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If your'e looking at base weapons. They're good and offer good builds, decent decorations and easy upgrade paths (literally 300+ gold nuggets in a hour of work?)
Safi weapons would be considered 'meta' endgame right now, because of how easy they are to augment. That's their biggest benefit
I'd say Kulve weapons are pretty good for elemental builds, They're higher than Safi, but with higher damage than base weapons.
The only worth that I know is Kjarr Charge Blade Ice
gotta say big nope to this.
Longswords hit 990 damage, with 600 element/status, which is pretty great overall and that's not min/maxed anything.. Not the best raw, or best element, but certainly solid stuff. And they all have deco slots.. everything has 1 Lvl1 deco.
DB has great raw damage, and over 100 additional element over Safi's And yes, with deco (1 Lvl1)
Lances certainly get a good buff for raw, but because Kulve is higher on element, and lance is slowAF.. generally not useful.
on anything with constant damage, Kulve is great.
the longsword is trash compared to safi and raging brachy ls. fact. why? elemental longsword SUCKS. it simply sucks. the reason is that longswords big hitters all have bad elemod values. so only about 0.3 of your 500 element is even applied to begin with.
the decay ls has decent raw at 305. but it only has white sharpness. a safi ls with all attack has 325 raw. plus the blast is extra on top of that. while the decays dragon dmg is only really helpful on 2 endgame monsters : ruiner and pickle. and ruiner has a 3 star weakness to blast aswell so kinda moot for him. on 2star weak and less the decay is always worse in the end. plus getting the decay is way harder than getting the other 2 imo.
raging brach is way faster to get way less rng needed to deal with has 300 true raw but it has purple so it does more dmg by default aswell.
safi and brach both come a lvl 4 slot aswell. decay only has 1 level 1 slot. so slotwise its a clear downgrade in both cases aswell.
the crit element doesnt change this. ls elemods are bad as the devs apparenlty wanted ls to be a raw weapon otherwise they would have fixed this with iceborne. they didnt. when you consider all these factors and then math out the dragondmg its pathetic even on 3 star weak monsters sadly. the huge number on element means nothing for ls due to this.
decay isnt bad. if you already got it from the hr siege. if not then dont bother getting it as the other 2 are better AND easier to obtain aswell.
the other ls are even worse than decay. no reason to even bring em up.
2 - Handicraft allows purple Kulve weapons, most have pretty good lengths too.
3 - You said before that they're some of the worst.. and that's outright wrong, Kulve has some outright-all around better stats than some other ones.. I'm not talking about out-preforming meta-builds, They're still great weapons in general.
All MR Kulve weapons have the same values, They're randomized on what element/status effects they have. that's for Kjarr Sword (Longsword) Fire
Also, I made an issue it's the "Taroth sword fire" which seems just to be the upgraded version. Not he "Kjarr" sword.
All Kjarr/Taroth weapons become R12 when you upgrade them with materials from Kulve.. which ones stay at R11?
Because the topic specifically asks if any of the rarity 10 or rarity 11 kulve weapons are worth keeping/upgrading.