Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However you will not learn a lot about monsters or weapons that way, they are that OP (intentionally).
Most of the time Raw is better than Elemental but it also depends on what weapon you are using. What would that be?
The reason is that elemental damage is a fixed amount added to every attack (and weapons across all types generally carry the same range of elemental attribute), whereas raw damage depends on which attack you use. For instance, a DB Demon Dance consists of 16 individually weak attacks that add up to roughly the same amount of raw damage as a GreatSword's slow and massive True Charged Slash, but the DB apply their flat elemental damage 16 times and the GS only once. The ratio of element to raw damage is thus much higher for DB.
Without going too deep in the details, that is the gist of it.
Correct! Hammer is the weapon that deals the slowest, biggest hits with GS; they are the two weapons that care the least about element. (It is also a very mobile weapon and does very well against Diablos, though admittedly I have experience on my side.)
Also correct! Diablos has a pronounced weakness to ice, so a good ice bow would be a fine choice to exploit that.
Diablos is weak to Ice and Nergigante is weak to Thunder so you need to farm multiple weapons.
Hammer is good until the end of Icebourne btw. Any weapons is. Learn to do the Charge into Clutch Claw attack with the hammer for the most fun.
i wouldn't go into detail very deep
but generally element are benefits and suits the weapon with fast attack like DB/Bow
while some weapon (usually melee) that has longer swing animation (we call this MV or Motion Value) the higher the motion value are the more that weapon will benefits with Raw Damage
so if you using stuff like Greatsword,Hammer,Longsword don't go for elemental either go for elementless or status like poision,paralyze,blast (most popular choice is blast because it's a bonus damage and contribute to flinch build up)
if you're using LS then you should be familiar with it most powerful attack : helmsplitter that attack scaling on Raw and has minus elemental modifier
and for bow you still wanna prioritize elemental then follow with crit eye,crit boost,WEX and follow with stuff like mighty bow,foceshot,spreadshot jewel etc.
only time attackboost (or any raw damage boost skill/jewel) were use on Bow is when we running blast bow which only suit for solo and only few monster in the game
Getting a bit technical here: Nergi has fairly low elemental hitzones, with the best being 20 Thunder on the horns, so Thunder is the one it is weakest to but still not much of a weakness. It's fair to say element is not a great match for Nergi.
a) You need much more resources to build multiple weapons, one for each element
b) You need to check lists with elemental hitzones values, some monsters may have '3 star weakness' and still be better served with raw (like Nergigante Gaoh just mentioned). Monster should have easily reachable parts with a good elemental modifiers (20+).
c) Elemental cannot crit naturally, you need sets for that, complicating build options
d) While indeed elemental damage ignores motion values (for clarity you could call them 'attack modifiers'), that also means super-strong attacks will deal the same elemental damage as very weak ones. Thus, DB and Bow excel here. But the 'fast attacks = elemental build is good' rule doesnt ot hold true for IG, for example, so don't rely too much on it.
For starting until story end it's probably best to use raw (i. e. Blast these days) damage build, in contrast to element there are not many monsters with serious resistance to cutting or blunt damage.
you need to look up mod called smart hunter it should provide enough information but else there's spreadsheet of elemental and hit zone value out there somewhere just google it