Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
Sometimes I use them proactively. Like extra resistances for Nami.
Power Axe is still stupidly strong when it comes to MP. You just have to hit the same parts with it a little bit longer. If youre using Safi Kj, youll for sure want to be heavily in Sword Form.
I'd say at this point, RS is the mantle thats the strongest, but I know folks who die easy with it and hate it. Temporal honestly got balanced out well.
I personally use RS and Glider together, but apparently, even Vitality is worth using again.
ATs seem to really bring out the need for the Elemental Mantles.
Also, I'm done bothering with EastCliff, it's like watching a grown man struggle to put a circle in a square hole. I cant believe I had family die in Korea for 50 years of evolution to result in this.
That last bit almost had me drench my monitor in Sprite! Lol
Edit: I messed up quoting, some of my text is inside the quote wtf.
I dislike all sleep weapons so that’s a hard pass for me.
So where is your 'DATA' ?
Yeah there could be no one because you don't have it.
Runing off from disadvantageous situation.
Very clever act without mental damage.
Y>Y>Y>B>B>B is a good swordmode combo with the Kulve elemental axes.
With the raw axes, axe mode wild axe combos are also extremely viable.
Again, we have to circle back to the purpose of this thread, and even the purpose of JPM's guide.
OP asked for non speed run suggestions, and JPM's guide is heavily focused on training NEW players, so I'm not sure why you're trying to tear down his work. It's a big wealth of knowledge and has tons of great points in it and will help anyone looking to improve their SA game a lot. All you're doing now is splitting hairs over what you believe is the absolute best and most meta builds possible for the SA.
I watched the vids you linked and the players are all playing well and showcasing expert SA skills, but nothing said or shown is making me question the validity of a guide like JPM's. I even have gripes with a few points JPM makes (EE3 vs no EE3 etc etc) but I'm not going to sit here and talk like not using EE3 is a sin. I've tried a few times without EE3 and it feels so weird to me that i doubt i will ever be able to not use it.
I'm not a speedrunner but I have tried to do some speedruns, and even have a few very quick kill times I'm proud of (on a personal level, not quite up to snuff with the pros). It's possible to kill quick without using the absolute ultimate omega meta build that the speedrun community uses. The difference between using a setup like JPM's or a setup like Cicada is barely noticeable if you're playing at your peak.
Even considering rocksteady plus health augment safety while latched?
How long does it take to do that 6 button combo? I feel like I’d cart against a monster that isn’t down doing that.
I'm almost always in axe mode though and pretty much only use upswing/downswing until a stagger the monster or topple it over. Upswing/downswing/fadeswing are super strong for just poking endlessly with really low risk as you can quickly hop out of the way afterwords.
Try fighting an Anjanath/Fulgur Anjanath with just axe mode and bonk its head with upswings/downswings and you will be surprised at how often it flinches and falls over just from that alone. Oh, I should mention that you want to power up axe mode (3 wild swings and then the downswing). This makes flinching even easier. I will just swing and hit the air if I have to just so I'm in powered up state.
Just did three Tigrex quests in a row "Absolute Power" helping lowbies. Having trouble being able to dip in and out during the things endless attacks whilst still doing damage. Forget trying to ZSD at all unless its down or you have Rocksteady on.
Also forget trying to power up your axe unless the thing is exhausted or down either.
I hate getting hit, why I like my Lance/GL so much.
Edit:
So I watched this video:
https://www.youtube.com/watch?v=DIwoUPpOY3A&t=156s
I have no doubt I could manage that in solo play, in multiplayer the monsters have higher thresholds to meet before staggering. Guess I'll have to weave in and out better.
You can always take a timed test yourself on the training area cart for what's going to be best for you when the monster is downed.