Monster Hunter: World

Monster Hunter: World

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Proper Level for Furious Rajang & Raging Brachydios?
Hello fellow hunters, as we know Furious Rajang & Raging Brachydios had been added into the game yesterday. After a few hunts on Furious Rajang I feel like I really need to ask some questions.

Let's say, first of all, I am an average or under-average, hunter. I soloed 99% of the content of MHW:Iceborne, from low to master rank, except for, obviously, the sieges, which usually does not end well due to connection problems. Personally I like using very defensive, dodgy/utility builds with skills like Health Boost 3, Divine Blessing 3, Earplugs, Evade Window/Extender etc. with melee weapons. (Hammer, Longsword & Dual Blades)

Most of the time I did well, takes longer time to down monsters than most probably, but usually with no carts. Until yesterday. Furious Rajang hits WAY harder than tempered monsters I have fought in Guiding Lands. Granted, I am only MR66 so the tempered monsters I fought should be Tier 1 as I am concerned. But still, F. Rajang can just hop by me and it takes 1/4 of my health away (200 hp max), yet alone the real damaging attacks. The fact that its combo seems unending does not help at all. I actually see some openings, like the double fist slam, but the windows are so small that I usually got knocked back after say, I clutch claw him. In other cases, I tried to attack in that window and well, the trade in damage is VERY unfavorable for me.

So far my only successful hunt is the one that I fire an SOS, being nothing else but a tenderizer and occasionally spreading dust of life. All my solo attempts failed pretty badly, either I cart 3 times or timed out. I felt ashamed of my skills. However, I noticed a few things in the fight and from the youtubers. First of all, in the special assigned mission, I noticed Ruiner Nergigante appearing. To my knowledge, I'm not supposed to see him until I am MR 100. The next thing I saw from the youtubers is that they usually has around 900-1000 Defense while I only have a tid-bit more than 800, and their weapons are fully-augmented.

So, there's that. May I ask if I should only attempt to solo F. Rajang and Raging Brachydios(haven't fight this one yet) until I get fully-augmented armor at least (Gotta farm the living sake out of GL for this one)? And for the meantime, should I continue hunting them with others or just avoid them totally?

Edit: Before anybody ask about, yes I do clutch claw/attack him when he is breathing the lightning beam and I did use pitfall traps on him when he is rampaging. Still I failed
最近の変更はSkirmisherが行いました; 2020年4月9日 19時11分
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Solo is easier people. Wake up.
Otaconnor の投稿を引用:
Skirmisher の投稿を引用:
Wow, I find this video extremely useful. It really shows that there are more openings I missed. It seems hammer (my main) is somewhat bad for this fight, however, as there is a lot of quick re-positioning in the video. Would you recommend a punishing-draw GS with slugger secret to someone who had little experience with the Great Sword? Granted I would be doing a lot of sheathing in this fight so I should have better movement speed. I mean, it's mostly just draw attack->sheath->re-position->draw attack with this build. Should not be too hard right?
Hammer is my main in IB too so I feel your pain. I actually played LS for him since it used to be my main and it's easier to snipe his head with it. Hammer is a fantastic weapon but I feel Rajang is one of its bad matchups.

Crit Draw GS is an extremely effective way to safely deal with Rajang. I've tried running punishing draw with the Safi GS (since the Barioth set is pretty awful, only wanted to use 1 piece) and honestly I don't think it's worth it. Frostcraft GS will do so much better. A full meter is a whopping 30% bonus damage and the Velkhana set comes with Crit Draw and Divine Blessing. If you're willing to try GS on him I'd really recommend that. Use either the coil or arms with another set.

Oh, and slugger secret is almost never worth it. Each time you get a KO, the monster builds up resistance for the next KO. That means after you get 2 or 3 KOs, the next one will take ages. So long in fact that the monster might die before you proc the next KO, making those extra levels of slugger wasted. Only use this on monsters that are weak to stun and have tons of HP.
Note that you will of course proc your KOs way faster, so perhaps consider a slugger build to start the hunt and then swapping to another loadout after you get 2 or 3 KOs.

And of course like you said,
Draw attack (charge if you can) -> roll cancel for faster recovery -> sheathe -> re-position -> repeat

I see. Good thing I actually play LS as one of my secondary. Gonna try it once I get the mats to augment my armors. If all else fails, then I will make the Frostcraft GS build.
Just think of it this way...
Unless the way you are losing is by running out of time, you can defeat the monster.

I just remember the time in MHFU where I spent the majority of my elder rank tigrex fight running around a wall so he can bite it, and frantically running to gather herbs.

I wish I had it recorded. Absolutely sloppy, pathetic run.

Also.
You say you like a lot of defensive utility... get the shara ishvalda armor set, wear the assassin and glider mantle... infinite earplug windproof tremor resist and a point of flinch free. a lot more slots for other stuff.

I use that set way too much. I switch to a lunastra set every now and again but... having all of those bases covered is pretty busted for the most part.
Furious Rajang has garbage hitzones, and is a perfect candidate to pincushion with sticky ammo. Just bring Safi Aquashot LBG fitted for sticky, and don't waste any more time with this. Bow works really good against Rajang too. I don't really play bow, but I didn't have any issues dirtnapping Rajangs with Ice bow. The slide allows you to dodge most of his attacks, and I used the impact mantle to KO him. Gunlance long shelling works great on him too. Because long shelling doesn't care about his ♥♥♥♥♥♥♥♥♥.

Raging Brachy has decent hitzones, and a lot of his attacks you can dodge by rolling underneath him. He's pretty much a brachy until the last area. Bring Glider Mantle + and slot 3 levels of blast resist in it, and use the fire mantle (has blast immunity on it). You'll be able to cycle these mantles back to back and get blast immunity with full uptime from mantles.
最近の変更はKremlibotが行いました; 2020年4月10日 5時44分
1000 defense
2020年4月10日 11時15分 
Zelph の投稿を引用:
の投稿を引用:
The game patch come with armor upgrade unlock, CAPCOM do give you option to upgrade your armor before fighting Furious Rajang & Raging Brachydios.

If you can't solo, don't join SOS.

You can also check through your build and your item box, probably something missing.
I haven't solo'd, used sos on a bunch of hunts. 3 or 4 carts total over 7 or 8 hunts(one was really bad, various reasons why). You don't need to solo things first before dealing with them, especially with prior experience in the series.

The point is you should not cart when solo. In multi players, there are 4 players and 3 life. If everyone take one cart, is game over.

I solo Furious Rajang & Raging Brachydios special investigation, didn't cart. I always solo main quest and special investigation, never SOS.
最近の変更はが行いました; 2020年4月10日 11時16分
の投稿を引用:
Zelph の投稿を引用:
I haven't solo'd, used sos on a bunch of hunts. 3 or 4 carts total over 7 or 8 hunts(one was really bad, various reasons why). You don't need to solo things first before dealing with them, especially with prior experience in the series.

The point is you should not cart when solo. In multi players, there are 4 players and 3 life. If everyone take one cart, is game over.

I solo Furious Rajang & Raging Brachydios special investigation, didn't cart. I always solo main quest and special investigation, never SOS.

since safeguard is a thing you actually have 4 carts if you want.

funny thing is find raging brach easier in final part than first area. his charge or leap + swing move is just insanely broken hitbox wise once explosions are added to them. if he decides to use that twice in a row on you chance is stupid high to cart from it. while final are he just creates slime instead of explosions makeing him much less of a pain to deal with. in mp he feels like a joke compared to solo as his attention is more split out giveing needed breathing room more often.

while furious i find solo much eaiser to deal with due to more KOs.

for those who are just missing reactors and swim in all else btw i got a hint not many seem to be aware off :

if the reactor is all you need just start the quest and break the head asap. takes less than 2-3 minutes to do and grants a chance at an reactor + plunderblade chance from your cat. thats way way faster than killing him everytime for one. unless you got a coordinated team which can sub 10 min him consistently this is alot faster to get reactors over the course of 1 hour. and way less risky on top. after 36 kills without a 2nd reactor showing up for me i went and used this method and got 2 within 1 hour.
最近の変更はNerevarが行いました; 2020年4月10日 15時23分
I'd say wait after MR 100 so you can remove the upgrade limit to the armor, that helps A LOT
Really? Nobody gave this answer yet?

https://www.youtube.com/watch?v=SiMHTK15Pik
Hi there, fairly experienced console player here (HR450,MR220). To address your initial question the specific 'level' of Raging/Furious would be slightly higher than MR Elder dragon difficulty. Normal Rajang is considered to be the same threat level as elders, with tempered versions of either being locked behind MR100. As variant monsters one can view them as a noticable difficulty step up from their normal forms, and the weapons and armor they provide supports this. (Realistically normal brachy is not elder tier but I will argue that Raging is on equal terms difficulty/gearwise to Furious.)

As far as defense/gearing goes, I would assume from what you said about your builds that you're using nargacuga armor potentially? While I love the set and you can absolutley push R10/11 armor into the endgame; with these fights I would reccomend building, upgrading, and augmenting some elder dragon armor to try and boost your defense closer to 900. It will make enough of a difference to save you some carts here and there. Augmented weapons can absolutley make a difference, but most augments that are worth your time will be locked behind tempered elders in GL (T Nami for Health regen is the big one imo), but I wouldnt stress about this too much (I didnt augment a weapon until MR150 or so).

Other than that I'd reccomend vigorwasp for the free revival, and if you havent unlocked feline safeguard as a food skill that will help a lot. Between F.insurance, F.safeguard, F.moxie, andvigorwasp revival you can turn a 3 cart hunt into 6/7 if you play your cards right.

Honestly though they're challenging content even with fully maxed out gear, do t beat yourself up if you have to grind out some gear to make your way through them. Plus making their gear early is just going to make everything before them seem lackluster by comparison.

Apologies for the wall of text.

Good hunting to you ^.^
you need to be ready and need to wear amulet of mara.
I found the only defensive skills I needed were Health Boost 3, Fire Resist 3, and maybe Divine Blessing 5. For Raging Brachy, the fireproof and immunity mantles help A LOT.

Also, consider this. Having some strong offensive skills is actually defensive.
If you can get a flinch because you do more damage, that's more time beating on the monster and less time getting swatted around.

These 2 monsters in particular are also much easier if you play to their weaknesses. Like,
Furious Rajang's anchor arms are nothing if you use high ice damage.
Brachy's legs in particular are vulnerable to tenderizing and tripping, while it is really weak to sleep for wake-up calls.
最近の変更はWarkrunnerが行いました; 2020年4月11日 21時12分
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投稿日: 2020年4月9日 19時07分
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