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I like Namielles one too, but it sprays white stuff everywhere when you breach and reload it, and it makes me feel unmanly because it's pink. Alas!
Also yeah I meant visually your favourite looking Gunlance, not performance wise yeah. I use Lightbreak too because of the reasons you specified, I've always favoured Wide over Long and Normal too.
So glad weapon layering exists.
I understand you feel that Gunlance is superior because of your multiplayer runs, but, some weapons are really not that well designed for Multiplayer.
Speedrun timing though, Gunlance is top 4 from below, so you probably shouldnt be talking down of other weapon DPS especially by speedrun timing. Probably it just works well in multiplayer because of some flashy popular weapon is actually hurt by multiplayer unpredictability.
It's entirely possible, too. All you really need is evade extender (and maybe stamina surge for the lance without a gun).
I never intended this to be a brag thread, more of a “why are gun lancers like the Mohicans”?
Bonus points if you get that reference.
Lol I don’t remember that line from the movie.
I am entirely aware that it is possible to play GL without guard and just relying on iframe, but it does not mean i am interested to spend time getting familiar with GL iframe and experimenting with various monsters just to learn a weapon i am not very interested in.
it is not anecdotal but it doesnt mean other weapons are worse than GL in Multiplayer, it is probably harder to get it the damage as high as speedrun on multiplayer for those weapons you consider to deal lower damage.
Heck, for example, CB, savage axe playstyle combo got limited during multiplayer as to not sending teammates flying, or hammer probably cant use second charge or golf swing combo as freely as well.
I am not saying it is a weak weapon and i agree that its relatively simple playstyle (wide and long) really get unhurt and GL can maintain consistency for multiplayer run, setting it ahead over some weapons that benefit from countering massively, such as Longsword.
Same case for guns in terms of maintaining consistency, except guns are super strong even on single player/speedrun.
I think the Silver Rathalos isn't too bad. The stick looks pretty sleek and the shield actually looks more like a shield instead of a colorful box. I could do without the scales though.
The thing about random people in multiplayer is that they are not very good. Comparing your own DPS to others isn't a good way to gauge the weapon you're currently using. To give you an example: I am a complete noob when it comes to the HH and I only played it from time to time for variety. And even then, I consistently did the most damage out of the whole team, or was a close second every single time. And we all know how HH lags behind in damage. If anything, the disparity between me and the rest of the team should've been massive given my lack of experience, the weapon choice, and the fact I was buffing everybody's attack with song.
So you really shouldn't be surprised when you outperform almost everybody you play with, because you mostly play with people who barely know what they're doing. That's normal, and I thought that by now most of us knew that. This is why people will tell you to play solo if you want to get better times and easier times, multiplayer is just for having fun and messing around.
You make a good point about randos.
The amount of people above MR50 that still carts to non tempered monsters is high. Rajang is exempt from that lol
Firstly, my first experience with MH has been World, so yeah, im not a "true fan" or whatever purist want to say. But i think the main reason why people does not prefer GL to to other weapons is, as said by others, that "boring moveset".
Most of the weapons has flashy atacks, extra long combos or in and out tactics and want the player to dodge, sidestep or response with a special block to atacks (yeah big brothers Lance users i'm looking at U) and i see why it can be more appealing for someone who likes to response with precision to incoming danger. GL is simple to learn hard to master but has really simple and slow combos just like the GS, but with a lesser "visual punch". Just look at the final combos on a GS, LS, DB or the range weapons. I can only compare it with Lance or SnS, a bigger hit, maybe with a explosion, but less flashy
I'm my opinion, as we can see in the state of big brother Lance, people also does not apreciate the sidestep instead of the rolling dodge, it feels clunky and I have learned that it is more for positioning that for dodging.
My power fantasy is to block and elders "Ultimate" while other run or dive bomb. So I follow the rule: WHEN IN DANGER, PRESS BLOCK as my WAY of hunt(I know about Begimo, Safi and Lunastra and of course this do not aply to EVERY SITUATION. And as it's said before it could be less interesting that the PRECISE DODGING,COUNTER or OPENING that the other weapons have.
In conclusion, let's see the basic fisical combo, as there are not really a "shell combo" that is not mixing shelling and quick reloding or 2 shelling and the "wyvern thingy" that explotes or stick to the monster for extra "boom" while "explosioning" or charging shels up in the air. Up swipe, down swipe,(ocasional full burst), wide swipe , quick reload and repeat or "wyvern thingy". The combo might change whiles sliding or ledge-jumping but it always reduces to the same: SWIPES , Shelling and Poking. Danger--> Block, but without the counter that a Lance can provide. ¿Boring? I do not know people's taste, ¿simple? Absolutely.
I might have gone in a bit of a rant. So i will jump to the conclusions:
1. Slow weapon with a plain block , a strong one but simple.
2. Slow combos and simple ones, with little variation to respond incoming danger.
3. Lack of really flashy moves, other weapons have "bigger booms", ours are more common to see but not as impresive.
4. Tank stigma (Yeah, knowing the DPS breaks the ilusion),but lets be real, if there is the believe that "HH are just support weapons" then "Lance and GL are tank weapons" would exist too. So "if u want damage, dont pick those weapons, they are for tanking while other deal dmg"
5.Maybe a bit of bad taste for the way the weapon has been handled in previous games?
I want to apology if someone gets ofended or something, also sorry for the grammar if its too cringy and welp.... Happy hunting!
Admittedly, using long shelling is really boring. I'm digging wide though, mixing in wyvernstake makes it entertaining.
Check out this video to see just how smooth gunlance play can be:
https://youtu.be/UEzRNbYM-OY
You've yet to address the fun in gunlance, and you're stating your opinions in a vacuum, because speedruns on youtube show otherwise. Sure, you may be outdamaging other weapons on your own runs, but I'll be outdamaging gunlance using chargeblades and longswords all day, so I'd say those weapons are much better than a gunlance, also they're more dynamic. If you want to compare your big ♥♥♥♥ damage in multiplayer so much and just don't like other people using what they want, why not just play singleplayer where you don't have to be slowed down by them then?
tl;dr not everyone likes using a big chonky slow weapon.