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报告翻译问题
Provoker essentially makes you 'weigh' twice as much for the purposes of a monster picking a target.
Assuming that is correct, if there are, say, 4 hunters, you are one of them, and the only one with Provoker:
~40% of the time the monster should be targeting you.
~60% of the time the monster should be targeting someone else (20% each)
Have no idea if the effect stacks at all with Felyne Provoker food skill.
tbh I've not tested them out, I have the earrings, So I guess I'll try them out myself, probably worth you doing the same.
You know what's even worse, when you notice the monster doing the windup animation and set up a counter, but then before the monster lands the attack, your teammates friendly fire activates it prematurely so you both get hit by the attack right after
That's a neat idea btw, I might try running Provoker myself to see how well that works out in multiplayer hunts.
I also feel the effect is a little weak so it's hard to play a dedicated tank with RNG being such a big factor. Maybe as harder monsters come out this skill might be more useful.
I even got Zinogre that only do tail flaps and throwing electric balls completely to me for the whole battle when I joined in 4 players SoS. Altho still doing charging moves to others (part of repositioning?).
Furious Rajang still do that Inuyasha's wind scar to other players.
Then there is also tendency where tempered MR Kirin does less the double column/row thunderstrike. But it still does charging to other players or do front big thunderstrike if there is other player in front despite I am behind it.
The Raging Branchy quest in guiding lands is funny easy to direct on early phases. Like, do 2 or 3 complete 3-hits upper thrust cycle with your lance to head or arm and you can be quite sure the next leap attack or ground punch would be directed at you if you are still nearby or the closest to it. But it does not working at all once you entered that "locked land" phase where Branchy simply goes charging or attacks random at that point.
Seems not working on monsters with "real taunt" mechanic such as Behemoth. Taunting Behemoth pretty much still took around same number of hits to the head with my lance or dragon pods. Not tried on Safi because no one is running that seriously right now.
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Maybe perhaps, it works just like status build-up, each individual got this "taunt" meter something that once filled then monsters will be directed to that player. If you are lucky, your bar just filled when other players just activated thus overwriting their activation with yours and if not lucky, it is your meter which just activated and get overwritten by others immediately. Kinda like Paralyze > Sleep > Stun > Knockdown cycling stuffs. This provoker skill simply increase that meter build-up.