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There might be a mod for it, though. Check nexusmods.
Can't say as it's a problem I've run into as I never use the bloody things.
-health booster heal too slow to the point that AT can outdamage the healing
-it offers no deco slot
-health booster+ is just a bigger range,that all
nice of you to support your teammates though
Your perception of what's good or bad in the game is kinda fked.
Wrong. Plus version has a longer uptime aswell as a shorter cooldown.
@Kayneth,
i can hook you up with an effect removal that I use because I'm not a fan of eye cancer. However it removes the visual effect entirely, so it's probably not exactly what you are looking for.
I don't exactly want to turn it off altogether by a mod either - it's just puzzling to me that I haven't found anyone else complaining about the thick vision block online.
I am also finding that as you get to tempered monsters it becomes almost useless compared to the amount of damage you take vs the time you can manage to spend within it's area. It retains its use against ruiner nerg and in the special arenas due to limited fighting space.
Health booster+ is obstructive, but it's amazing when you got a team that locks the monster down or fights it in a tight hallway where vision doesn't really matter.
Affinity booster+ I bring sometimes for monsters with poor hitzones, like Safi or Namielle, since it makes up for Weakness Exploit doing nothing on most peoples' builds.
And yea, I too find the cloud a bit thick.
Perhaps we can suggest Capcom to tone the fog down a notch? I know they want to differentiate it from the regular boosters, but this is a bad design choice.
PS: I like the idea of placing it near walls. That seems to be the way to go for now.