Monster Hunter: World

Monster Hunter: World

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Hirasawa May 24, 2020 @ 9:17am
Is the attack jewel worth it?
Doesnt seem to be worth it it doesnt add that much damage also like for Great sword adds very little maybe it is worth it for say Dual blades or sword and shield but doesnt seem usefull for weapons with high damage and 5% affinity come on....
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Showing 1-15 of 22 comments
Fraktal May 24, 2020 @ 9:18am 
It scales. +3 doesnt mean just +3.

Equip an attack jewel on a hammer or GS, watch your damage (before/after) in your equipment info. Now do the same to dual blades.
Suzaku May 24, 2020 @ 9:19am 
It adds to your base raw, so it's good regardless of weapon type. The issue is that as you get further in the game, the amount of base raw it adds isn't that much, so there's usually some other skill that would be better in its place. But still, more damage is more damage, so it's up to you to figure out if you want it or some other skill.
Holografix May 24, 2020 @ 9:27am 
personally i think it's overrated. i never use more than 2 attack jewels if at all. there are so many better abilities to choose from than attack bonus.
Kawalorn May 24, 2020 @ 9:38am 
If you have free space, then go for it. If you have other options in it's place, then use them instead. Stuff like Agitator or Resentment are more efficient, if the rest of the build supports them.
Otaconnor May 24, 2020 @ 9:47am 
For casual players? No. It's overrated. For speedrunners? Yes, they want all the damage they can get.

But I assume you're not a speedrunner. Instead you should spend that jewel slot on Health Boost or Divine Blessing. If you want damage go for Critical Eye instead. I would only recommend attack boost if you have all the core skills you want and have extra space left over. That's difficult to reach without a super optimized build though. Especially if you're in High Rank.
puzzlefox May 24, 2020 @ 9:50am 
As long as you're not sacrificing affinity, WEX, (weapon specific skills like mighty bow), or elemental attack, then sure.

But tbh, you'll get more mileage out of agitator. Or if you're using the safi set, resentment. (I am a total safi set fanboy and I choose resentment over agitator)
Seamus May 24, 2020 @ 9:52am 
Originally posted by The Orange and Blue Ninja:
It scales. +3 doesnt mean just +3.

Equip an attack jewel on a hammer or GS, watch your damage (before/after) in your equipment info. Now do the same to dual blades.
It doesn't scale.

What you're seeing is weapon bloat value.
Fraktal May 24, 2020 @ 10:00am 
Originally posted by Seamus:
Originally posted by The Orange and Blue Ninja:
It scales. +3 doesnt mean just +3.

Equip an attack jewel on a hammer or GS, watch your damage (before/after) in your equipment info. Now do the same to dual blades.
It doesn't scale.

What you're seeing is weapon bloat value.

The bloating is what I meant by scaling. Silly goose.
Seamus May 24, 2020 @ 10:04am 
Originally posted by The Orange and Blue Ninja:
Originally posted by Seamus:
It doesn't scale.

What you're seeing is weapon bloat value.

The bloating is what I meant by scaling. Silly goose.
Somehow I doubt you know what weapon bloat value is.
Fraktal May 24, 2020 @ 10:08am 
Originally posted by Seamus:
Originally posted by The Orange and Blue Ninja:

The bloating is what I meant by scaling. Silly goose.
Somehow I doubt you know what weapon bloat value is.

Equip attack boost 1 deco on DB - Value goes up slightly on your attack damage

Equip attack boost 1 deco on hammer - Value goes up slightly higher than the DB

Is the above not correct? And maybe explain it before being a condescending ♥♥♥♥♥♥♥.
Last edited by Fraktal; May 24, 2020 @ 10:08am
Otaconnor May 24, 2020 @ 10:13am 
Originally posted by The Orange and Blue Ninja:
Originally posted by Seamus:
Somehow I doubt you know what weapon bloat value is.

Equip attack boost 1 deco on DB - Value goes up slightly on your attack damage

Equip attack boost 1 deco on hammer - Value goes up slightly higher

Is the above not correct? And maybe explain it before being a condescending ♥♥♥♥♥♥♥.
https://fextralife.com/mhw-attack-values-you/

All weapons have a "true raw" value which is what the game actually uses for mathematical damage calculations. The value you see as "attack" on the status page is not used for anything whatsoever. It is your true raw value multiplied buy your weapon's respective scalar listed in the link above.
When you equip an attack jewel, your true raw increases by 3. That number is then bloated by your weapon's bloat multiplier and the new number is displayed on the status panel as your "attack" however it is mostly a bogus number. The devs did this to make bigger weapons feel stronger, when in reality your super powerful greatsword may have less true raw than a really strong light bowgun.
Some old MH games used true raw values, which made it extremely easy to compare weapons of different classes. MHW decided to drop this for some reason.
Elemental/status attack values are also bloated by a multiplier of 10. Ever wondered why ALL elemental attack values end in a 0? That's why. They actually don't.
Last edited by Otaconnor; May 24, 2020 @ 10:16am
Seamus May 24, 2020 @ 10:13am 
Bloat is a value that the true raw on a weapon is multiplied by to get the value that shows on the weapon.
Weapon Multiplier Weapon Multiplier Great Sword 4.8 Gunlance 2.3 Long Sword 3.3 Switch Axe 3.5 Sword and Shield 1.4 Charge Blade 3.6 Dual Blades 1.4 Insect Glaive 3.1 Hammer 5.2 Light Bowgun 1.3 Hunting Horn 4.2 Heavy Bowgun 1.5 Lance 2.3 Bow 1.2

The attack boost deco gives 3 true raw. It's the same bonus on EVERY weapon type. There is no scaling.

It only seems different because capcom insists on continuing to use bloat in main line games.
Seamus May 24, 2020 @ 10:14am 
Originally posted by Otaconnor:
Originally posted by The Orange and Blue Ninja:

Equip attack boost 1 deco on DB - Value goes up slightly on your attack damage

Equip attack boost 1 deco on hammer - Value goes up slightly higher

Is the above not correct? And maybe explain it before being a condescending ♥♥♥♥♥♥♥.
https://fextralife.com/mhw-attack-values-you/

All weapons have a "true raw" value which is what the game actually uses for mathematical damage calculations. The value you see as "attack" on the status page is not used for anything whatsoever. It is your true raw value multiplied buy your weapon's respective scalar listed in the link above.
When you equip an attack jewel, your true raw increases by 3. That number is then bloated by your weapon's bloat multiplier and the new number is displayed on the status panel as your "attack" however it is mostly a bogus number. The devs did this to make bigger weapons feel stronger, when in reality your super powerful greatsword may have less true raw than a really strong light bowgun.
The old MH games exclusively used true raw values, which made it extremely easy to compare weapons of different classes. MHW decided to drop this for some reason.
Elemental/status attack values are also bloated by a multiplier of 10. Ever wondered why ALL elemental attack values end in a 0? That's why. They actually don't.
Bloat has been around since MH1. It's only certain games that don't use it. MHP3, MHGen/MHGenU are the main ones that come to mind.
Otaconnor May 24, 2020 @ 10:15am 
Originally posted by Seamus:
Bloat has been around since MH1. It's only certain games that don't use it. MHP3, MHGen/MHGenU are the main ones that come to mind.
Oh wow, good to know. I only played Generations so I didn't know.
Juliane_L May 24, 2020 @ 10:18am 
it's mostly usefull for the 5% affinity. the raw boost is pretty weak and non existent for elemental weapons.
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Date Posted: May 24, 2020 @ 9:17am
Posts: 22