100% Peak uptime (i.e. you don't get hit anyway). I'd suggest Evade Window (or Evade Extender if you prefer, I guess) or something else instead.

If you care about your clear times enough that dropping Peak matters, I think you should just use Safi armor without health aug and use Resentment.
jrubz May 4, 2020 @ 5:31pm 
Originally posted by crate:
If you care about your clear times enough that dropping Peak matters, I think you should just use Safi armor without health aug and use Resentment.
raw boost hardly means anything, and it's possible to go for a different skill to add raw in that case too.

You do have to read my guide that actually explains when this stuff matters in the first place, and how I was explaining that this isn't intended for maximum meta damage; it was intended as information for mid-level players who don't want to be walking one shots while they hunt with other people, but still want safi jiva's armor bonuses.

It's a comprimise for damage and survivability and allows other uses. If you don't like that and can live in a hunt, then do it.

This is a smart option, not a new meta.
jrubz May 4, 2020 @ 5:34pm 
Originally posted by awoken:
It kinda doesn't tho... You lose health before the actual hit takes place, meaning peak performance has 0% uptime.
Resentment has the same issue, if your attacks restore more than the amount drained

Remove the peak performance, and just keep the health regen.
Go test it with a sword and shield with health augment, regen acts so fast that it stays on. You won't even hear peak performance retriggering because it never turns off unless you deal too little damage or miss.



Originally posted by Washing Machine:
Wait Peak Performance with Safi? Why? It's gone soon as you swing once?
If you read the TLDR you'll understand why this is a smart option for like 3 weapons in this game.

I'm not saying it's better, I'm saying it is a safer option for certain weapons.
Thighs & Glasses May 4, 2020 @ 5:43pm 
honestly, I'm finding resentment the easier skill to work around but yeah. This does work.
♋Phenex May 4, 2020 @ 5:45pm 
Better off just taking resentment, flat damage, agitator, and/or defensive skills as PP uptime is doo doo in practice with safi set. Health regen on its own is fine or medicine decos to increase the healing speed for triggering the safi heal.
Last edited by ♋Phenex; May 4, 2020 @ 5:46pm
jrubz May 4, 2020 @ 5:53pm 
Originally posted by ♋Phenex:
Better off just taking resentment, flat damage, agitator, and/or defensive skills as PP uptime is doo doo in practice with safi set. Health regen on its own is fine or medicine decos to increase the healing speed for triggering the safi heal.
Again, please read. This isn't a new meta, this is an option for very specific weapons that are too quick to restore health to benefit from resentment.

SnS cannot benefit from health augment+resentment. It will never trigger.
Vandals[UK] May 4, 2020 @ 7:28pm 
The biggest flaw is the author use training ground's dummy as a test subject.

I would only hope that Master Rank's monster were "AS SOFT" as the pole in the training ground.

Furthermore, peak performance was never a popular skill for melee EVEN without Safi. Not only wounded by big hits, small chip damage will nullifies it.

Sure, you'll then heal yourself back up with potions or health augment. Until your health is back to full. that skill will serve no benefits.

That's why people go for Agitator instead: consistency is the key
(Monster not enraged? snap it on the face 3 times, and there you go for 2 - 3 minutes.)
♋Phenex May 4, 2020 @ 7:40pm 
Originally posted by VandalsUK:
The biggest flaw is the author use training ground's dummy as a test subject.

I would only hope that Master Rank's monster were "AS SOFT" as the pole in the training ground.

Furthermore, peak performance was never a popular skill for melee EVEN without Safi. Not only wounded by big hits, small chip damage will nullifies it.

Sure, you'll then heal yourself back up with potions or health augment. Until your health is back to full. that skill will serve no benefits.

That's why people go for Agitator instead: consistency is the key
(Monster not enraged? snap it on the face 3 times, and there you go for 2 - 3 minutes.)
Eh you can take agi 7 HB3 and PP3 on MT sets with raging brachy so I'd say it's fairly popular.
Thighs & Glasses May 4, 2020 @ 7:43pm 
One Thing? I follow you on some of these details, but pierce ammo doesn't trigger the self-drain on every bit of damage. Only the initial input to fire. And it being a fairly long-distance shot, we're more than safe enough. Been doing it all day, and I'm a pretty average player.

Works great with resentment, definitely doesn't want Peak tho.
Last edited by Thighs & Glasses; May 4, 2020 @ 7:44pm
jrubz May 4, 2020 @ 8:37pm 
Originally posted by Thighs and Glasses:
One Thing? I follow you on some of these details, but pierce ammo doesn't trigger the self-drain on every bit of damage. Only the initial input to fire. And it being a fairly long-distance shot, we're more than safe enough. Been doing it all day, and I'm a pretty average player.

Works great with resentment, definitely doesn't want Peak tho.
Yep, exactly what I tried to explain, Like 3 weapons benefit from it. Ranged is not one of them.
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Date Posted: May 4, 2020 @ 12:58pm
Posts: 17