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Equip an attack jewel on a hammer or GS, watch your damage (before/after) in your equipment info. Now do the same to dual blades.
But I assume you're not a speedrunner. Instead you should spend that jewel slot on Health Boost or Divine Blessing. If you want damage go for Critical Eye instead. I would only recommend attack boost if you have all the core skills you want and have extra space left over. That's difficult to reach without a super optimized build though. Especially if you're in High Rank.
But tbh, you'll get more mileage out of agitator. Or if you're using the safi set, resentment. (I am a total safi set fanboy and I choose resentment over agitator)
What you're seeing is weapon bloat value.
The bloating is what I meant by scaling. Silly goose.
Equip attack boost 1 deco on DB - Value goes up slightly on your attack damage
Equip attack boost 1 deco on hammer - Value goes up slightly higher than the DB
Is the above not correct? And maybe explain it before being a condescending ♥♥♥♥♥♥♥.
All weapons have a "true raw" value which is what the game actually uses for mathematical damage calculations. The value you see as "attack" on the status page is not used for anything whatsoever. It is your true raw value multiplied buy your weapon's respective scalar listed in the link above.
When you equip an attack jewel, your true raw increases by 3. That number is then bloated by your weapon's bloat multiplier and the new number is displayed on the status panel as your "attack" however it is mostly a bogus number. The devs did this to make bigger weapons feel stronger, when in reality your super powerful greatsword may have less true raw than a really strong light bowgun.
Some old MH games used true raw values, which made it extremely easy to compare weapons of different classes. MHW decided to drop this for some reason.
Elemental/status attack values are also bloated by a multiplier of 10. Ever wondered why ALL elemental attack values end in a 0? That's why. They actually don't.
The attack boost deco gives 3 true raw. It's the same bonus on EVERY weapon type. There is no scaling.
It only seems different because capcom insists on continuing to use bloat in main line games.