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And yes get fully augmented armor, and maybe consider fortify before fighting it.
I still ♥♥♥♥ my pants fight them in PC even though i fought in in PS4
raging brach is plain bs. ultimate proof for the 2nd time (first was crystal kulu) that this games hitboxes dont work well when a monster is just made super large for no good reason as they outscale his actual body all the time.
yes he is beatable. yes he is soloable. did so myself. but after 32 kills and 1 single reactor drop i call BS on this thing accross the entire board. add print exchange in 2 weeks. done till then. not gonna waste my time farming this just for 0.1% chance at TWO more reactors when i should farm tempered doggo event instead in these 2 weeks. ♥♥♥♥ off devs.
I seem to have the opposite problem to you. Raging Dio I can solo with ease but Furious Rajang repeatedly decks me.
Ah, by that I mean, should I actually be facing Furious Rajang AFTER I fought the real fight with Ruiner Nergigante at MR99(since Nerg quest should only be available then)?
Also, for the love of all that is holy, they are JUST BELOW ARCH TEMPERED LEVEL? No wonder Furious George hit like 3x harder than Scarred Yian Garuga...
2. Have high Thunder Resistance
3. Have an ice weapon
practice on Furious Rajang. You'll win eventually.
I think brach is pretty easy to for that matter though. Might be gunlance talking though.
If you can't solo, don't join SOS.
You can also check through your build and your item box, probably something missing.
For example, when fighting normal Rajang,whenever he goes "ORA ORA" in rage mode I go
It seems however, that many agree on augmenting armor. Pretty much expected. Will farm the Guiding Lands more
Don't bother stacking tons of defense skills, but DO augment armor as much as possible.
I tried an ultra-optimal defense build and he could still 2-3 shot me. Divine Blessing is better since it's a percentage decrease in damage received, it will save you way more often than 1.5k defense ever will.
Lightning def doesn't help much past 20. In fact I believe his beam, ironically, only deals physical damage. But in general he only has 2 really scary lightning attacks (both of which are easy to learn).
And most important of all, learn his moveset. Get good at dodging and you can replace tank skills with damage skills. A video analysis like this one should help if you're overwhelmed:
https://www.youtube.com/watch?v=CRm1vwy3n9U
Oh I did not join SOS, I am the one who fired it.
And thx Zelph. Felt bad for using SOS on Furious Rajang. It's not like Safi where it felt like an invitation, but more like "I suck so much, plz help this trash" feeling. Thx. for telling me it's ok to do so.
Wow, I find this video extremely useful. It really shows that there are more openings I missed. It seems hammer (my main) is somewhat bad for this fight, however, as there is a lot of quick re-positioning in the video. Would you recommend a punishing-draw GS with slugger secret to someone who had little experience with the Great Sword? Granted I would be doing a lot of sheathing in this fight so I should have better movement speed. I mean, it's mostly just draw attack->sheath->re-position->draw attack with this build. Should not be too hard right?
Crit Draw GS is an extremely effective way to safely deal with Rajang. I've tried running punishing draw with the Safi GS (since the Barioth set is pretty awful, only wanted to use 1 piece) and honestly I don't think it's worth it. Frostcraft GS will do so much better. A full meter is a whopping 30% bonus damage and the Velkhana set comes with Crit Draw and Divine Blessing. If you're willing to try GS on him I'd really recommend that. Use either the coil or arms with another set.
Oh, and slugger secret is almost never worth it. Each time you get a KO, the monster builds up resistance for the next KO. That means after you get 2 or 3 KOs, the next one will take ages. So long in fact that the monster might die before you proc the next KO, making those extra levels of slugger wasted. Only use this on monsters that are weak to stun and have tons of HP.
Note that you will of course proc your KOs way faster, so perhaps consider a slugger build to start the hunt and then swapping to another loadout after you get 2 or 3 KOs.
And of course like you said,
Draw attack (charge if you can) -> roll cancel for faster recovery -> sheathe -> re-position -> repeat