Monster Hunter: World

Monster Hunter: World

查看统计:
Neon Archon 2020 年 4 月 11 日 下午 2:08
Dear Capcom.... FIX YOUR SERVERS!
I am so ♥♥♥♥♥♥♥ tired of trying to get into lobbies and then experencing lag and ransom server di\sconnections! I just want to do Safi and help other hunters in need, but this connection issues are starting to get really anoyiong
< >
正在显示第 16 - 24 条,共 24 条留言
𐂓 2020 年 4 月 11 日 下午 8:29 
引用自 Neon Archon
I am so ♥♥♥♥ing tired of trying to get into lobbies and then experencing lag and ransom server di\sconnections! I just want to do Safi and help other hunters in need, but this connection issues are starting to get really anoyiong
Well, you're going to have to wish for more people to die from the chinese/wuhan coronavirus as the current pandemic is causing a traffic spike which in turn is giving you insane lag/connection drops.
Overlord Arcade 2020 年 6 月 25 日 下午 12:21 
It's not servers, it's the base netcode for the game. Same issue that Street Fighter 5 has, garbage netcode made in house by clueless programmers. If it's not made in Japan, don't use it! It's been the problem with EVERY Capcom title when it comes to online play. They test connectivity over their entire country... which is the size of California. So no wonder they have problems hosting games worldwide. They don;t even prepare to do it.

Thier own in-house programmers, still don't understand Rollback netcoding ffs.
JPM岩 2020 年 6 月 25 日 下午 12:54 
引用自 Overlord Kujo
It's not servers, it's the base netcode for the game. Same issue that Street Fighter 5 has, garbage netcode made in house by clueless programmers. If it's not made in Japan, don't use it! It's been the problem with EVERY Capcom title when it comes to online play. They test connectivity over their entire country... which is the size of California. So no wonder they have problems hosting games worldwide. They don;t even prepare to do it.

Thier own in-house programmers, still don't understand Rollback netcoding ffs.
It is made in Japan...
Maffeketel 2020 年 6 月 25 日 下午 2:29 
The game does not have it's own server. All connections are facilitated through the Steam servers and through peer to peer.
The stability of your connection will depend on you own connection and the Steam servers.

Make sure that youre not playing on a wireless connection and that your PC is connected with a cable. Wireless connections are extremely unreliable and should never be used for online gaming unless there are no other options available. They tend to disconnect quite frequently due to the nature of this connection type.

Once you have a wired connection it's also important to monitor it's stability. Fluctations in upload and download speed can cause disconnects or lag to occur. This can easily be verfied through a monitoring programme.

Some router settings can block certain connections so make sure that youre not on a strict NAT type. Type 3 means that you have a strict NAT type and this can cause issues in a lot of online games. Port forwarding is the solution to this problem and a lot of tutorials on how to do this can be found on the internet, which could probably explain it a lot better then I can.

Mods can also cause connection issues if theyre not installed correctly or outdated. The best solution to this issue would be to just avoid them altogether as theyre not officially supported and they can cause all sorts of nasty issues which can't always be solved. Use them at your own risk.

Some people mentioned disconnecting issues in this game, but I think that most of these claims can be traced back to one of the aforementioned causes. The game had a lot of issues with facilitating it's online componoments when it launched, but these issues have been solved a long time ago. I've rarely experienced disconnects and they only occur when I'm not hosting the session myself, which could point to an instability on the host's side.

As long as your own connection is stable there shouldn't be any problems with Monster Hunter World in my opinion.
Zhou Yu 2020 年 6 月 25 日 下午 3:49 
Damn look at this necro.
Overlord Arcade 2020 年 6 月 25 日 下午 3:59 
引用自 JPM岩
引用自 Overlord Kujo
It's not servers, it's the base netcode for the game. Same issue that Street Fighter 5 has, garbage netcode made in house by clueless programmers. If it's not made in Japan, don't use it! It's been the problem with EVERY Capcom title when it comes to online play. They test connectivity over their entire country... which is the size of California. So no wonder they have problems hosting games worldwide. They don;t even prepare to do it.

Thier own in-house programmers, still don't understand Rollback netcoding ffs.
It is made in Japan...
No, I mean Japanese developers have a policy of not using anything that isn't based in Japan. Even if it's critical ♥♥♥♥ that makes the game work. So they said, "we can make it better", and it's a dumpster fire because their programmers barely understand how to write net code.

It's Capcom as a whole, man. Anyone else here play Street Fighter 5 on Steam and see that patch a fan made to the netcode in like... 2 days? It totally fixed almost every latency and teleporting problem that occurred on the standard netcode. A fan made it in what amounts to a weekend... Seriously, give this a read-
https://www.usgamer.net/articles/a-new-fan-patch-fixes-one-of-street-fighter-5s-longest-standing-online-issues-#:~:text=A%20fan-modded%20patch%20for,around%20the%20fighting%20game%20community.&text=Noticed%20by%20Mike%20Zaimont%20of,too%20far%20from%20your%20opponent's.

Capcom never addressed the issue for years, just like this Monster Hunter ♥♥♥♥. The end result may have had some issues, but that patch was working. The creator was already talking about writing the same fix for PS4, so everyone could enjoy the game without game breaking issues, for free. But Capcom had the 2020 Esports inclusion of the olympics, and god forbid their baby was being tinkered with to make it functional. So they released a patch of their own that only included a check run, to make the game non-playable if the fan patch was present.

Tl;dr:
Capcom is aware of the connection problem, but they will never actually fix it. It's partially because they don't even know how to.
最后由 Overlord Arcade 编辑于; 2020 年 6 月 25 日 下午 4:01
Popcorn 2020 年 6 月 26 日 上午 6:24 
引用自 Overlord Kujo
引用自 JPM岩
It is made in Japan...
No, I mean Japanese developers have a policy of not using anything that isn't based in Japan. Even if it's critical ♥♥♥♥ that makes the game work. So they said, "we can make it better", and it's a dumpster fire because their programmers barely understand how to write net code.

It's Capcom as a whole, man. Anyone else here play Street Fighter 5 on Steam and see that patch a fan made to the netcode in like... 2 days? It totally fixed almost every latency and teleporting problem that occurred on the standard netcode. A fan made it in what amounts to a weekend... Seriously, give this a read-
https://www.usgamer.net/articles/a-new-fan-patch-fixes-one-of-street-fighter-5s-longest-standing-online-issues-#:~:text=A%20fan-modded%20patch%20for,around%20the%20fighting%20game%20community.&text=Noticed%20by%20Mike%20Zaimont%20of,too%20far%20from%20your%20opponent's.

Capcom never addressed the issue for years, just like this Monster Hunter ♥♥♥♥. The end result may have had some issues, but that patch was working. The creator was already talking about writing the same fix for PS4, so everyone could enjoy the game without game breaking issues, for free. But Capcom had the 2020 Esports inclusion of the olympics, and god forbid their baby was being tinkered with to make it functional. So they released a patch of their own that only included a check run, to make the game non-playable if the fan patch was present.

Tl;dr:
Capcom is aware of the connection problem, but they will never actually fix it. It's partially because they don't even know how to.
Pretty sure, yes, capcom is aware of the connection issues
Issue is, capcom has no power over Steam peer to peer connection
Overlord Arcade 2020 年 6 月 26 日 上午 10:11 
引用自 Vaisnac
Pretty sure, yes, capcom is aware of the connection issues
Issue is, capcom has no power over Steam peer to peer connection
I'll be honest, I play Monster Hunter on PS4, not Steam.
However, if the issue truly lies in Steam P2P connection, why is the exact same problem happening on both platforms, when Steam is built on different software and is more equipped for online play?
Popcorn 2020 年 6 月 26 日 上午 10:15 
引用自 Overlord Kujo
引用自 Vaisnac
Pretty sure, yes, capcom is aware of the connection issues
Issue is, capcom has no power over Steam peer to peer connection
I'll be honest, I play Monster Hunter on PS4, not Steam.
However, if the issue truly lies in Steam P2P connection, why is the exact same problem happening on both platforms, when Steam is built on different software and is more equipped for online play?
Well, idk about consoles as I've stopped playing on the consoles.
Most ppl complain on steam so I just assumed u played on PC only, just bringing in PS4 to justify the cause of bad PC connections
Capcom needs to work with Sony, Steam/Valve, and Microsoft to work on the servers but in the end, itll depend on the companies whether or not they want to help the games thriving
< >
正在显示第 16 - 24 条,共 24 条留言
每页显示数: 1530 50

发帖日期: 2020 年 4 月 11 日 下午 2:08
回复数: 24