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Part Breaker works well until you break parts then those decos lower your overall dps as they do nothing.
Peak is great if you can keep your hp up for a large percentage of the fight, otherwise it's waste it but doesn't work against monster with dot.
PP is built more for just doing max damage rewarding skilled plays. PP is only useful if you can stay at max health though, if you cannot, there are other skills to run that may benefit you better.
Black Veil's head, back, stomach, and forearms all become natural weak points (45 hit zone) and gain good dragon hit zones when broken.
It has uses for a few other monsters as well, but these are the monsters outside of safi and kulve where its good to bring.
If you need lots of parts, are in guiding lands, want monsters like barioth to sit the heck down, fighting kulve taroth high and arch tempered, partbreaker helps.
if you want to capitalize on moments, get your staggers in early, or just want to push through everything with high raw damage, peak performance helps, it's a great way to get flat raw attack for nothing, and if you have a health regen skill, it is nice to have.
But in the early kulve days, having both was just incredible.
More dmg.. more part breaks and dmg.
More part break dmg is just that. So it's useless for everything but safi.
Even if you arent on full hp all the time. More dmg is always better than useless part breaks. Lets be real.. at some point you won't care about your average tail/claw/bone drop anymore. These 30% more part break dmg won't give you that much more.
But dmg gives you faster times. WHich results in more hunts/time. Which results in more mats.
It looks like the average "muuuh deeps" post but it's just simple logic.