Monster Hunter: World

Monster Hunter: World

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JebKerman Apr 29, 2020 @ 3:40am
Any R6-7->R10-11 Kulve Weapons worth Keeping/Upgrading?
My assumption is no/not really.

But I'm curious as to whether both the addition of Custom Upgrades and the augmentation capacity, of R6->R10s especially, changes things.

I'd image for raw it's a hard nope but what about element?
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Showing 1-15 of 31 comments
Shoebsy Apr 29, 2020 @ 3:51am 
Safi weapons are generally all-around better, but so far, limited cuz the siege time obvs. Kulve doesn't require friends to join you, since you can matchmake for the event quest at least.. which is good.


If your'e looking at base weapons. They're good and offer good builds, decent decorations and easy upgrade paths (literally 300+ gold nuggets in a hour of work?)

Safi weapons would be considered 'meta' endgame right now, because of how easy they are to augment. That's their biggest benefit


I'd say Kulve weapons are pretty good for elemental builds, They're higher than Safi, but with higher damage than base weapons.

Warkrunner Apr 29, 2020 @ 3:56am 
I remember some of the "horn" variants being interesting for r7 stuff in HR. Not sure about them being converted to r11, but it's worth checking out.
Nine Apr 29, 2020 @ 3:57am 
From what I've seen none of the r10/r11 kulve weapons are any good unfortunately. They generally have low raw, bad sharpness and often don't even have deco slots. Honestly it's probably not an exaggeration to say that many of them are quite possibly the worst weapons in the entirety of master rank.
Divinity Apr 29, 2020 @ 4:06am 
Tbh the only reason why I think kulve weapons are viable is because of the critical element/ailments, with that the weapons can deal more critical damage based on its elements/ailments. The tarroth weapons are kinda bad tbh since you need free element up to awaken the hidden elem.. but they do have high elemental damage.

The only worth that I know is Kjarr Charge Blade Ice
Shoebsy Apr 29, 2020 @ 4:07am 
Originally posted by Nine:
From what I've seen none of the r10/r11 kulve weapons are any good unfortunately. They generally have low raw, bad sharpness and often don't even have deco slots. Honestly it's probably not an exaggeration to say that many of them are quite possibly the worst weapons in the entirety of master rank.

gotta say big nope to this.

Longswords hit 990 damage, with 600 element/status, which is pretty great overall and that's not min/maxed anything.. Not the best raw, or best element, but certainly solid stuff. And they all have deco slots.. everything has 1 Lvl1 deco.

DB has great raw damage, and over 100 additional element over Safi's And yes, with deco (1 Lvl1)


Lances certainly get a good buff for raw, but because Kulve is higher on element, and lance is slowAF.. generally not useful.


on anything with constant damage, Kulve is great.
Nerevar Apr 29, 2020 @ 4:24am 
Originally posted by Kiroshi:
Originally posted by Nine:
From what I've seen none of the r10/r11 kulve weapons are any good unfortunately. They generally have low raw, bad sharpness and often don't even have deco slots. Honestly it's probably not an exaggeration to say that many of them are quite possibly the worst weapons in the entirety of master rank.

gotta say big nope to this.

Longswords hit 990 damage, with 600 element/status, which is pretty great overall and that's not min/maxed anything.. Not the best raw, or best element, but certainly solid stuff. And they all have deco slots.. everything has 1 Lvl1 deco.

DB has great raw damage, and over 100 additional element over Safi's And yes, with deco (1 Lvl1)


Lances certainly get a good buff for raw, but because Kulve is higher on element, and lance is slowAF.. generally not useful.


on anything with constant damage, Kulve is great.

the longsword is trash compared to safi and raging brachy ls. fact. why? elemental longsword SUCKS. it simply sucks. the reason is that longswords big hitters all have bad elemod values. so only about 0.3 of your 500 element is even applied to begin with.

the decay ls has decent raw at 305. but it only has white sharpness. a safi ls with all attack has 325 raw. plus the blast is extra on top of that. while the decays dragon dmg is only really helpful on 2 endgame monsters : ruiner and pickle. and ruiner has a 3 star weakness to blast aswell so kinda moot for him. on 2star weak and less the decay is always worse in the end. plus getting the decay is way harder than getting the other 2 imo.

raging brach is way faster to get way less rng needed to deal with has 300 true raw but it has purple so it does more dmg by default aswell.

safi and brach both come a lvl 4 slot aswell. decay only has 1 level 1 slot. so slotwise its a clear downgrade in both cases aswell.

the crit element doesnt change this. ls elemods are bad as the devs apparenlty wanted ls to be a raw weapon otherwise they would have fixed this with iceborne. they didnt. when you consider all these factors and then math out the dragondmg its pathetic even on 3 star weak monsters sadly. the huge number on element means nothing for ls due to this.

decay isnt bad. if you already got it from the hr siege. if not then dont bother getting it as the other 2 are better AND easier to obtain aswell.

the other ls are even worse than decay. no reason to even bring em up.
Nine Apr 29, 2020 @ 4:29am 
Originally posted by Kiroshi:
Originally posted by Nine:
From what I've seen none of the r10/r11 kulve weapons are any good unfortunately. They generally have low raw, bad sharpness and often don't even have deco slots. Honestly it's probably not an exaggeration to say that many of them are quite possibly the worst weapons in the entirety of master rank.

gotta say big nope to this.

Longswords hit 990 damage, with 600 element/status, which is pretty great overall and that's not min/maxed anything.. Not the best raw, or best element, but certainly solid stuff. And they all have deco slots.. everything has 1 Lvl1 deco.

DB has great raw damage, and over 100 additional element over Safi's And yes, with deco (1 Lvl1)


Lances certainly get a good buff for raw, but because Kulve is higher on element, and lance is slowAF.. generally not useful.


on anything with constant damage, Kulve is great.
What r10/r11 kulve weapons have those stats?
Shoebsy Apr 29, 2020 @ 4:31am 
1 - I didn't say they're literally meta-best. comparing them everything is what you were doing.

2 - Handicraft allows purple Kulve weapons, most have pretty good lengths too.

3 - You said before that they're some of the worst.. and that's outright wrong, Kulve has some outright-all around better stats than some other ones.. I'm not talking about out-preforming meta-builds, They're still great weapons in general.


Shoebsy Apr 29, 2020 @ 4:34am 
Originally posted by Nine:
What r10/r11 kulve weapons have those stats?


All MR Kulve weapons have the same values, They're randomized on what element/status effects they have. that's for Kjarr Sword (Longsword) Fire

Last edited by Shoebsy; Apr 29, 2020 @ 4:35am
Nine Apr 29, 2020 @ 4:38am 
Originally posted by Kiroshi:
Originally posted by Nine:
What r10/r11 kulve weapons have those stats?


All MR Kulve weapons have the same values, They're randomized on what element/status effects they have. that's for Kjarr Sword (Longsword) Fire
Kjarr weapons are r12, not r10/r11 which is what the topic is about and also what I was talking about. Also no, kulve weapons do not all have the same stat values, nor are they randomized.
Shoebsy Apr 29, 2020 @ 4:47am 
"randomly dropped with (X) stats" if you prefer that wording. There is a Kulve weapon for every element/status, and those are randomly dropped.


Also, I made an issue it's the "Taroth sword fire" which seems just to be the upgraded version. Not he "Kjarr" sword.

All Kjarr/Taroth weapons become R12 when you upgrade them with materials from Kulve.. which ones stay at R11?
Nine Apr 29, 2020 @ 4:51am 
Originally posted by Kiroshi:
"randomly dropped with (X) stats" if you prefer that wording. There is a Kulve weapon for every element/status, and those are randomly dropped.


Also, I made an issue it's the "Taroth sword fire" which seems just to be the upgraded version. Not he "Kjarr" sword.

All Kjarr/Taroth weapons become R12 when you upgrade them with materials from Kulve.. which ones stay at R11?
All rarity 6 kulve weapons become rarity 10 when upgraded and all rarity 7 kulve weapons become rarity 11 when upgraded.
Shoebsy Apr 29, 2020 @ 4:51am 
wait. so why are we just ignoring rarity 8 than...
Nine Apr 29, 2020 @ 4:52am 
Originally posted by Kiroshi:
wait. so why are we just ignoring rarity 8 than...

Because the topic specifically asks if any of the rarity 10 or rarity 11 kulve weapons are worth keeping/upgrading.
JebKerman Apr 29, 2020 @ 4:55am 
Originally posted by Kiroshi:
wait. so why are we just ignoring rarity 8 than...
Because most Rarity 8->12's are worth keeping at least. For 6->10s and 7->11s it's much less clear cut.
Last edited by JebKerman; Apr 29, 2020 @ 4:56am
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Date Posted: Apr 29, 2020 @ 3:40am
Posts: 31